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Simões, Marco; Mouga, Susana; Pereira, Andreia C.; de Carvalho, Paulo; Oliveira, Guiomar; Castelo-Branco, Miguel – Journal of Autism and Developmental Disorders, 2020
Interpersonal distance (IPD) is a simple social regulation metric which is altered in autism. We performed a stop-distance paradigm to evaluate IPD regulation in autism spectrum disorder (ASD) and control groups in a real versus a virtual environment mimicking in detail the real one. We found a bimodal pattern of IPDs only in ASD. Both groups…
Descriptors: Autism, Pervasive Developmental Disorders, Social Behavior, Computer Simulation
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Zhang, Lian; Weitlauf, Amy S.; Amat, Ashwaq Zaini; Swanson, Amy; Warren, Zachary E.; Sarkar, Nilanjan – Journal of Autism and Developmental Disorders, 2020
Existing literature regarding social communication outcomes of interventions in autism spectrum disorder (ASD) depends upon human raters, with limited generalizability to real world settings. Technological innovation, particularly virtual reality (VR) and collaborative virtual environments (CVE), could offer a replicable, low cost measurement…
Descriptors: Interpersonal Communication, Cooperation, Autism, Pervasive Developmental Disorders
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Maskey, Morag; Rodgers, Jacqui; Grahame, Victoria; Glod, Magdalena; Honey, Emma; Kinnear, Julia; Labus, Marie; Milne, Jenny; Minos, Dimitrios; McConachie, Helen; Parr, Jeremy R. – Journal of Autism and Developmental Disorders, 2019
We examined the feasibility and acceptability of using an immersive virtual reality environment (VRE) alongside cognitive behaviour therapy (CBT) for young people with autism experiencing specific phobia. Thirty-two participants were randomised to treatment or control. Treatment involved one session introducing CBT techniques and four VRE…
Descriptors: Randomized Controlled Trials, Feasibility Studies, Computer Simulation, Anxiety
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Grynszpan, Ouriel; Nadel, Jacqueline; Martin, Jean-Claude; Simonin, Jerome; Bailleul, Pauline; Wang, Yun; Gepner, Daniel; Le Barillier, Florence; Constant, Jacques – Journal of Autism and Developmental Disorders, 2012
Atypical visual behaviour has been recently proposed to account for much of social misunderstanding in autism. Using an eye-tracking system and a gaze-contingent lens display, the present study explores self-monitoring of eye motion in two conditions: free visual exploration and guided exploration via blurring the visual field except for the focal…
Descriptors: Computer Simulation, Eye Movements, Autism, Human Body
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Rajendran, G. – Journal of Computer Assisted Learning, 2013
Individuals with autism spectrum disorders supposedly have an affinity with information and communication technology (ICT), making it an ideally suited media for this population. Virtual environments (VEs)--both two-dimensional and immersive--represent a particular kind of ICT that might be of special benefit. Specifically, this paper discusses…
Descriptors: Autism, Pervasive Developmental Disorders, Theory of Mind, Executive Function
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Garland, Krista Vince; Vasquez, Eleazar, III; Pearl, Cynthia – Education and Training in Autism and Developmental Disabilities, 2012
Discrete-trials teaching (DTT) is an evidence-based practice used in educational programs for children with autism spectrum disorders (ASD). Although there is strong demand for preparing teachers to effectively implement DTT, there is a scarcity of published research on such studies. A multiple baseline across participants design was utilized to…
Descriptors: Virtual Classrooms, Evidence, Autism, Computer Simulation
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Herrera, Gerardo; Alcantud, Francisco; Jordan, Rita; Blanquer, Amparo; Labajo, Gabriel; De Pablo, Cristina – Autism: The International Journal of Research and Practice, 2008
Difficulties in understanding symbolism have been documented as characteristic of autistic spectrum disorders (ASDs). In general, virtual reality (VR) environments offer a set of potential advantages for educational intervention in ASD. In particular, VR offers the advantage, for teaching pretend play and for understanding imagination, of it being…
Descriptors: Play, Intervention, Computer Simulation, Autism
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Self, Trisha; Scudder, Rosalind R.; Weheba, Gamal; Crumrine, Daiquirie – Topics in Language Disorders, 2007
Recent advancements in the development of hardware/software configurations for delivering virtual reality (VR) environments to individuals with disabilities have included approaches for children with autism spectrum disorder (ASD). This article describes a study comparing benefits of using VR to benefits of an integrated/visual treatment model…
Descriptors: Safety Education, Computer Simulation, Teaching Methods, Computer Uses in Education
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Parsons, Sarah; Mitchell, Peter; Leonard, Anne – Autism: The International Journal of Research and Practice, 2005
The potential for using virtual environments (VEs) in educational contexts for people with autistic spectrum disorders (ASDs) has been recognized. However, very little is known about how people with ASDs interpret and understand VEs. This study aimed to investigate this directly with a group of 12 adolescents with ASDs, each individually matched…
Descriptors: Adolescents, Autism, Foreign Countries, Pervasive Developmental Disorders
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Parsons, Sarah; Leonard, Anne; Mitchell, Peter – Computers and Education, 2006
Previous research has shown that computer-based tasks can motivate people with autism and encourage learning. As a computer-based medium, Virtual Environments (VEs) offer a potentially useful tool for social skills training for people with autistic spectrum disorders (ASDs). However, there are some concerns over whether people with ASDs can…
Descriptors: Pervasive Developmental Disorders, Interpersonal Competence, Computer Simulation, Educational Environment