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York, Julie – Childhood Education, 2023
The STEM acronym (science, technology, engineering, and mathematics) has evolved into STEAM, to reflect the increasingly held view that art and creativity are essential components of math/science teaching and learning. Sadly, too few students are choosing to take computer science classes. When presented as a technical science, many students,…
Descriptors: Programming, STEM Education, Art Education, Early Childhood Education
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Xie, Weiguo; Davis, Richard A. – Chemical Engineering Education, 2022
A chemical engineering analysis course was modified to include analytics with advanced numerical methods. The course uses the MATLAB computational environment to develop student programming, modeling, analytics, and optimization skills. Case studies reinforce MATLAB, numerical methods, and advanced optimization skills. Students reported confidence…
Descriptors: Chemical Engineering, Computation, Programming, Mathematical Models
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Zhang, Jia-Hua; Meng, Bin; Zou, Liu-Cong; Zhu, Yue; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
As one of the core skills of the 21st century, computational thinking has received increasing attention from educators and researchers. Although some research has been conducted on computational thinking, few studies examined the impact of learning activities on students' computation thinking skills from the perspective of cognitive development.…
Descriptors: Flow Charts, Scaffolding (Teaching Technique), College Students, Computation
De Bruyckere, Pedro; Kirschner, Paul A.; Hulshof, Casper – American Educator, 2020
This article is excerpted from "More Urban Myths about Learning and Education: Challenging Eduquacks, Extraordinary Claims, and Alternative Facts." The authors discuss some of the most often asked questions related to one basic principle in particular: "transfer of learning." Transfer of learning is seen as the use of…
Descriptors: Transfer of Training, Personality Traits, Skill Development, Problem Solving
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Lazarinis, Fotis; Karachristos, Christoforos V.; Stavropoulos, Elias C.; Verykios, Vassilios S. – Education and Information Technologies, 2019
In this paper we report our experiences from a University outreach program with primary and secondary education teachers of various specialties. Our goal was to improve the coding abilities of teachers through Scratch activities. The participants can in turn teach their students, multiplying that way the benefitted population. To increase the…
Descriptors: Blended Learning, Elementary School Teachers, Secondary School Teachers, Computer Science Education
Yasmin B. Kafai; Quinn Burke – MIT Press, 2016
Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves.…
Descriptors: Video Games, Coding, Cooperation, Creativity
Project Tomorrow, 2018
A key finding from the Speak Up Research Project findings is the increasing use of digital content, tools, and resources in the classroom to level the in-school playing field and empower the acquisition of those new skills by all students. Significant within this environment today is a seemingly universal agreement about the value of students…
Descriptors: Educational Technology, Technology Uses in Education, Coding, Programming
Kafai, Yasmin B.; Burke, Quinn – Phi Delta Kappan, 2013
We are witnessing a remarkable comeback of programming. Current initiatives to promote computational thinking and to broaden participation in computing signal a renewed interest to bring programming back into K-12 schools and help develop children as producers and not simply consumers of digital media. This essay explores the re-emergence of…
Descriptors: Programming, Computer Science Education, Educational Practices, Elementary Secondary Education
Chung, Gregory K. W. K.; Nagashima, Sam O.; Espinosa, Paul D.; Berka, Chris; Baker, Eva L. – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2009
In this report, researchers examined rifle marksmanship development within a skill development framework outlined by Chung, Delacruz, de Vries, Bewley, and Baker (2006). Thirty-three novice shooters used an M4 rifle training simulator system to learn to shoot an 8-inch target at a simulated distance of 200 yards. Cognitive, psychomotor, and…
Descriptors: Weapons, Computer Software, Affective Behavior, Programming
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Fisher, Michele – Journal of Physical Education, Recreation & Dance (JOPERD), 2009
Growth and development have a profound effect on physical fitness, response to exercise, and exercise programming in children. This article reviews the essential pediatric exercise physiology concepts relevant to physical education programs for K-6 children. Indices of physical fitness such as cardiorespiratory endurance, muscular strength, and…
Descriptors: Physical Education, Muscular Strength, Physical Activities, Physical Fitness
Goldenson, Dennis – 1996
The assertion that "higher order" thinking skills can be improved by learning to program computers is not a new one. The idea endures even though the empirical evidence over the years has been mixed at best. In fact, there is no reason to expect that all programming courses will have identical, or even similar, effects. Such courses typically…
Descriptors: Academic Achievement, Authoring Aids (Programming), Computer Software, Computers
Galloway, Jerry P. – 1999
This paper discusses in detail the nature of the conceptual development in beginning computing education for teachers and makes a case for the inclusion of programming experiences. The controversial nature of this perspective is addressed directly including a historical perspective. The discussion includes an account of some specific notions of…
Descriptors: Computer Literacy, Computer Science Education, Computer Uses in Education, Course Content