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Amber Beisly; Anne Moffitt – Early Childhood Education Journal, 2025
When children engage in play, they develop essential skills like creativity, flexibility, imagination, and problem-solving. Children who engage in STEAM (Science, Technology, Engineering, Arts, and Math) activities also build similar skills. Both play and STEAM enable children to ask questions, try different solutions, and develop explanations for…
Descriptors: STEM Education, Art Activities, Creative Development, Creativity
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Horrace, Rebecca – International Journal of the Whole Child, 2021
The purpose of this article is to explore the relationship between technology integration and play from a whole child perspective, specifically through online play groups. As play continues to decline and vanish from our schools completely, the author believes we must reexamine the countless benefits of play across STREAM education. With current…
Descriptors: STEM Education, Art Education, Technology Integration, Play
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Zosh, Jennifer M.; Hirsh-Pasek, Kathy; Golinkoff, Roberta Michnick; Dore, Rebecca A. – Creativity Theory and Action in Education, 2017
As the United States and other countries consider "educational reform," the discussion appears to be primarily about fostering basic skills and content knowledge. Our contention is that this approach is not sufficient. Instead, we argue that for twenty-first century success, we must also foster creativity to prepare today's children to…
Descriptors: Creativity, Play, Creative Development, Definitions
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Broström, Stig – International Journal of Early Years Education, 2017
In early childhood education and care, Nordic social pedagogy approach is challenged by a learning orientation that often results in unproductive "either/or" thinking. Therefore, based on the two approaches and by analysing several dimensions of Froebel's ideas and prevailing social-historical activity (play) theory, the author deduces…
Descriptors: Active Learning, Student Participation, Learning Activities, Creative Activities
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Adams, Kate; Bull, Rebecca; Maynes, Mary-Louise – European Early Childhood Education Research Journal, 2016
Early years education is a holistic endeavour, with some education policies including spiritual development as part of that approach. However, studies exploring the spirituality of young children are scarce, which limits understanding of the phenomenon and its full application in educational settings. Furthermore, nurturing children's spiritual…
Descriptors: Early Childhood Education, Young Children, Spiritual Development, Religious Factors
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Hamlen, Karla R. – Journal of Educational Computing Research, 2009
This study explored relationships between time spent playing video games in a typical week and general creativity, as measured by a common assessment. One hundred eighteen students in 4th and 5th grades answered questions about their video game play and completed the Torrance Tests of Creative Thinking (Torrance, Orlow, & Safter, 1990). While…
Descriptors: Elementary School Students, Creativity, Play, Video Games
Yerkes, Rita – 1982
To determine whether the creative-adventure playground model functions as an effective extension of the classroom, researchers at Northern Illinois University's Early Childhood Education Research Laboratory studied the effects of playground participation on the development of visual-motor integration in 32 preschool boys and girls aged 3 to 4.5.…
Descriptors: Behavior Change, Classroom Techniques, Creative Development, Curriculum Development