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Palmer, Russ; Choi, Ikseon – Educational Technology Research and Development, 2023
The goal of this article is to propose a framework for understanding the nature of "how people construct problems" by interacting with situations and subsequently to offer implications for instructional design and future research. We propose that people must interactively frame the components of a situation in order to establish the…
Descriptors: Problem Solving, Epistemology, Models, Cognitive Processes
Giorgia Adorni; Alberto Piatti; Engin Bumbacher; Lucio Negrini; Francesco Mondada; Dorit Assaf; Francesca Mangili; Luca Maria Gambardella – Technology, Knowledge and Learning, 2025
In recent years, the emphasis on computational thinking (CT) has intensified as an effect of accelerated digitalisation. While most researchers are concentrating on defining CT and developing tools for its instruction and assessment, we focus on the characteristics of computational thinking problems (CTPs) -- activities requiring CT to be…
Descriptors: Computation, Thinking Skills, Problem Solving, Learning Activities
Tejendra Pherali; Min Layi Chan; Wirachan Charoensukaran; Elaine Chase; Eileen Kennedy; Greg Tyrosvoutis; Gabi Witthaus; Diana Laurillard – Journal of Interactive Media in Education, 2025
Educational providers frequently respond to learning disruptions encountered by refugees, internally displaced persons, and migrant communities through online platforms. Learning modules in these digital spaces are often remotely designed, prescriptive and lack full appreciation of challenging circumstances faced by teachers and learners. To…
Descriptors: Faculty Development, Relocation, Refugees, Teacher Response
Michael J. Hogan; Adam Barton; Alison Twiner; Cynthia James; Farah Ahmed; Imogen Casebourne; Ian Steed; Pamela Hamilton; Shengpeng Shi; Yi Zhao; Owen M. Harney; Rupert Wegerif – Irish Educational Studies, 2025
Collective Intelligence (CI) is important for groups that seek to address shared problems. CI in human groups can be mediated by educational technologies. The current paper presents a framework to support design thinking in relation to CI educational technologies. Our framework is grounded in an organismic-contextualist developmental perspective…
Descriptors: Intelligence, Educational Technology, Problem Solving, Group Behavior
Pessoa, M. V. Pereira – European Journal of Engineering Education, 2023
Real-world design settings can be complex, ill-structured, open and typically uncertain and/or ambiguous about their goals and solution paths. This study contributes to understanding how to work with these types of problems in a course project setting. The main objective of the study is to identify, propose and validate a set of practical…
Descriptors: Guidelines, Teaching Methods, Engineering Education, Active Learning
Sébastien Proulx – International Journal of Designs for Learning, 2021
The research phase preluding a design capstone project is challenging for both students and instructors. In a situation where students are free to work on a topic of their choosing, a preset, generic research design is not suitable. Imposing a rigid framework would endanger the possibility of students truly examining and capturing the complexity…
Descriptors: Teaching Methods, Capstone Experiences, Student Projects, Research Design
Budhai, Stephanie Smith; Grant, Kristine Lewis – Impacting Education: Journal on Transforming Professional Practice, 2023
This article ponders the question: "How might EdD research methods courses be reimagined to position Black Feminist Theory as a comparable theoretical framework to guide epistemological stance development and scholar-practitioner inquiry?" By introducing Black Feminist Theory as a viable theoretical framework, this article posits its…
Descriptors: African Americans, Feminism, Educational Theories, Epistemology
Adam V. Maltese; Kelli M. Paul; Bárbara Yarza; Lauren Penney – Educational Technology Research and Development, 2024
In this manuscript, we describe a coding club we created and implemented during the COVID-19 pandemic. We were purposeful in creating the club to: (a) focus on design and problem solving as the basis for learning computer coding and (b) include elements to improve the engagement of girls. We ran multiple iterations of a Girls Design with Code Club…
Descriptors: Clubs, Females, Design, Problem Solving
Dan Connolly; Lliam Dickinson; Luke Hellewell – Journal of Learning Development in Higher Education, 2023
This paper explores how authentic assessment can be implemented to enhance opportunities to develop employability skills through problem-solving tasks. Based on the eight key tenets of authentic assessment (Ashford-Rowe, Herrington and Brown, 2014), this paper presents formative and summative assessment case studies which were created in…
Descriptors: Undergraduate Study, Employment Potential, Job Skills, Performance Based Assessment
Huey T. Chen; Liliana Morosanu; Victor H. Chen – Asia Pacific Journal of Education, 2024
The Campbellian validity typology has been used as a foundation for outcome evaluation and for developing evidence-based interventions for decades. As such, randomized control trials were preferred for outcome evaluation. However, some evaluators disagree with the validity typology's argument that randomized controlled trials as the best design…
Descriptors: Evaluation Methods, Systems Approach, Intervention, Evidence Based Practice
Seolyung Choi; Eunryung Hyun – International Journal of Art & Design Education, 2025
In South Korea, the National Curriculum and textbooks, especially within design education, are closely intertwined. The Curriculum is critical in establishing educational goals and standards for each subject, acting as a blueprint for schooling. Textbooks, which must be approved, are designed to align with this Curriculum. This article introduces…
Descriptors: Design, Education, Classroom Environment, National Curriculum
Jones, Stephanie; Wooldridge, Athena; Lubojacky, Connor – Action Learning: Research and Practice, 2023
This article walks through the experience of two instructors from Northeastern State University who helped the College of Business and Technology implement work-based learning. Work-based learning was implemented in response to the changing needs of businesses, however, there were some struggles that had to be worked through in order to make this…
Descriptors: Experiential Learning, Manufacturing, Curriculum Design, Curriculum Implementation
Huaiya Liu; Yuyue Zhang; Jiyou Jia – IEEE Transactions on Learning Technologies, 2024
Intelligent tutoring systems (ITSs) aim to deliver personalized learning support to each learner, aligning with the educational aspiration of many countries, including China. ITSs' personalized support is mainly achieved by providing individual prompts to learners when they encounter difficulties in problem-solving. The guiding principles and…
Descriptors: Intelligent Tutoring Systems, Mathematics Achievement, Individualized Instruction, Foreign Countries
Anupam, Aditya – Learning, Media and Technology, 2022
In this paper, I ask: 'Can digital games support the learning of scientific inquiry as a situated practice? If so, how?' To approach this question, I draw upon feminist, STS, and pragmatist scholarship to develop a framework that can be used to analyze how a learning environment has been designed to teach scientific inquiry, as well as how it can…
Descriptors: Computer Games, Educational Games, Science Instruction, Instructional Design
Tiemann, Rüdiger; Annaggar, Amany – Interactive Learning Environments, 2023
This paper proposes a framework for designing digital environments and illustrates this framework using the example of a video game (Alchemist). The increasing importance of digital environments for educational systems (e.g. for teaching and assessing twenty-first century skills) makes it necessary to have standards for their quality. These…
Descriptors: Video Games, Educational Games, Technology Uses in Education, Problem Solving