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Decker, Adrienne; Phelps, Andrew; Egert, Christopher A. – Educational Technology, 2017
This article explores the critical need to articulate computing as a creative discipline and the potential for gender and ethnic diversity that such efforts enable. By embracing a culture shift within the discipline and using games as a medium of discourse, we can engage students and faculty in a broader definition of computing. The transformative…
Descriptors: Computer Science Education, Creativity, Educational Games, Learner Engagement
Taylor, Blair; Kaza, Siddharth – ACM Transactions on Computing Education, 2016
Despite the critical societal importance of computer security, security is not well integrated into the undergraduate computing curriculum. Security classes and tracks treat security issues as separable topics as opposed to fundamental issues that pervade all aspects of software development. Recently, there has been an increasing focus on security…
Descriptors: Coding, Introductory Courses, Computer Science Education, Programming
Moons, Jan; De Backer, Carlos – Computers & Education, 2013
This article presents the architecture and evaluation of a novel environment for programming education. The design of this programming environment, and the way it is used in class, is based on the findings of constructivist and cognitivist learning paradigms. The environment is evaluated based on qualitative student and teacher evaluations and…
Descriptors: Difficulty Level, Cognitive Processes, Programming, Constructivism (Learning)
Teng, Khor Ean; Hung, Chung Sheng – Open Praxis, 2013
This paper describes the framework for the development of OER-based learning materials "TCC121/05 Programming Fundamentals with Java" for ODL learners in Wawasan Open University (WOU) using three main development phases mainly: creation, evaluation and production phases. The proposed framework has further been tested on ODL learners to…
Descriptors: Programming Languages, Programming, Instructional Materials, Material Development
Akopian, David; Melkonyan, Arsen; Golgani, Santosh C.; Yuen, Timothy T.; Saygin, Can – Journal of Information Technology Education: Innovations in Practice, 2013
Smartphones are a common accessory to provide rich user experience due to superior memory, advanced software-hardware support, fast processing, and multimedia capabilities. Responding to this trend, advanced engineering systems tend to integrate mobile devices with their solutions to facilitate usability. With many young students showing interest…
Descriptors: Minicourses, Programming, Handheld Devices, Computer Oriented Programs
Alsubait, Tahani; Parsia, Bijan; Sattler, Uli – Research in Learning Technology, 2012
Different computational models for generating analogies of the form "A is to B as C is to D" have been proposed over the past 35 years. However, analogy generation is a challenging problem that requires further research. In this article, we present a new approach for generating analogies in Multiple Choice Question (MCQ) format that can be used…
Descriptors: Computer Assisted Testing, Programming, Computer Software, Computer Software Evaluation
Lau, Wilfred W. F.; Yuen, Allan H. K. – Journal of Educational Computing Research, 2009
Recent years have seen a shift in focus from assessment of learning to assessment for learning and the emergence of alternative assessment methods. However, the reliability and validity of these methods as assessment tools are still questionable. In this article, we investigated the predictive validity of measures of the Pathfinder Scaling…
Descriptors: Concept Mapping, Student Evaluation, Alternative Assessment, Scaling
Liu, Xiaolei; Liu, Haitao; Bao, Zhen; Ju, Bo; Wang, Zhenghong – Computers & Education, 2010
Self-testing is a means to check learning effect. Besides time-space restriction, there are many deficiencies in traditional offline self-testing. With the development of information technology, learners can have self-testing on the Internet. Self-testing on Internet, namely, web-based self-testing, overcomes time-space limitation of traditional…
Descriptors: Feedback (Response), Constructivism (Learning), Social Environment, Testing
Chen, Yao-Hsien; Cheng, Ching-Hsue; Liu, Jing-Wei – Computers & Education, 2010
In order to evaluate student learning achievement, several aspects should be considered, such as exercises, examinations, and observations. Traditionally, such an evaluation calculates a final score using a weighted average method after awarding numerical scores, and then determines a grade according to a set of established crisp criteria.…
Descriptors: Feedback (Response), Academic Achievement, Student Evaluation, Grading
Sextos, Anastasios G. – European Journal of Engineering Education, 2014
This paper presents the structure of an undergraduate course entitled "programming techniques and the use of specialised software in structural engineering" which is offered to the fifth (final) year students of the Civil Engineering Department of Aristotle University Thessaloniki in Greece. The aim of this course is to demonstrate the…
Descriptors: Foreign Countries, Undergraduate Students, Undergraduate Study, Civil Engineering
Wong, Lung-Hsiang; Looi, Chee-Kit – Interactive Learning Environments, 2012
The notion of a system adapting itself to provide support for learning has always been an important issue of research for technology-enabled learning. One approach to provide adaptivity is to use social navigation approaches and techniques which involve analysing data of what was previously selected by a cluster of users or what worked for…
Descriptors: Electronic Learning, Entomology, Educational Technology, Individualized Instruction
Marshall, Krista Sekeres – Online Submission, 2011
The purpose of this study was to evaluate student understanding and application of computational thinking patterns to novel situations. Over 500 students, who had just designed and programmed a Frogger-style game using the AgentSheets platform, responded to a newly developed video-prompt survey instrument administered in the Fall 2010 semester.…
Descriptors: Video Technology, Grounded Theory, Thinking Skills, Games
Higgins, Colin A.; Bligh, Brett; Symeonidis, Pavlos; Tsintsifas, Athanasios – Computers & Education, 2009
The CourseMarker system has been used to assess free-response computer based assessment (CBA) exercises since 1998. The aim of the studies reported here was to evaluate the feasibility and usefulness of developing and deploying diagram-based exercises using DATsys, an authoring environment for diagram-based CBA, together with CourseMarker.…
Descriptors: Undergraduate Students, Formative Evaluation, Computer Assisted Testing, Questionnaires
Crisp, Geoffrey – Journal of Learning Design, 2010
This paper will explore some of the practical options that are available to teachers as we move towards Assessment 2.0. Assessment 2.0 describes an environment in which the teacher sets tasks that allow students to use more dynamic, immersive and interactive environments for exploring and creating responses to sophisticated assessment tasks.…
Descriptors: Educational Assessment, Student Evaluation, Thinking Skills, Interaction
Fisher, Michele – Journal of Physical Education, Recreation & Dance (JOPERD), 2009
Growth and development have a profound effect on physical fitness, response to exercise, and exercise programming in children. This article reviews the essential pediatric exercise physiology concepts relevant to physical education programs for K-6 children. Indices of physical fitness such as cardiorespiratory endurance, muscular strength, and…
Descriptors: Physical Education, Muscular Strength, Physical Activities, Physical Fitness
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