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Savin-Baden, M.; Falconer, L. – Interactive Learning Environments, 2016
Virtual worlds are relatively recent developments, and so it is tempting to believe that they need to be understood through newly developed theories and philosophies. However, humans have long thought about the nature of reality and what it means to be "real." This paper examines the three persistent philosophical concepts of Metaxis,…
Descriptors: Case Studies, Correlation, Questionnaires, Simulated Environment
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Corbi, Alberto; Burgos, Daniel – Electronic Journal of e-Learning, 2017
This paper presents how virtual containers enhance the implementation of STEAM (science, technology, engineering, arts, and math) subjects as Open Educational Resources (OER). The publication initially summarizes the limitations of delivering open rich learning contents and corresponding assignments to students in college level STEAM areas. The…
Descriptors: STEM Education, Art Education, Resource Units, Computer Uses in Education
Zank, Cláudia; Behar, Patricia Alejandra – International Association for Development of the Information Society, 2013
The various tools available on Web 2.0 enable the interactions in a Community of Practice (CoP) to be optimized and may discourage the participation of members. Thus, the choice of the tools is fundamental for the growth and maintenance of a CoP. With a focus on this and, from the analysis of the characteristics of the group and the activities…
Descriptors: Communities of Practice, Collaborative Writing, Editing, Web 2.0 Technologies
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Laine, Teemu H.; Nygren, Eeva; Dirin, Amir; Suk, Hae-Jung – Educational Technology Research and Development, 2016
Lack of motivation and of real-world relevance have been identified as reasons for low interest in science among children. Game-based learning and storytelling are prominent methods for generating intrinsic motivation in learning. Real-world relevance requires connecting abstract scientific concepts with the real world. This can be done by…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Science Education
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Chen, Gwo-Dong; Lee, Jih-Hsien; Wang, Chin-Yeh; Chao, Po-Yao; Li, Liang-Yi; Lee, Tzung-Yi – Educational Technology & Society, 2012
Animated pedagogical agents with characteristics such as facial expressions, gestures, and human emotions, under an interactive user interface are attractive to students and have high potential to promote students' learning. This study proposes a convenient method to add an embodied empathic avatar into a computer-aided learning program; learners…
Descriptors: Computer Assisted Instruction, Empathy, Nonverbal Communication, Reading
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Dalgarno, Barney; Lee, Mark J. W.; Carlson, Lauren; Gregory, Sue; Tynan, Belinda – Australasian Journal of Educational Technology, 2011
This article describes the research design of, and reports selected findings from, a scoping study aimed at examining current and planned applications of 3D immersive virtual worlds at higher education institutions across Australia and New Zealand. The scoping study is the first of its kind in the region, intended to parallel and complement a…
Descriptors: Foreign Countries, Higher Education, Computer Simulation, Simulated Environment
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McArdle, Gavin; Bertolotto, Michela – Interactive Learning Environments, 2012
Today, the Internet plays a major role in distributing learning material within third level education. Multiple online facilities provide access to educational resources. While early systems relied on webpages, which acted as repositories for learning material, nowadays sophisticated online applications manage and deliver learning resources.…
Descriptors: Foreign Countries, Educational Technology, Electronic Learning, Interaction
Spooner, Kendrick L. – 1979
A one-year evaluation was conducted of the Exemplary Business and Office Education (BOE) Program as implemented in seven rural Colorado schools. The individualized program featured a two-period block core curriculum with three or more optional areas of study. Evaluation objectives were to describe the exemplary projects in light of the…
Descriptors: Academic Achievement, Core Curriculum, Curriculum Evaluation, Data Collection
Nieves-Squires, Leslie C. – 1978
The purpose of this report on the Concordia College Language Village is to: (1) describe one aspect of the assessment effort, a survey of foreign language teachers whose students had attended the Village; (2) provide demographics for the 899 teachers who responded to the survey; and (3) display and comment on the findings drawn from data…
Descriptors: Demography, Elementary School Students, Elementary Secondary Education, French