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Tulloch, Rowan; Randell-Moon, Holly Eva Katherine – Review of Education, Pedagogy & Cultural Studies, 2018
"Gamification", a strategy whereby video game logics are applied to real world tasks, is rapidly gaining traction in education discourses, policies, and practices. Gamification advocates are frequently and prominently declaring the practice "the future of education" or education for the 21st century (Deardorff 2015; Frith 2017;…
Descriptors: Educational Games, Video Games, Politics of Education, Neoliberalism
Croche, Sarah – Globalisation, Societies and Education, 2009
The project of the Bologna process to create a "European Higher Education Area" (EHEA) has established the necessary conditions for the emergence of a new sociopolitical space of higher education in Europe. This space has become a cooperation/competition area that changes the European and national balance of power: the relations the…
Descriptors: Higher Education, Game Theory, Competition, Foreign Countries