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Wildman, Stuart; Reeves, Maggie – Nurse Education Today, 1996
A management simulation game that trains student nurses for clinical practice was evaluated using 528 responses from 557 participants. The vast majority found it an enjoyable and appropriate way to learn skills in a safe environment. Teamwork and information sharing with peers were also valuable. (SK)
Descriptors: Educational Games, Higher Education, Management Development, Nursing Education
Hentschel, Doe – New Directions for Continuing Education, 1979
A new methodology was used to measure the impact of a simulation workshop on job behaviors of adult education administrators who demonstrated significant changes 10 months after their inservice experience. (CT)
Descriptors: Adult Education, Educational Administration, Educational Assessment, Inservice Education
Zwikael, Ofer; Gonen, Amnon – Journal of European Industrial Training, 2007
Purpose: Games are an effective teaching and classroom training tool, since they allow students to practise real-life events. In the area of project management, most games focus on the planning phase of a project. The current paper aims to describe a new game, called PEG--Project Execution Game. The uniqueness of this game is its focus on real…
Descriptors: Undergraduate Students, Training Methods, Educational Games, Simulation
Sharp, William L.; Sharp, Helen M. – American School Board Journal, 1992
Inservice workshops employing simulation exercises can effectively provide school board training. Such training encourages board members to view problems from numerous perspectives, develop confidence, and build camaraderie. Problem-solving simulation steps are outlined, and six sample scenarios are offered for consideration. (MLH)
Descriptors: Boards of Education, Elementary Secondary Education, Management Development, Problem Solving

Campbell, Beverly A.; And Others – NASSP Bulletin, 1994
To complement and strengthen its educational leadership program, East Tennessee State University, along with Brigham Young University, Florida State University, and Virginia Tech, formed a liaison with NASSP to help expand and refine administrative skills in decision making, leadership, sensitivity, problem solving, communication, judgment, and…
Descriptors: Collegiality, Educational Cooperation, Elementary Secondary Education, Higher Education

Kenkel, Phil; And Others – Simulation & Gaming, 1996
Evaluates a simulation game that models management problems encountered in negotiating and managing international joint ventures. Designed to instruct executives of state-owned agribusinesses in Indonesia in abstract concepts such as partner rapport, transfer price conflicts, and marketing disagreements, its success suggests that simulation games…
Descriptors: Agribusiness, Business Administration, Concept Teaching, Conflict Resolution

Loacker, Georgine – NASSP Bulletin, 1986
The present success and future potential of the Springfield Simulation depend on six interrelated research findings about adult learning.These findings, enumerated and discussed, provide the theoretical framework for Springfield. (TE)
Descriptors: Administrator Attitudes, Administrator Education, Administrator Evaluation, Administrator Qualifications

Moses, Joseph L.; Hakel, Milton D. – NASSP Bulletin, 1986
"Springfield," a simulation-based development program for those who have completed the NASSP assessment center, works well for 10 reasons: motivation, talent, self-assessment, feedback, specific goals, realistic simulation, behavior modeling, developmental mentors, on-the-job development, and a follow-up seminar. (TE)
Descriptors: Administrator Attitudes, Administrator Education, Administrator Evaluation, Administrator Qualifications