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Christopher Dignam; Candace M. Smith; Amy L. Kelly – Journal of Education in Science, Environment and Health, 2025
The evolution of artificial intelligence (AI) and robotics in education has transitioned from automation toward emotionally responsive learning systems through artificial emotional intelligence (AEI). While AI-driven robotics has enhanced instructional automation, AEI introduces an affective dimension by recognizing and responding to human…
Descriptors: Robotics, Artificial Intelligence, Teaching Methods, Computer Software
Ackermans, Kevin; Rusman, Ellen; Brand-Gruwel, Saskia; Specht, Marcus – Educational Technology Research and Development, 2019
For learners, it can be difficult to imagine how to perform a complex skill based on textual information from solely a text-based analytic rubric. Rubrics lack (1) the contextual information needed to convey real-world attributes (2) the dynamic information (such as gesturing in the complex skill of presenting) (3) the procedural information…
Descriptors: Problem Solving, Instructional Design, Video Technology, Scoring Rubrics
Smith, Keyonda; Abrams, Sandra Schamroth – International Journal of Information and Learning Technology, 2019
Purpose: The purpose of this paper is to explore the issue of access to digital technology by using the lens of accessibility as set forth by the Rehabilitation Act of 1973 and the American Disabilities Act (ADA) of 1990. More specifically, this paper focuses on gamification, considers the needs of all learners, including those who identify as…
Descriptors: Educational Games, Access to Computers, Disabilities, Federal Legislation
Karagiorgas, Dimitrios N.; Niemann, Shari – Journal of Educational Technology Systems, 2017
In the last 10 years, gaming has evolved to the point that it is now being used as a learning medium to educate students in many different disciplines. The educational community has begun to explore the effectiveness of gaming as a learning tool and as a result two different ways of utilizing games for education have been created: Gamification and…
Descriptors: Educational Games, Video Games, Comparative Analysis, Learning Processes
Spector, J. Michael; Kim, ChanMin – Australian Journal of Education, 2014
The concept of intentional learning is well established in the educational community. Intentional learning implies that there is a recognized learning goal and that those involved are rational agents who can make choices with regard to achieving that goal. There are typically two different kinds of people involved in a learning situation--learners…
Descriptors: Intentional Learning, Educational Technology, Technology Integration, Goal Orientation
Hense, Jan; Mandl, Heinz – International Association for Development of the Information Society, 2012
This conceptual paper aims to clarify the theoretical underpinnings of game based learning (GBL) and learning with digital learning games (DLGs). To do so, it analyses learning of game related skills and contents, which occurs constantly during playing conventional entertainment games, from three perspectives: learning theory, emotion theory, and…
Descriptors: Foreign Countries, Educational Games, Electronic Publishing, Feedback (Response)
Wouters, Pieter; Paas, Fred; van Merrienboer, Jeroen J. G. – Review of Educational Research, 2008
Animated models explicate the procedure to solve a problem, as well as the rationale behind this procedure. For abstract cognitive processes, animations might be beneficial, especially when a supportive pedagogical agent provides explanations. This article argues that animated models can be an effective instructional method, provided that they are…
Descriptors: Animation, Design Requirements, Guidelines, Cognitive Processes
Neo, Mai; Neo, Tse-Kian; Xiao-Lian, Gillian Tai – Australasian Journal of Educational Technology, 2007
We present an alternative method in the constructive perspective to enhance student learning through a multimedia project, in which computing and multimedia technologies are used to enable students to participate more actively in their own learning. Students in a second year course in the Multimedia University, Malaysia, used the multimedia…
Descriptors: Constructivism (Learning), Multimedia Instruction, Foreign Countries, Teaching Methods
Ahl, Helene – International Journal of Lifelong Education, 2006
Adults' motivation to participate in continued education is of immediate interest, as lifelong learning is now considered as the solution to the pressing problems of increased levels of unemployment, not least among unskilled workers. Many theories concerning motivation and adult education maintain that individuals are innately motivated to learn,…
Descriptors: Adult Education, Adults, Problem Solving, Adult Learning
Vannestal, Maria Estling; Lindquist, Hans – ReCALL, 2007
Corpora have been used for pedagogical purposes for more than two decades but empirical studies are relatively rare, particularly in the context of grammar teaching. The present study focuses on students' attitudes towards grammar and how these attitudes are affected by the introduction of concordancing. The principal aims of the project were to…
Descriptors: Language Usage, Student Attitudes, Textbooks, Grammar
Keller, John M.; Suzuki, Katsuaki – Journal of Educational Media, 2004
A general model for motivational design of instruction is described and reviewed in terms of its application to E-learning contexts. Following a description of what is meant by E-learning environments and an overview of the four category model and design process known as the ARCS model, a variety of studies are summarized. The ARCS model is based…
Descriptors: Personality, Validity, Problem Solving, Motivation Techniques

Mayer, Richard E. – Instructional Science, 1998
Examines the role of cognitive, metacognitive, and motivational skills in problem solving. Cognitive skills include instructional objectives, components in a learning hierarchy, and information-processing components. Metacognitive skills include strategies for reading comprehension, writing, and mathematics. Motivational skills include motivation…
Descriptors: Cognitive Processes, Learning Motivation, Learning Strategies, Metacognition
Bereby-Meyer, Yoella; Kaplan, Avi – Contemporary Educational Psychology, 2005
Two experiments investigated the effect of achievement goals on the transfer of a problem-solving strategy in 7- and 11-year-old children. In the first experiment, motivational priming took place before the learning of the strategy, affecting the learning as well as the transfer of the strategy. In the second experiment, motivational priming took…
Descriptors: Problem Solving, Experiments, Achievement Need, Educational Psychology

Norman, Geoffrey R.; Schmidt, Henk G. – Academic Medicine, 1992
Review of experimental evidence concerning the effectiveness of problem-based learning suggests that the approach may not improve content-free problem solving; may initially reduce learning levels but fosters long-term retention; may enhance transfer of concepts and integration of concepts into clinical problems; enhances intrinsic interest of…
Descriptors: Classroom Techniques, Curriculum Design, Educational Research, Higher Education
Schleicher, Andreas – Intercultural Education, 2006
This report examines how immigrant students performed, mainly in mathematics and reading, but also in science and problem-solving skills in the PISA 2003 assessment, both in comparison with native students in their adopted country and relative to other students across all countries covered in the report (the "case countries"). In…
Descriptors: Foreign Countries, Learning Motivation, First Generation College Students, Immigrants
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