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Hwang, Wu-Yuin; Su, Jia-Han – Interactive Learning Environments, 2012
In this study, a Surface Computer Supported Cooperative Work paradigm is proposed. Recently, multitouch technology has become widely available for human-computer interaction. We found it has great potential to facilitate more awareness of human-to-human interaction than personal computers (PCs) in colocated collaborative work. However, other…
Descriptors: Foreign Countries, Interaction, Design Requirements, Second Language Learning
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Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
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Chen, Chih-Ming; Hsu, Shih-Hsun – Educational Technology & Society, 2008
Since English has been an international language, how to enhance English levels of people by useful computer assisted learning forms or tools is a critical issue in non-English speaking countries because it definitely affects the overall competition ability of a country. With the rapid growth of wireless and mobile technologies, the mobile…
Descriptors: Reading Ability, Educational Technology, Vocabulary Development, Item Response Theory
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Chiu, Jui-Man; Liu, Wei-Liang – Educational Technology & Society, 2008
The reasons that the current tutorial system (CTS) does not produce significant effects include the budgets and policies of schools, the greater independence of students, and the infrequent interaction of tutors with students. To reduce the deficiencies of the current tutorial system, this paper proposes a network tutorial system (NTS) and…
Descriptors: Questionnaires, Factor Analysis, Foreign Countries, Gender Differences