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Florence Gabriel; JohnPaul Kennedy; Rebecca Marrone; Simon Leonard – npj Science of Learning, 2025
Pragmatic, scalable and sustainable responses to persistent socio-emotional issues such as mathematics anxiety remain elusive. Artificial intelligence (AI) offers a promising approach by enhancing students' perceptions of competence, control, and value while transforming teacher-student interactions. This paper advocates for a research agenda…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Teaching Methods
Kunicki, Zachary J.; Zambrotta, Nicholas S.; Tate, Marie C.; Surrusco, Angela R.; Risi, Megan M.; Harlow, Lisa L. – Journal of Statistics Education, 2019
Teaching quantitative methods at the undergraduate level is a difficult yet rewarding endeavor due to the challenges instructors face in presenting the material. One way to bolster student learning is through the use of statistical software packages. Google Sheets is a cloud-based spreadsheet program capable of many basic statistical procedures,…
Descriptors: Statistics, Mathematics Instruction, Undergraduate Students, Computer Software
Law, Kris M. Y.; Lee, Victor C. S.; Yu, Y. T. – Computers & Education, 2010
Computer programming skills constitute one of the core competencies that graduates from many disciplines, such as engineering and computer science, are expected to possess. Developing good programming skills typically requires students to do a lot of practice, which cannot sustain unless they are adequately motivated. This paper reports a…
Descriptors: Electronic Learning, Undergraduate Students, Self Efficacy, Learning Motivation
Abrams, Sandra Schamroth – Yearbook of the National Society for the Study of Education, 2011
As an observer of the gaming situation, the author watched intently to understand how two boys' actions helped them succeed at "Band Hero," and she realized that their movements were both ways of being and ways of learning. These eighth-grade boys went beyond the scope and requirements of standard game play and appeared to employ specific…
Descriptors: Video Games, Social Environment, Males, Observation
Heo, Misook – Journal of Educational Multimedia and Hypermedia, 2011
This study examined the effects of the digital storytelling experience of beginning pre-service teachers on their self-efficacy in educational technology and disposition toward change with regard to new technological approaches to teaching. A total of 76 freshmen participated in the study. After participating in a brief tutorial session, the…
Descriptors: Preservice Teacher Education, Story Telling, Self Efficacy, Educational Technology
Kaminski, Karen; Switzer, Jamie; Gloeckner, Gene – Computers & Education, 2009
This study with data collected from a large sample of freshmen in 2001 and a random stratified sample of seniors in 2005 examined students perceived FITness (fluency with Information Technology). In the fall of 2001 freshmen at a medium sized research-one institution completed a survey and in spring 2005 a random sample of graduating seniors…
Descriptors: Educational Technology, Computer Uses in Education, Readiness, Education Work Relationship
Plant, E. Ashby; Baylor, Amy L.; Doerr, Celeste E.; Rosenberg-Kima, Rinat B. – Computers & Education, 2009
Women's under-representation in fields such as engineering may result in part from female students' negative beliefs regarding these fields and their low self-efficacy for these fields. In this experiment, we investigated the use of animated interface agents as social models for changing male and female middle-school students' attitudes toward…
Descriptors: Student Attitudes, Self Efficacy, Computer Interfaces, Engineering
Couros, Alec – Campus-Wide Information Systems, 2009
Purpose: The purpose of this paper is to describe the design and implementation of an open access, graduate education course where openness, connectivism, and social learning are guiding principles. The described experience aims to offer insight into developing courses that respond to changes in the manner in which individuals learn, connect, and…
Descriptors: Graduate Study, Education Courses, Educational Technology, Electronic Learning
Ross, John A.; Starling, Michelle – Assessment in Education: Principles, Policy & Practice, 2008
We investigated the impact of self-assessment training on student achievement and on computer self-efficacy in a technology-supported learning environment (grade 9 students using Global Information Systems software). We found that self-assessment had a positive effect on student achievement, accounting for 25% of the variance across three…
Descriptors: Context Effect, Self Evaluation (Individuals), Training, Academic Achievement
Shotick, Joyce; Stephens, Paul R. – Journal of Education for Business, 2006
In this article, the authors investigated the impact of evolving technology on gender disparity and the contradictions found in previous research relating to the computing gender gap to determine if certain computer software tasks are gender specific and if those skills represent a gender gap in technology. Based on the social cognitive theory and…
Descriptors: Self Efficacy, Computer Software, Epistemology, Gender Differences
Morales, Cesareo; Knezek, Gerald; Christensen, Rhonda – Computers in the Schools, 2008
The Technology Proficiency Self-Assessment (TPSA) questionnaire was administered to 978 elementary and middle school teachers from Mexico City, and 932 elementary and middle school teachers from the Dallas, Texas, metroplex in the USA, in order to examine self-efficacy similarities and differences for technology proficiency self-appraisals in a…
Descriptors: Self Efficacy, Foreign Countries, Educational Technology, Middle School Teachers
Heafner, Tina L.; Friedman, Adam M. – Computers in the Schools, 2008
Web 2.0 software, in particular wikis, have the potential to allow students to become active contributors to the Internet and, as a result, restructure traditional learning environments. In this study, the effects of student-created wikis were evaluated through measures of student engagement, cognitive benefits, and student learning in both the…
Descriptors: Constructivism (Learning), Self Efficacy, Teaching Methods, Secondary School Students
Cheung, Waiman; Li, Eldon Y.; Yee, Lester W. – Computers & Education, 2003
Metadatabase modeling and design integrate process modeling and data modeling methodologies. Both are core topics in the information technology (IT) curriculum. Learning these topics has been an important pedagogical issue to the core studies for management information systems (MIS) and computer science (CSc) students. Unfortunately, the learning…
Descriptors: Self Efficacy, Computer Software, Management Information Systems, Computers
Martocchio, Joseph J.; Hertenstein, Edward J. – Human Resource Development Quarterly, 2003
A field experiment of ninety-six employees tested a model of the relationships among dispositional learning orientation, self-efficacy, goal orientation context, and declarative knowledge. Specifically, the model predicted positive influences of task-specific self-efficacy (pre- and mid-training) and declarative knowledge in the relationship…
Descriptors: Models, Self Efficacy, Goal Orientation, Employees