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Leith, Murray; Boyle, Liz; Sim, Duncan; van der Zwet, Arno; Scott, Graham; Jimoyiannis, Athanassios; Jandric, Petar; Hauge, Jannicke Baalsrud; Sultana Tany, Nadera; Hummel, Hans – Open Review of Educational Research, 2019
This article focuses on the early stages of an international project on gamifying national identity. It examines the production of the content required for developing a sophisticated and engaging approach to pedagogical innovation in education, through game-based learning. This will encourage individuals to think about both European and national…
Descriptors: Educational Games, Foreign Countries, Self Concept, Teaching Methods
The Discourse-Based Interview on Twitch: Methods for Studying the Tacit Knowledge of Game Developers
Shivener, Rich; Da Silva, Jessica Oliveira; Rahman, Anika – Composition Forum, 2022
In this essay, we argue that Twitch is an incredible platform for cultivating discourse-based interviews (DBIs) and has yet to be addressed in DBI research involving digital tools. To demonstrate that argument, we detail the methods behind collaborative research project between two undergraduates and a faculty studying game developers on the…
Descriptors: Discourse Analysis, Interviews, Computer Software, Barriers
Parry, Rebecca; Howard, Frances; Penfold, Louisa – Learning, Media and Technology, 2020
Traditionally media production with young people has been characterized by an aspiration to 'give voice' or 'empower youth', but this core value is under threat. Recently, the rationale for undertaking youth media production has shifted to focus on enabling young people to acquire digital and entrepreneurial skills that serve the needs of rapidly…
Descriptors: Entrepreneurship, Technological Literacy, Libraries, Program Descriptions
Nichols, Sue; Loh, Chin Ee – Changing English: Studies in Culture and Education, 2019
Popular culture images of reading tend to portray readers as solitary individuals deeply immersed in reading a single text in a quiet, undisturbed spot. Yet, in our documentation of adolescent students reading in Singapore secondary schools, we find that there are many ways and modes of reading, much of which is social in nature. Through the use…
Descriptors: Popular Culture, Foreign Countries, Secondary School Students, Reading Habits
Tare, Medha; Ruppel Shell, Alison – Digital Promise Global, 2019
While research shows that learners differ in many ways, this work must be translated into actionable strategies to benefit students. We describe the results of our partnership with ReadWorks, a widely-used literacy edtech platform, to help them implement research-based pedagogical features that support learners with diverse needs. In a national…
Descriptors: Instructional Design, Educational Technology, Program Descriptions, National Surveys
Ansari, Fazel; Hold, Philipp; Mayrhofer, Walter; Schlund, Sebastian; Sihn, Wilfried – International Association for Development of the Information Society, 2018
This paper explores the concept of mutual (reciprocal) learning as an enabler of the emergence of a collective human-machine intelligence across a smart factory. The interlinking of digital profiles of humans and machines permits the identification and measurement of learning outcomes through participating in and performing of (shared) tasks. To…
Descriptors: Measurement, Identification, Outcomes of Education, Artificial Intelligence
Valente, José Armando; de Almeida, Maria Elizabeth Bianconcini – Education Policy Analysis Archives, 2020
Brazilian initiatives aimed at the insertion of information and communication technologies (ICT) in K-12 education took their first steps in the 1970s, when several countries focused their efforts on the use of ICT in the educational context. Since the early 1980s, a number of public policies have been created that have given rise to various…
Descriptors: Educational Policy, Program Descriptions, Information Science Education, Foreign Countries
O'Reilly, Gary; Coyle, David; Tunney, Conall – International Journal of Game-Based Learning, 2016
Mindful Gnats is a computer game and App that introduces mindfulness and relaxation skills to young people aged nine years and older. In this paper the authors describe their model for using technology to support children with the development of psychological skills. This model combines a computer game to introduce and practice psychological…
Descriptors: Buddhism, Computer Games, Metacognition, Relaxation Training
Wang, Shuangbao; Kelly, William – Journal of Learning Analytics, 2017
In this paper, we present a novel system, inVideo, for video data analytics, and its use in transforming linear videos into interactive learning objects. InVideo is able to analyze video content automatically without the need for initial viewing by a human. Using a highly efficient video indexing engine we developed, the system is able to analyze…
Descriptors: Video Technology, Online Courses, Educational Technology, Information Security
Ali, Liaqat; Hatala, Marek; Gasevic, Dragan; Jovanovic, Jelena – Computers & Education, 2012
LOCO-Analyst is a learning analytics tool we developed to provide educators with feedback on students learning activities and performance. Evaluation of the first version of the tool led to the enhancement of the tool's data visualization, user interface, and supported feedback types. The second evaluation of the improved tool allowed us to see…
Descriptors: Feedback (Response), Computer Software, Program Descriptions, Student Evaluation
Nic Giolla Mhichíl, Mairéad; van Engen, Jeroen; Ó Ciardúbháin, Colm; Ó Cléircín, Gearóid; Appel, Christine – Research-publishing.net, 2014
This paper sets out to construct and present the evolving conceptual framework of the SpeakApps projects to consider the application of learning analytics to facilitate synchronous and asynchronous oral language skills within this CALL context. Drawing from both the CALL and wider theoretical and empirical literature of learner analytics, the…
Descriptors: Oral Language, Computer Assisted Instruction, Management Systems, Second Language Learning
Sanders, Nathan E.; Faesi, Chris; Goodman, Alyssa A. – Journal of Science Education and Technology, 2014
Educational technology has attained significant importance as a mechanism for supporting experiential learning of science concepts. However, the growth of this mechanism is limited by the significant time and technical expertise needed to develop such products, particularly in specialized fields of science. We sought to test whether interactive,…
Descriptors: Computer System Design, Computer Software, Learning Modules, Instructional Innovation
Konstantinidis, Andreas; Papadopoulos, Pantelis M.; Tsiatsos, Thrasyvoulos; Demetriadis, Stavros – International Journal of Distance Education Technologies, 2011
This paper presents the rationale behind the utilization of a Moodle Learning Management System for the facilitation of a blended learning approach in the Informatics department. The authors present and analyze the steps followed in order to replace the prior decentralized organizational structure of the courses, which consisted of a multitude of…
Descriptors: Foreign Countries, Distance Education, Information Science, Departments
Wu, Shaoqun; Witten, Ian H.; Franken, Margaret – ReCALL, 2010
Collocations are of great importance for second language learners, and a learner's knowledge of them plays a key role in producing language fluently (Nation, 2001: 323). In this article we describe and evaluate an innovative system that uses a Web-derived corpus and digital library software to produce a vast concordance and present it in a way…
Descriptors: Electronic Libraries, Internet, Computational Linguistics, Second Language Learning
Gadbois, Manon; Quildon, Denise – Canadian Journal of University Continuing Education, 2013
This paper reports on the development and implementation in 2012 of McGill University's French at Work program for McGill employees, using a blended learning model. The program is an example of how a reduction in face-to-face teaching presents one solution to employees' scheduling constraints and how this model might offer suggestions for the…
Descriptors: Blended Learning, Management Systems, French, Second Language Instruction