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Wang, Xiao-Ming; Yu, Xiao-Han; Hwang, Gwo-Jen; Hu, Qing-Nan – Educational Technology Research and Development, 2023
How to improve students' problem-solving skills and creativity and adapt them to the new situation of the twenty-first century is a rather important educational objective at present, and is expected to be for a long time to come. Project-based learning (PBL) is considered to be an approach that can develop students' higher-order thinking skills,…
Descriptors: Electronic Learning, Computer Mediated Communication, Peer Evaluation, Student Projects
Mark N. Cumayas; Maria Alva Q. Aberin – International Association for Development of the Information Society, 2024
This paper explores the affordances of mobile learning in developing frameworks for discourse analysis. Specifically, this paper examines the commognitive analysis of classroom discourses in virtual learning environments (VLEs) and how it resolves the challenges of discourse analysis in face-to-face (F2F) settings. With the ongoing social turn of…
Descriptors: Conflict, Discourse Analysis, COVID-19, Pandemics
Kim, Heyoung; Yang, Hyejin; Shin, Dongkwang; Lee, Jang Ho – Language Learning & Technology, 2022
The purpose of this article is to set out the design principles and architecture of a second language (L2) learning voice chatbot. Building on L2 acquisition theories and chatbot research, in this article, we report on a South Korean government-funded longitudinal project in which we designed and developed a chatbot called "Ellie".…
Descriptors: Second Language Learning, Second Language Instruction, Computer Assisted Instruction, Computer Software
Reima Al-Jarf – Online Submission, 2024
Multimodal learning refers to teaching strategies that involve multiple sensory systems simultaneously. Teachers can create materials for students with different learning styles (auditory, visual, kinesthetic reading, and writing). Multimodal learning keeps students engaged, encourages them to apply what they learn in real-life situations,…
Descriptors: Grammar, Multimedia Instruction, Problem Solving, Student Projects
Schreiber, Christof – Educational Studies in Mathematics, 2013
This article seeks to illustrate the analysis of episodes of chat sessions based on Charles Sanders Peirce's triadic sign relation. The episodes are from a project called "Math-Chat", which is based on the use of mathematical inscriptions in an experimental setting. What is characteristic of this chat setting is that pupils are required to…
Descriptors: Problem Solving, Semiotics, Mathematics Instruction, Computer Mediated Communication
Zhang, Yin; Chu, Samuel K. W. – International Review of Research in Open and Distributed Learning, 2016
In recent years, a number of models concerning problem solving systems have been put forward. However, many of them stress on technology and neglect the research of problem solving itself, especially the learning mechanism related to problem solving. In this paper, we analyze the learning mechanism of problem solving, and propose that when…
Descriptors: Web Based Instruction, Problem Solving, Foreign Countries, Information Processing
Seedhouse, Paul; Knight, Dawn – Applied Linguistics, 2016
There is currently an explosion in the number and range of new devices coming onto the technology market that use digital sensor technology to track aspects of human behaviour. In this article, we present and exemplify a three-stage model for the application of digital sensor technology in applied linguistics that we have developed, namely,…
Descriptors: Foreign Countries, Applied Linguistics, Man Machine Systems, Measurement Equipment
González Miy, Darlene; Herrera Díaz, Luz Edith – HOW, 2015
The "community of inquiry" is a techno-pedagogical framework that has gathered significant attention in online education research. It has been implemented in diverse disciplines, (foreign) language learning being one of particular interest for the authors of this paper. Due to the dynamics proposed by the framework, it appears as a…
Descriptors: Communities of Practice, Second Language Instruction, Second Language Learning, English (Second Language)
Zemel, Alan; Koschmann, Timothy – International Journal of Computer-Supported Collaborative Learning, 2013
In this paper we examine how two groups of middle school students arrive at shared understandings of and solutions to mathematical problems. Our data consists of logs of student participation in the Virtual Math Teams (VMT) system as they work on math problems. The project supports interaction both through chat and through a virtual whiteboard. We…
Descriptors: Middle School Students, Interaction, Problem Solving, Mathematics Instruction
Gillen, Julia; Ferguson, Rebecca; Peachey, Anna; Twining, Peter – Language and Education, 2012
Over a 13-month period, the Schome Park Programme operated the first "closed" (i.e. protected) Teen Second Life project in Europe. The project organised diverse educational events that centred on use of a virtual world and an associated asynchronous forum and wiki. Students and staff together exploited the affordances of the environment…
Descriptors: Aquatic Sports, Ethnography, Foreign Countries, Computer Mediated Communication
Kapur, Manu – International Journal of Computer-Supported Collaborative Learning, 2011
This paper argues for a need to develop methods for examining temporal patterns in computer-supported collaborative learning (CSCL) groups. It advances one such quantitative method--Lag-sequential Analysis (LsA)--and instantiates it in a study of problem-solving interactions of collaborative groups in an online, synchronous environment. LsA…
Descriptors: Cooperative Learning, Problem Solving, Educational Technology, Internet
Ng, Connie Siew Ling; Cheung, Wing Sum; Hew, Khe Foon – Interactive Learning Environments, 2010
Solving ill-structured problems is regarded as an important learning outcome in education as it allows learners to apply theories learnt into real practice. An asynchronous online discussion, with extended time for reflection, is an appropriate learning environment to engage learners in solving ill-structured problems. However, scaffolds may be…
Descriptors: Graduate Students, Sentences, Computer Mediated Communication, Problem Solving
Voulgari, Iro; Komis, Vassilis – Learning, Media and Technology, 2010
Although there is strong evidence that massively multiplayer online games (MMOGs) constitute environments of social interactions and effective learning, we currently lack the tools for investigating the effectiveness of the social networks emerging as well as the cognitive aspects and knowledge acquisition such environments involve. Within this…
Descriptors: Problem Solving, Social Networks, Computers, Games
Ebrahimi, Alireza – Journal of Educational Technology Systems, 2012
How does early feedback change the programming problem solving in an online environment and help students choose correct approaches? This study was conducted in a sample of students learning programming in an online course entitled Introduction to C++ and OOP (Object Oriented Programming) using the ANGEL learning management system platform. My…
Descriptors: Programming, Computer Science Education, Online Courses, Computer Mediated Communication
Gorsky, Paul; Caspi, Avner; Antonovsky, Avishai; Blau, Ina; Mansur, Asmahan – International Review of Research in Open and Distance Learning, 2010
The objective of this study was to determine the relationship between disciplinary difference (exact and natural sciences versus humanities) and the dialogic behavior that occurred in Open University course forums. Dialogic behavior was measured in terms of students' and instructors' active participation in the forum (posting a message) as well as…
Descriptors: Computer Mediated Communication, Open Universities, Intellectual Disciplines, Natural Sciences