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Showing 1 to 15 of 28 results Save | Export
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Rachelle Emily Rawlinson; Nicola Whitton – Electronic Journal of e-Learning, 2024
The increasingly neoliberal course of Higher Education is linked to rises in student anxiety around assessment and increased fear of the consequences of failure. Making mistakes is an inevitable part of any learning process (and of life generally) and managing failure in a productive and positive way is crucial for success and wellbeing beyond…
Descriptors: Educational Games, Play, Failure, Learning Processes
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Amber Beisly; Anne Moffitt – Early Childhood Education Journal, 2025
When children engage in play, they develop essential skills like creativity, flexibility, imagination, and problem-solving. Children who engage in STEAM (Science, Technology, Engineering, Arts, and Math) activities also build similar skills. Both play and STEAM enable children to ask questions, try different solutions, and develop explanations for…
Descriptors: STEM Education, Art Activities, Creative Development, Creativity
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Li, Liang; Disney, Leigh – Mathematics Education Research Journal, 2023
In the literature in recent years, a number of developmental studies have demonstrated the importance of children entering the school environment with a solid foundation of mathematical content knowledge and argued that problem solving, as an important mathematical process, should be acknowledged in early childhood mathematical education. However,…
Descriptors: Young Children, Mathematics Education, Problem Solving, Thinking Skills
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Peter Curtis; Brett Moffett; David A. Martin – Australian Primary Mathematics Classroom, 2024
In this article, the authors explore how the 3C Model can be used to integrate other curriculum areas with mathematics, namely digital technologies. To illustrate the model, they provide a practical example of a teaching sequence. T he 3C Model is designed to create opportunities for applying reasoning and problem-solving skills and learning…
Descriptors: Models, Computer Software, Problem Solving, Mathematics Instruction
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McFeetors, P. Janelle; MacDonald, Broek – Australian Primary Mathematics Classroom, 2020
In this article, the authors explore a number of interesting games as contexts for students learning geometry and enhancing their development of problem solving and reasoning. The games selected were appealing, content-aligned games for approximately four players with simple rules and 10-30 minutes of play time. The games were integrated by…
Descriptors: Geometry, Mathematics Education, Game Based Learning, Play
Zimmermann, Laura; Foster, Lindsey; Golinkoff, Roberta Michnick; Hirsh-Pasek, Kathy – American Educator, 2019
The last 15 years have witnessed a quiet revolution in the understanding of spatial skills, and the authors are finding that these all-important science, technology, engineering, and math (STEM) competencies are rooted in spatial knowledge. Spatial skills are the tools use to visualize and navigate the world. Spatial skills allows people to…
Descriptors: Spatial Ability, STEM Education, Play, Toys
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Bevan, Bronwyn – Studies in Science Education, 2017
"Making" is a rapidly emerging form of educational practice that involves the design, construction, testing, and revision of a wide variety of objects, using high and low technologies, and integrating a range of disciplines including art, science, engineering, and mathematics. It has garnered widespread interest and support in both…
Descriptors: STEM Education, Science Education, Design, Problem Solving
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Schlembach, Sue – Early Child Development and Care, 2017
The number of mothers with young children experiencing homelessness and seeking shelter has increased in the USA over the past decade. Shelters are often characterized as environments offering few opportunities for appropriate play experiences. This article delineates the important role of play for young children experiencing homelessness and…
Descriptors: Homeless People, Young Children, Play, Emergency Shelters
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Stapleton, Andrew J. – Cultural Studies of Science Education, 2018
In response to the authors, I demonstrate how threshold concepts offer a means to both contextualise teaching and learning of quantum physics and help transform students into the culture of physics, and as a way to identify particularly troublesome concepts within quantum physics. By drawing parallels from my own doctoral research in another area…
Descriptors: Quantum Mechanics, Physics, Science Education, Imagery
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Stone, Sandra J. – LEARNing Landscapes, 2017
This article affirms the essential role of play for the well-being of children within the school context. The article explores the definition of play, why play is so important, gives examples of play in schools, and advocates for a child-centered approach to learning. The downside of a curriculum-centered approach is explored as an agent of…
Descriptors: Play, Well Being, Student Centered Learning, Standards
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Vandervert, Larry – American Journal of Play, 2017
The author suggests the brain's cerebellum and cerebral cortex are the origin of culture and considers the cerebellar models that came to constitute culture to be derived specifically from play. He summarizes recent research on the behavioral, cognitive, and affective evolution of the cerebellum and the cerebral cortex that shows the development…
Descriptors: Neurosciences, Play, Brain Hemisphere Functions, Imagination
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Wieder, Serena – Topics in Language Disorders, 2017
Symbolic play is a powerful vehicle for supporting emotional development and communication. It embraces all developmental capacities. This article describes how symbols are formed and how emotional themes are symbolized whereby children reveal their understanding of the world, their feelings and relationships, and how they see themselves in the…
Descriptors: Play, Emotional Response, Models, Child Development
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Harris, Kathleen I. – Pastoral Care in Education, 2016
Superhero play is a specialised form of fantasy play with considerable appeal to young children. During superhero play, children have opportunities to pretend and often to play different types of roles within a safe and caring environment. When guided appropriately in an early childhood classroom, superhero play gives young children opportunities…
Descriptors: Play, Resilience (Psychology), Problem Solving, Fantasy
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Blumberg, Fran C.; Randall, John D. – Journal of Applied Developmental Psychology, 2013
We examined the problem-solving behaviors that 5th, 6th, and 7th graders used to negotiate a novel recreational video game. Students were characterized as frequent or infrequent players and instructed to think aloud during game play for 20 consecutive minutes. Comments were used to make inferences about the students' problem-solving behaviors…
Descriptors: Play, Problem Solving, Inferences, Video Games
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Lillard, Angeline S.; Lerner, Matthew D.; Hopkins, Emily J.; Dore, Rebecca A.; Smith, Eric D.; Palmquist, Carolyn M. – Psychological Bulletin, 2013
Pretend play has been claimed to be crucial to children's healthy development. Here we examine evidence for this position versus 2 alternatives: Pretend play is 1 of many routes to positive developments (equifinality), and pretend play is an epiphenomenon of other factors that drive development. Evidence from several domains is considered. For…
Descriptors: Evidence, Teaching Methods, Play, Child Development
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