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Dretzke, Beverly J.; Yap, Shannen – Center for Applied Research and Educational Improvement, 2015
Transforming Education Through the Arts and Media (TEAM) is an arts integration program based on the concept of the 21st century transliterate learner who acquires knowledge and interacts across a range of tools, platforms, and media. Over a period of four years, TEAM was implemented in seventh- and eighth-grade classrooms by the Center for…
Descriptors: Higher Education, Art Education, Interdisciplinary Approach, Program Effectiveness
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Hayes, Elisabeth – Computers & Education, 2008
Computer and video gaming are often considered to be potential routes to the development of aptitude and interest in using other forms of information technology (IT). The purpose of this exploratory study was to determine the extent to which young people who play games engage in related IT practices, such as creating and sharing content or…
Descriptors: Information Technology, Access to Computers, Age Differences, Gender Differences
Sanders, Jo Shuchat – Computing Teacher, 1984
Reviews results of several studies on extent of sex discrepancy in microcomputer interest and usage in students, discusses possible occupational and economic effects when students enter the job market, and lists 29 possible explanations for observed differences in microcomputer usage by junior high school girls and boys. (MBR)
Descriptors: Advertising, Computer Literacy, Educational Environment, Equal Education
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Poon, Wai-Ching; Low, Kevin Lock-Teng; Yong, David Gun-Fie – International Journal of Educational Management, 2004
The advance of online technology and instructional delivery such as Web-based learning (WBL) has heralded new changes in education. Students using the WBL environment in various courses at eight universities in Malaysia were surveyed. Results showed that five main factors influence the effectiveness of the online learning process: students'…
Descriptors: Self Efficacy, Online Courses, Foreign Countries, Internet