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Darryl Cochrane – Student Success, 2025
This practice report describes the application of scenario-based learning to improve awareness of interpersonal skills in sport and exercise students. Thirty second-year undergraduate students over two consecutive academic years engaged in three scenario-based learning activities that simulated client interviews and consultations. The consensus…
Descriptors: Foreign Countries, Undergraduate Students, College Athletics, Exercise
Schrier, Karen – Journal of Moral Education, 2015
Ethics education can potentially be supplemented through the use of video games. This article proposes a novel framework (Ethics Practice and Implementation Categorization [EPIC] Framework), which helps educators choose games to be used for ethics education purposes. The EPIC Framework is derived from a number of classic moral development,…
Descriptors: Ethics, Values Education, Teaching Methods, Video Games
Scott, Alan C.; Barlow, Janet M.; Guth, David A.; Bentzen, Billie Louise; Cunningham, Christopher M.; Long, Richard – Journal of Visual Impairment & Blindness, 2011
Five cues were evaluated with respect to their usefulness in directing the headings of pedestrians who were blind during street crossings. The study was conducted at a simulated crosswalk, with the angle of the crosswalk varied relative to the approach and direction of the slope of the ramp. Three cues worked well over the distance equivalent to…
Descriptors: Cues, Visual Impairments, Blindness, Travel Training
Moustafa, Ahmed A.; Gluck, Mark A. – Journal of Cognitive Neuroscience, 2011
Most existing models of dopamine and learning in Parkinson disease (PD) focus on simulating the role of basal ganglia dopamine in reinforcement learning. Much data argue, however, for a critical role for prefrontal cortex (PFC) dopamine in stimulus selection in attentional learning. Here, we present a new computational model that simulates…
Descriptors: Neurology, Patients, Reinforcement, Cognitive Development
Berry, Christopher J.; Shanks, David R.; Henson, Richard N. A. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2008
A single-system computational model of priming and recognition was applied to studies that have looked at the relationship between priming, recognition, and fluency in continuous identification paradigms. The model was applied to 3 findings that have been interpreted as evidence for a multiple-systems account: (a) priming can occur for items not…
Descriptors: Identification, Patients, Recognition (Psychology), Cues
White, Chris M.; Koehler, Derek J. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2007
Choice strategies for selecting among outcomes in multiple-cue probability learning were investigated using a simulated medical diagnosis task. Expected choice probabilities (the proportion of times each outcome was selected given each cue pattern) under alternative choice strategies were constructed from corresponding observed judged…
Descriptors: Probability, Educational Environment, Cues, Comparative Analysis
Gaskell, M. Gareth; Quinlan, Philip T.; Tamminen, Jakke; Cleland, Alexandra A. – Journal of Experimental Psychology: General, 2008
Four experiments used the psychological refractory period logic to examine whether integration of multiple sources of phonemic information has a decisional locus. All experiments made use of a dual-task paradigm in which participants made forced-choice color categorization (Task 1) and phoneme categorization (Task 2) decisions at varying stimulus…
Descriptors: Cues, Phonemes, Phonology, Figurative Language
Millar, Susanna; Al-Attar, Zainab – Brain and Cognition, 2005
We investigate how vision affects haptic performance when task-relevant visual cues are reduced or excluded. The task was to remember the spatial location of six landmarks that were explored by touch in a tactile map. Here, we use specially designed spectacles that simulate residual peripheral vision, tunnel vision, diffuse light perception, and…
Descriptors: Cues, Vision, Tactual Perception, Spatial Ability
Burns, Bruce D. – Cognitive Psychology, 2004
Gigerenzer (2000) and Anderson (1990) analyzed reasoning by asking: what are the reasoner's goals? This emphasizes the adaptiveness of behavior rather than whether a belief is normative. Belief in the ''hot hand'' in basketball suggests that players experiencing streaks should be given more shots, but this has been seen as a fallacy due to…
Descriptors: Heuristics, Beliefs, Adjustment (to Environment), Markov Processes
Ho, Cristy; Spence, Charles – Journal of Experimental Psychology: Applied, 2005
This study was designed to assess the potential benefits of using spatial auditory warning signals in a simulated driving task. In particular, the authors assessed the possible facilitation of responses (braking or accelerating) to potential emergency driving situations (the rapid approach of a car from the front or from behind) seen through the…
Descriptors: Cues, Attention, Spatial Ability, Simulation