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Caple, Helen; Bogle, Mike – Assessment & Evaluation in Higher Education, 2013
This paper investigates the use of new media technologies, in particular wikis, for the compiling and grading of group assessment tasks. Wikis are open web pages that can be viewed and modified by anyone with internet access and are well known for their collaborative nature. Wikis are also transparent, which means that any edit/modification is…
Descriptors: Web 2.0 Technologies, Group Testing, Grading, Technology Uses in Education
Joubert, Marie; Wishart, Jocelyn – Computers & Education, 2012
This study drew on data from two different initiatives in which groups of participants were asked to work together to build knowledge. In the first initiative school students were asked to discuss ethical issues in science, using a moderated online discussion board and in the second, researchers in the field of Technology Enhanced Learning (TEL)…
Descriptors: Student Participation, Ethics, Researchers, Science and Society
Suk Hwang, Young; Vrongistinos, Konstantinos – American Journal of Distance Education, 2012
The purpose of this article is to examine the nature of the Blackboard and Skype-based electronic mentoring system for beginning teachers. The Quality Teachers for Quality Students project developed an electronic mentoring system between beginning teachers and experienced teachers to support beginning teachers' instructional and classroom…
Descriptors: Classroom Techniques, Mentors, Teacher Effectiveness, Beginning Teachers
Cochrane, Thomas – Research in Learning Technology, 2012
Having implemented and evaluated over 35 mlearning projects in a variety of contexts in higher education over the past 6 years the researcher is ready to share the untold secret: not all mlearning projects succeed! This article critiques three of the researcher's mlearning projects that can be classed as "failures" and compares them to successful…
Descriptors: Longitudinal Studies, Action Research, Participatory Research, Program Design
Building Fictional Ethos: Analysing the Rhetorical Strategies of Persona Design for Online Role Play
Doerr-Stevens, Candance – E-Learning and Digital Media, 2011
This article presents a qualitative case study that uses discourse and social semiotic analysis methods in order to examine the rhetorical construction of fictional personas within an online role play used for learning in the college classroom. Of special focus are the differing patterns of semiotic resource use (for example, language and…
Descriptors: Rhetoric, Program Effectiveness, Semiotics, Linguistic Theory
Bohemia, Erik; Ghassan, Aysar – American Journal of Distance Education, 2012
This article explores project-based cross-cultural and cross-institutional learning. Using Web 2.0 technologies, this project involved more than 240 students and eighteen academic staff from seven international universities. The focus of this article relates to a project-based learning activity named "The Gift". At each institution the…
Descriptors: Foreign Countries, Student Projects, Distance Education, Active Learning