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Tut, Edip; Seren, Nurbanu; Aydin-Çolak, Elif; Kiroglu, Kasim – Psycho-Educational Research Reviews, 2021
Technology education varies across countries depending on the goals they set to achieve. Therefore, comparative research on different technology education approaches can provide a holistic perspective and contribute to the literature. This paper compared the technology-focused courses offered by primary schools in Turkey and Scotland. A…
Descriptors: Foreign Countries, Elementary Schools, Technology Education, Cultural Differences
Ropohl, Mathias; Nielsen, Jan Alexis; Olley, Christopher; Rönnebeck, Silke; Stables, Kay – Contributions from Science Education Research, 2018
Since the beginning of the twenty-first century, the concept of competence has been introduced as a new paradigm in several educational systems. It reflects the need of educational systems to respond to societal and economic changes, i.e. the transition from industrial- to information-based societies. In contrast to earlier educational goals that…
Descriptors: Competence, Science Education, Mathematics Education, Technology Education
McLain, Matt; Irving-Bell, Dawne; Wooff, David; Morrison-Love, David – Curriculum Journal, 2019
In the context of curriculum change within English education, and beyond, this article explores the cultural historical roots of design and technology as an educational construct, distinct from design or engineering, which exist as career paths outside of the school curriculum. It is a position piece, drawing on literature from a wide range of…
Descriptors: Educational Change, Curriculum Development, Design, Technology Education
Omilani, Nathaniel A.; Akinyele, S. Akin; Durowoju, Tunde S.; Obideyi, Ebenezer Ifeoluw – Education 3-13, 2019
Basic Science and Technology is a subject that is based on the broad field curriculum which is the foundation for science education in Nigeria at the basic level of education. Pupils learning outcomes is usually limited to the assessment of their achievement in paper pencil test. Pupils' skills in carrying out scientific investigation and the…
Descriptors: Foreign Countries, Elementary School Students, Problem Solving, Elementary School Science
Spencer P. Greenhalgh – Journal of Computing in Higher Education, 2025
Jacques Ellul, a 20th century French academic, is best known for his writing on "technique," understood as both individual means to ends and an all-encompassing system that prioritizes efficient solutions to problems. While Ellul's terminology is not necessarily familiar in contemporary educational technology research, it represents…
Descriptors: Educational Technology, Technology Uses in Education, Higher Education, Philosophy
Kate Rhodes; Melinda Dixon – set: Research Information for Teachers, 2023
This article unpacks the computational thinking for digital technologies (CTDT) technological area of the New Zealand primary curriculum that became mandatory in 2020. It explores computational thinking (CT), its place in the New Zealand primary curriculum, and elements kaiako can utilise to help implement the teaching of CT. The article considers…
Descriptors: Foreign Countries, Computational Linguistics, Curriculum, Technology Uses in Education
Qi Zhang – Education and Information Technologies, 2025
This study investigates the efficiency of "segmented ludicization" in language learning, i.e., the method considering learners' cognitive processing in ludicized learning experiences. This method transforms traditional didactic environments into playable procedures involving intervals for learners' knowledge digestions and retrievals.…
Descriptors: Language Usage, Cognitive Processes, Recall (Psychology), Problem Solving
Grubbs, Michael E.; Strimel, Greg J.; Kim, Eunhye – International Journal of Technology and Design Education, 2018
Cultivating students' design abilities can be highly beneficial for the learning of science, technology, engineering, and mathematics (STEM) concepts, and development of higher-order thinking capabilities (National Academy of Engineering and National Research Council in STEM integration in k-12 education: status, prospects, and an agenda for…
Descriptors: Design, Engineering Education, Technology Education, Developmentally Appropriate Practices
Laisney, Patrice; Brandt-Pomares, Pascale – International Journal of Technology and Design Education, 2015
This paper discusses the design activities of students in secondary school in France. Graphics tools are now part of the capacity of design professionals. It is therefore apt to reflect on their integration into the technological education. Has the use of intermediate graphical tools changed students' performance, and if so in what direction, in…
Descriptors: Foreign Countries, Secondary School Students, Computer Assisted Design, Technology Education
Michael Mindzak; Rahul Kumar – Critical Education, 2024
This paper provides a theoretical and conceptual analysis of educational technology (Ed-Tech) including its role in the administration and organization of schools, colleges, and universities; teachers' pedagogical practices; and students' learning. During and since the pandemic period, education has relied more heavily than ever on technological…
Descriptors: Educational Technology, Technology Uses in Education, Educational Administration, Economic Factors
Shen Zhan; Ling Wang – Education Research and Perspectives, 2024
The rapid integration of artificial intelligence (AI) in higher education has been significantly propelled by developments in generative AI tools, which hold considerable promise for transforming teaching and assessment methodologies. This paper explores the distinctive opportunities and challenges associated with the incorporation of generative…
Descriptors: Artificial Intelligence, Technology Uses in Education, Evaluation Methods, Engineering Education
Tiemann, Rüdiger; Annaggar, Amany – Interactive Learning Environments, 2023
This paper proposes a framework for designing digital environments and illustrates this framework using the example of a video game (Alchemist). The increasing importance of digital environments for educational systems (e.g. for teaching and assessing twenty-first century skills) makes it necessary to have standards for their quality. These…
Descriptors: Video Games, Educational Games, Technology Uses in Education, Problem Solving
Çeker, Eser; Özdaml, Fezile – European Journal of Contemporary Education, 2017
What "gamification" means and what it doesn't has been addressed and described by many researchers from a variety of different perspectives in the past. Similarities and differences of the methods between "gamification" and "games" (as well as "gamification" and "game based learning") have also…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Problem Solving
van As, Francois – International Journal of Technology and Design Education, 2019
Learners today need more than the core subjects offered at school to be successful in the twenty-first-century. By involving technology student teachers in activities that are authentic to technological practice, as teachers, they should be able to provide stimulating and relevant learning for learners ("Turnbull in Int J Technol Des…
Descriptors: Foreign Countries, Portfolios (Background Materials), Technology Uses in Education, Educational Technology
Jørnø, Rasmus Leth; Andersen, Bjarke Lindsø; Gundersen, Peter – Nordic Journal of Studies in Educational Policy, 2022
In this theoretical paper, we argue that Tech enthusiasts and skeptics are animated by the same sociotechnical personalization imaginary to improve education and teaching through personalization, but see very different paths to this goal. Tech boosters point to well-known problems of the existing education system -- and rhetorically ask: 'why…
Descriptors: Educational Improvement, Teaching Methods, Professional Autonomy, Problem Solving