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Zhang, Kunkun; Djonov, Emilia; Torr, Jane – Discourse: Studies in the Cultural Politics of Education, 2022
Television, like other media, can work as a platform for promoting learning. This article illustrates the value of multimodal discourse analysis for evaluating the potential of a children's television show as a vehicle for fostering knowledge and skills in a specific subject area. Drawing on social semiotic principles and systemic functional genre…
Descriptors: Discourse Analysis, Educational Television, History Instruction, Thinking Skills
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Hagge, Julia – Gifted Child Today, 2017
Digital technology offers new possibilities for children to play, express themselves, learn, and communicate. A recent development in online practice is a shift toward youth engaged in computer programming online communities. Programming is argued to be the new literacy of the millennium. In this article, I examine the use of Scratch, an online…
Descriptors: Programming, Technological Literacy, Early Adolescents, Academically Gifted
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Gussin, Lawrence – CD-ROM Professional, 1994
Reports on themes emphasized at the April 1994 Computer Game Developers Conference held in Santa Clara (California), including the exploding CD-ROM marketplace and the potential and challenge of using CD-ROM's multimedia capacity to build cinema-quality stories and characters into computer games. Strategies for introducing more complex plots are…
Descriptors: Authoring Aids (Programming), Business, Computer Games, Computer Software Development
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Tillman, Frank – Computer Assisted Language Learning, 1997
The effects and potential of a hypermedia user's participation in fiction and film creation are discussed, focusing on how the technology can assist an individual in departing from conventional forms of reading and writing. Contemporary trends in hypermedia fiction are examined, and its use of creativity and intelligence are discussed. (MSE)
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Creativity, Fiction
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Robertson, Judy; Good, Judith – TechTrends: Linking Research & Practice to Improve Learning, 2005
Playing computer games is an extremely popular leisure activity for children. In fact, the computer games market in the UK is now double that of the video rental market, and substantially larger than cinema box office sales, and under people under the age of 18 make up 38% of these game players. Based on the popularity and strong motivational…
Descriptors: Games, Computers, Foreign Countries, Student Motivation
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Steiner, Karl E.; Moher, Thomas G. – Journal of Educational Multimedia and Hypermedia, 1994
Describes the Graphic Story Writer system, which was written to explore ways in which a computer can simulate the presence of an active listener for early readers and preliterate children as they explore story construction. An authoring tool that allows adults or more advanced students to create or edit new scenarios is also described. (Contains…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Courseware, Early Reading