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Conde, Miguel Á.; García-Peñalvo, Francisco J.; Rodríguez-Conde, María J.; Alier, Marc; Casany, María J.; Piguillem, Jordi – Interactive Learning Environments, 2014
The tools used in learning processes are in a continuous state of flux. One of the most significant changes is the application of Information and Communications technologies (ICTs) to educational contexts. This provides new possible ways to carry out learning activities, new learning services, the possibility to use new kinds of contents and…
Descriptors: Integrated Learning Systems, Web 2.0 Technologies, Computer Software, Computer Uses in Education
Katsioloudis, Petros; Jovanovic, Vukica; Jones, Mildred – Journal of Technology Education, 2014
The main purpose of this study was to determine significant positive effects among the use of three different types of drafting models, and to identify whether any differences exist towards promotion of spatial visualization ability for students in Industrial Technology and Technology Education courses. In particular, the study compared the use of…
Descriptors: Models, Spatial Ability, Visualization, Industrial Education
Achor, Emmanuel E.; Amadu, Samuel O. – Journal of Education and e-Learning Research, 2015
This study examined the extent to which school outdoor activities could enhance senior secondary (SS) two students' achievement in ecology. Non randomized pre test post test control group Quasi-experimental design was adopted. A sample of 160 SS II students from 4 co-educational schools in Jalingo metropolis, Taraba State Nigeria was used. A 40…
Descriptors: Recreational Activities, Statistical Analysis, Pretests Posttests, Quasiexperimental Design
Strang, Kenneth David – Decision Sciences Journal of Innovative Education, 2012
An experiment compared asynchronous versus synchronous instruction in an online quantitative course. Mann-Whitney U-tests, correlation, analysis of variance, t tests, and multivariate analysis of covariance (MANCOVA) were utilized to test the hypothesis that more high-quality online experiential learning interactions would increase grade.…
Descriptors: Synchronous Communication, Interaction, Statistical Analysis, Business Administration
Ismail, Mohd Nasir; Ngah, Nor Azilah; Umar, Irfan Naufal – Journal of Educational Computing Research, 2010
The purpose of the study is to investigate the effects of mind mapping with cooperative learning (MMCL) and cooperative learning (CL) on: (a) programming performance; (b) problem solving skill; and (c) metacognitive knowledge among computer science students in Malaysia. The moderating variable is the students' logical thinking level with two…
Descriptors: Thinking Skills, Hypothesis Testing, Control Groups, Cooperative Learning

Trochim, Wilham M. K. – Evaluation Review, 1985
Two quasiexperimental designs--nonequivalent dependent variable and reversed treatment designs--illustrate pattern matching logic as a basis for evaluation, examining college health services. Three pattern matches are significant: (1) program pattern match indicates implementation; (2) measurement match assesses test validity; and (3) effect…
Descriptors: Cluster Analysis, Evaluation Methods, Higher Education, Hypothesis Testing
Tung, Fang-Wu; Deng, Yi-Shin – Interactive Learning Environments, 2006
The "computers are social actors" paradigm asserts that human-to-computer interactions are fundamentally social responses. Earlier research has shown that effective management of the social presence in user interface design can improve user engagement and motivation. Much of this research has focused on adult subjects. This study…
Descriptors: Learning Experience, Computer Attitudes, Computer Mediated Communication, Man Machine Systems