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Jacob Davidsen; Rolf Steier – International Journal of Research & Method in Education, 2025
Methodological advancements for the study of learning processes are both shaped by and drivers of technology developments. Interaction Analysis (IA), as a core methodological approach over the past three decades is reflective of this relationship and can be understood by examining moves from analogue video tapes, to digital media, computational…
Descriptors: Educational Research, Interaction, Research Methodology, Computer Use
Develaki, Maria – Journal of Science Education and Technology, 2019
While computer simulations are a key element in understanding and doing science today, their nature and implications for science education have not been adequately explored in the relevant literature. In this article, (1) we provide an analysis of the methodology and epistemology of computer simulations, aiming to contribute to a sound and…
Descriptors: Epistemology, Computer Simulation, Science Education, Research Methodology
Opper, Isaac M. – RAND Corporation, 2020
Researchers often include covariates when they analyze the results of randomized controlled trials (RCTs), valuing the increased precision of the estimates over the potential of inducing small-sample bias when doing so. In this paper, we develop a sufficient condition which ensures that the inclusion of covariates does not induce small-sample bias…
Descriptors: Artificial Intelligence, Man Machine Systems, Educational Technology, Technology Uses in Education
Mawer, Matt – International Journal of Social Research Methodology, 2016
Virtual worlds, such as World of Warcraft and Second Life, have seen remarkable mainstream uptake in the last decade. Such environments have grown from hosting niche interest groups to providing sites for leisure, business and education for tens of millions of Internet users. Concurrently, a multi-disciplinary research field exploring the…
Descriptors: Simulated Environment, Computer Simulation, Observation, Research Methodology
Holden, Christopher – TechTrends: Linking Research and Practice to Improve Learning, 2014
Experiments in the use of augmented reality games formerly required extensive material resources and expertise to implement above and beyond what might be possible within the usual educational contexts. Currently, the more common availability of hardware in these contexts and the existence of easy-to-use, general purpose augmented reality design…
Descriptors: Simulated Environment, Computer Simulation, Computers, Computer Software
Gillen, Julia; Ferguson, Rebecca; Peachey, Anna; Twining, Peter – Language and Education, 2012
Over a 13-month period, the Schome Park Programme operated the first "closed" (i.e. protected) Teen Second Life project in Europe. The project organised diverse educational events that centred on use of a virtual world and an associated asynchronous forum and wiki. Students and staff together exploited the affordances of the environment…
Descriptors: Aquatic Sports, Ethnography, Foreign Countries, Computer Mediated Communication
Davies, Randall S.; Williams, David; Yanchar, Stephen – Evaluation and Research in Education, 2008
This article considers the underlying assumptions related to the use of random assignment in educational research and evaluation; more specifically, the ability of random assignment to create similar comparison groups for the purpose of determining the effectiveness of educational programmes. In theory, randomly assigning individuals to comparison…
Descriptors: Educational Research, Research Methodology, Best Practices, Computer Simulation
Hew, Khe Foon; Cheung, Wing Sum – British Journal of Educational Technology, 2010
In this paper, we review past empirical research studies on the use of three-dimensional immersive virtual worlds in education settings such as K-12 and higher education. Three questions guided our review: (1) How are virtual worlds (eg, "Active Worlds", "Second Life") used by students and teachers? (2) What types of research methods have been…
Descriptors: Higher Education, Educational Research, Elementary Secondary Education, Research Methodology
Passig, David – Themes in Science and Technology Education, 2009
Many have elaborated on the potential of virtual reality (VR) in learning. This article attempts at organizing the literature in this issue in order to better identify indicators that can account for future valid trends, and seeks to bring to attention how authors who wrote about the future of VR in education confused futures' terms and produced…
Descriptors: Meta Analysis, Literature Reviews, Computer Simulation, Educational Trends

Klockars, Alan J.; Hancock, Gregory R. – Educational and Psychological Measurement, 1994
Differences between per experiment (PE) and experimentwise (EW) error rates were studied through simulation for several multiple-comparison procedures for both pairwise comparisons and planned contrasts. Results suggest ways to control PE rates through new multiple-comparison procedures that maximize experimental power while controlling Type I…
Descriptors: Comparative Analysis, Computer Simulation, Research Methodology
Fang, Yu-Shen; Lee, Lung-Sheng – Interactive Technology and Smart Education, 2009
Purpose: Applications of online Second Life (SL) prevail over the world. The purpose of this paper is to make a review and synthesis of recent research studies on SL. Design/methodology/approach: Documental analysis is employed. Totally, 135 research publications, published in 2006-2008, are reviewed and synthesized. Findings: Findings are as…
Descriptors: Educational Research, Research Methodology, Literature Reviews, Research Reports
Nordstokke, David W.; Zumbo, Bruno D. – Journal of Educational Research & Policy Studies, 2007
The central messages of this paper are that (a) unequal variances may be more prevalent than typically imagined in educational and policy research, and (b) when considering tests of equal variances one needs to be cautious about what is being referred to as "Levene's test" because Levene's test is actually a family of techniques. Depending on…
Descriptors: Statistical Analysis, Educational Policy, Educational Research, Computer Software

Zeng, Lingjia – Applied Psychological Measurement, 1995
The effects of different degrees of smoothing on results of equipercentile equating in random groups design using a postsmoothing method based on cubic splines were investigated, and a computer-based procedure was introduced for selecting a desirable degree of smoothing. Results suggest that no particular degree of smoothing was always optimal.…
Descriptors: Computer Simulation, Computer Software, Equated Scores, Research Methodology

Mislevy, Robert J.; Stocking, Martha L. – Applied Psychological Measurement, 1989
The theoretical approaches taken by the LOGIST and BILOG computer programs for estimating the parameters of the three-parameter logistic item response model, and their practical consequences, are compared. Guidelines for choosing between the programs for particular applications are offered. (SLD)
Descriptors: Comparative Analysis, Computer Simulation, Estimation (Mathematics), Guidelines

McCarroll, David; And Others – Educational and Psychological Measurement, 1992
Monte Carlo simulations were used to examine three cases using analyses of variance (ANOVAs) sequentially. Simulation results show that Type I error rates increase when using ANOVAs in this sequential fashion, and the detrimental effect is greatest in situations in which researchers would most likely use ANOVAs sequentially. (SLD)
Descriptors: Analysis of Variance, Computer Simulation, Measurement Techniques, Monte Carlo Methods