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Meridith Greythorne; Kai Staats – Connected Science Learning, 2024
The Scalable, Interactive Model of an Off-World Community (SIMOC) is a computer simulation of a human habitat on Mars. Built upon decades of NASA research and authentic science processes, SIMOC is both a research-grade simulation and an engaging web-based tool for science education. Users access an intuitive web interface to select mission…
Descriptors: Computer Simulation, Space Exploration, Science Education, Web Sites
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Rebecca L. Hite; Gina M. Childers; Jill Hoffman – International Journal of Science Education, Part B: Communication and Public Engagement, 2025
The transformation of natural history and science museums from receptacles (temples) to facilitators (forums) of knowledge fosters discourse around issues relating to science and society, known as social scientific issues (SSI). To assist guests with enhanced object-based learning, extended reality (XR) technologies are thought to leverage the…
Descriptors: Social Theories, Science and Society, Science Education, Museums
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Morgan I. D. Johnson; Lavinia Mbongo; Amy J. Managh – Journal of Chemical Education, 2023
An ICP-MS simulation was developed to support the teaching of inductively coupled plasma-mass spectrometry. The app enables students to conduct the quantification of selenium in a nutritional supplement, monitor the uptake of metallodrugs by cells, and perform qualitative analysis of gunshot residue. The experiments teach a range of analytical…
Descriptors: Computer Software, Undergraduate Study, College Science, Science Education
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Ruben Aleman; Karen Vaughan; Kyle Summerfield; Janel Seeley – Natural Sciences Education, 2023
As the use of online education increases, technologies to improve the quality of learning have been improving alongside it. One method of information dissemination is virtual learning environments (VLE), in which educators can tailor digital lessons according to their subject and the needs of their students. For soil science, and field-based…
Descriptors: Computer Simulation, Simulated Environment, Electronic Learning, Educational Environment
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Zsolt Molnár; Marianna Radács; Márta Gálfi – International Electronic Journal of Elementary Education, 2024
The study of complexity is an important part of science education. This paper presents a pedagogical option that includes potentially feasible field solutions for complex science teachers. This work aims to examine how fieldwork has appeared in the international literature over the past five years and to explore the algorithms that can be used to…
Descriptors: Elementary School Curriculum, Field Studies, Integrated Curriculum, Science Education
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Gallagher, Shaun – Educational Theory, 2018
On an enactivist conception of cognition, the unit of explanation is not just the brain, not just the body, and not just the environment, but the body--brain--environment understood as a dynamically coupled structure or gestalt. On this view, referencing Viktor von Weizsäcker's metaphor of the gestalt circle (Gestaltkreis), the brain is not in the…
Descriptors: Learning Processes, Brain, Human Body, Interaction
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Develaki, Maria – Journal of Science Education and Technology, 2019
While computer simulations are a key element in understanding and doing science today, their nature and implications for science education have not been adequately explored in the relevant literature. In this article, (1) we provide an analysis of the methodology and epistemology of computer simulations, aiming to contribute to a sound and…
Descriptors: Epistemology, Computer Simulation, Science Education, Research Methodology
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Heinimäki, Olli-Pekka; Volet, Simone; Vauras, Marja – Frontline Learning Research, 2020
Prior research on the significance of roles in collaborative learning has explored their impact when they are pre-assigned to group members. In this article, it is argued that focusing on assigned roles downplays the spontaneous, emergent, and interactional nature of roles in small task groups and that this focus has limited the development of…
Descriptors: Cooperative Learning, Science Education, Role, Group Dynamics
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Clark, Douglas B.; Sengupta, Pratim – Interactive Learning Environments, 2020
This paper situates a critical review of studies that we have conducted within the broader research literature to analyze the affordances of integrating modeling within disciplinarily-integrated games from computational thinking and science as practice perspectives. Across the studies, the analyses pursue two themes: (a) the role of agent-based…
Descriptors: Game Based Learning, Thinking Skills, Computer Games, Science Education
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Wee, Loo Kang; Lee, Tat Leong; Chew, Charles; Wong, Darren; Tan, Samuel – Physics Education, 2015
This paper reports a computer model simulation created using Easy Java Simulation (EJS) for learners to visualize how the steady-state amplitude of a driven oscillating system varies with the frequency of the periodic driving force. The simulation shows (N = 100) identical spring-mass systems being subjected to (1) a periodic driving force of…
Descriptors: Foreign Countries, Computer Simulation, Physics, Motion
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Zacharia, Zacharias C.; Manoli, Constantinos; Xenofontos, Nikoletta; de Jong, Ton; Pedaste, Margus; van Riesen, Siswa A.; Kamp, Ellen T.; Mäeots, Mario; Siiman, Leo; Tsourlidaki, Eleftheria – Educational Technology Research and Development, 2015
The aim of this review is to identify specific types of guidance for supporting student use of online labs, that is, virtual and remote labs, in an inquiry context. To do so, we reviewed the literature on providing guidance within computer supported inquiry learning (CoSIL) environments in science education and classified all identified guidance…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Science Education
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Hackett, Matthew; Proctor, Michael – Journal of Science Education and Technology, 2016
Anatomy is a foundational component of biological sciences and medical education and is important for a variety of clinical tasks. To augment current curriculum and improve students' spatial knowledge of anatomy, many educators, anatomists, and researchers use three-dimensional (3D) visualization technologies. This article reviews 3D display…
Descriptors: Science Education, Anatomy, Spatial Ability, Visualization
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Greca, Ileana M.; Seoane, Eugenia; Arriassecq, Irene – Science & Education, 2014
Computers and simulations represent an undeniable aspect of daily scientific life, the use of simulations being comparable to the introduction of the microscope and the telescope, in the development of knowledge. In science education, simulations have been proposed for over three decades as useful tools to improve the conceptual understanding of…
Descriptors: Computer Simulation, Computer Uses in Education, Science Education, Teaching Methods
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Aivelo, Tuomas; Uitto, Anna – LUMAT: International Journal on Math, Science and Technology Education, 2016
Games have been used for a long time in teaching and learning. The increasing use of mobile phones makes it possible to link learning outside the classroom with augmented reality (AR). We tested how well the learning of conceptual models can be facilitated by AR games. We present a game designed for the in-service teacher-training workshop to…
Descriptors: Biology, Evolution, Computer Games, Educational Games
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Barko, Timothy; Sadler, Troy D. – Journal of Science Education and Technology, 2013
This paper looks at the conceptual differences between video game learning and traditional classroom and laboratory learning. It explores the notion of virtual experience by comparing a commonly used high school laboratory protocol on DNA extraction with a similar experience provided by a biotechnology themed video game. When considered…
Descriptors: Biotechnology, Genetics, Learning Experience, Computer Simulation
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