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Schofield, Damian – Journal of Information Technology Education: Research, 2014
Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online vir-tual environments. This technology has been used to generate a range of interactive Virtual Real-ity (VR) learning environments across a spectrum of…
Descriptors: Guidelines, Games, Engineering Technology, Virtual Classrooms
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Mina, Mani; Gerdes, Ryan M. – European Journal of Engineering Education, 2006
This paper reviews many of the observed characteristics and study habits of first-year students in Iowa State University's electrical engineering programme (Ames, Iowa, USA). The studying and problem-solving practices of the students are discussed to identify salient traits, strengths and weaknesses, and critical symptoms thereof, which can affect…
Descriptors: Study Habits, Problem Solving, College Freshmen, Student Characteristics