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Technology Related Assistance…1
Showing 1 to 15 of 75 results Save | Export
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Conde, Miguel Á.; García-Peñalvo, Francisco J.; Rodríguez-Conde, María J.; Alier, Marc; Casany, María J.; Piguillem, Jordi – Interactive Learning Environments, 2014
The tools used in learning processes are in a continuous state of flux. One of the most significant changes is the application of Information and Communications technologies (ICTs) to educational contexts. This provides new possible ways to carry out learning activities, new learning services, the possibility to use new kinds of contents and…
Descriptors: Integrated Learning Systems, Web 2.0 Technologies, Computer Software, Computer Uses in Education
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Nogry, S.; Jean-Daubias, S.; Guin, N. – Interactive Learning Environments, 2012
This article deals with evaluating an interactive learning environment (ILE) during the iterative-design process. Various aspects of the system must be assessed and a number of evaluation methods are available. In designing the ILE Ambre-add, several techniques were combined to test and refine the system. In particular, we point out the merits of…
Descriptors: Foreign Countries, Educational Technology, Elementary School Students, Mathematics Instruction
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Adedokun, Omolola A.; Burgess, Wilella D. – Journal of MultiDisciplinary Evaluation, 2012
Background: Although McNemar Test is the most appropriate tool for analyzing pre-post differences in dichotomous items (e.g., "yes" or "no", "correct" or "incorrect", etc.), many scholars have noted the inappropriate use of Pearson's Chi-square Test by researchers, including social scientists and evaluators,…
Descriptors: Statistical Analysis, Test Items, Pretests Posttests, Hypothesis Testing
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Hainey, Thomas; Connolly, Thomas M.; Stansfield, Mark; Boyle, Elizabeth A. – Computers & Education, 2011
A highly important part of software engineering education is requirements collection and analysis which is one of the initial stages of the Database Application Lifecycle and arguably the most important stage of the Software Development Lifecycle. No other conceptual work is as difficult to rectify at a later stage or as damaging to the overall…
Descriptors: Experimental Groups, Control Groups, Computer Software, Engineering
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Johnson, Douglas A.; Dickinson, Alyce M. – Psychological Record, 2012
Self-pacing, although often seen as one of the primary benefits of computer-based instruction (CBI), can also result in an important problem, namely, computer-based racing. Computer-based racing is when learners respond so quickly within CBI that mistakes are made, even on well-known material. This study compared traditional CBI with two forms of…
Descriptors: Computer Assisted Instruction, Scores, Feedback (Response), Comparative Analysis
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Connolly, Thomas M.; Stansfield, Mark; Hainey, Thomas – Computers & Education, 2011
Over the last decade, Alternate Reality Games (ARGs), a form of narrative often involving multiple media and gaming elements to tell a story that might be affected by participants' actions, have been used in the marketing and promotion of a number of entertainment related products such as films, computer games and music. This paper discusses the…
Descriptors: Foreign Countries, Research Design, Student Attitudes, Learning Activities
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Weinger, Paige M.; Depue, Richard A. – Child & Family Behavior Therapy, 2011
This study evaluated the efficacy of the Mind Reading interactive computer software to remediate emotion recognition deficits in children with autism spectrum disorders (ASD). Six unmedicated children with ASD and 11 unmedicated non-clinical control subjects participated in the study. The clinical sample used the software for five sessions. The…
Descriptors: Autism, Difficulty Level, Computer Software, Emotional Response
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Cotos, Elena – CALICO Journal, 2011
This paper presents an empirical evaluation of automated writing evaluation (AWE) feedback used for L2 academic writing teaching and learning. It introduces the Intelligent Academic Discourse Evaluator (IADE), a new web-based AWE program that analyzes the introduction section to research articles and generates immediate, individualized, and…
Descriptors: Evidence, Feedback (Response), Academic Discourse, Writing (Composition)
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Echeverria, Alejandro; Garcia-Campo, Cristian; Nussbaum, Miguel; Gil, Francisca; Villalta, Marco; Amestica, Matias; Echeverria, Sebastian – Computers & Education, 2011
The progress registered in the use of video games as educational tools has not yet been successfully transferred to the classroom. In an attempt to close this gap, a framework was developed that assists in the design and classroom integration of educational games. The framework addresses both the educational dimension and the ludic dimension. The…
Descriptors: Educational Games, Pretests Posttests, Cooperative Learning, Science Instruction
Urdegar, Steven M. – Research Services, Miami-Dade County Public Schools, 2014
My Virtual Reading Coach (MVRC) is an online program for students who have been identified as struggling readers. It is used as an intervention within the Response to Intervention (RtI) framework, as well as for students with disabilities. The software addresses reading sub-skills (i.e., comprehension, fluency, phonemic awareness, phonics, and…
Descriptors: Reading Difficulties, Intervention, Response to Intervention, Disabilities
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Repenning, Alexander; Ioannidou, Andri; Luhn, Lisa; Daetwyler, Christof; Repenning, Nadia – Journal of Interactive Learning Research, 2010
Growing science apathy at the K-12 education level represents an alarming development with potentially devastating consequences at individual, societal and economic levels. Technology has been incorporated in science education without fundamentally improving test scores or student attitudes. We claim the core of the problem is how technology is…
Descriptors: Socialization, Student Attitudes, High School Students, Physiology
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Butler, Melanie; Pyzdrowksi, Laura; Walker, Vennessa; Yoho, Stephanie – Investigations in Mathematics Learning, 2010
This paper gives results of a study on a Personal Response System (PRS). Three sections of college algebra are compared; one section used PRS and PowerPoint, one used PowerPoint, and one was considered a control. Students were given a pretest and posttest with a retired version of a mathematics ACT test, and all students gained an average of one…
Descriptors: College Students, Algebra, College Mathematics, Comparative Analysis
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Raver, Sharon A.; Maydosz, Ann S. – Active Learning in Higher Education, 2010
Since the advent of PowerPoint and course delivery programs like Blackboard, more instructors in higher education are providing students with outlines of their lectures and expecting students to supplement these with their own notes. Although some have found that instructor-provided notes appear to enhance student learning, others suggest that…
Descriptors: Graduate Students, Education Courses, Scores, Lecture Method
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Vernadakis, Nikolaos; Antoniou, Panagiotis; Giannousi, Maria; Zetou, Eleni; Kioumourtzoglou, Efthimis – Computers & Education, 2011
The purpose of this study was to determine the effectiveness of a hybrid learning approach to deliver a computer science course concerning the Microsoft office PowerPoint 2003 program in comparison to delivering the same course content in the form of traditional lectures. A hundred and seventy-two first year university students were randomly…
Descriptors: Constructivism (Learning), Undergraduate Students, Statistical Analysis, Lecture Method
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Ghauth, Khairil Imran; Abdullah, Nor Aniza – Australasian Journal of Educational Technology, 2010
A recommender system is a piece of software that helps users to identify the most interesting and relevant learning items from a large number of items. Recommender systems may be based on collaborative filtering (by user ratings), content-based filtering (by keywords), and hybrid filtering (by both collaborative and content-based filtering).…
Descriptors: Electronic Learning, Electronic Libraries, Online Systems, Computer Software
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