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Grimley, Michael; Green, Richard; Nilsen, Trond; Thompson, David; Tomes, Russell – Active Learning in Higher Education, 2011
Computer games are fun, exciting and motivational when used as leisure pursuits. But do they have similar attributes when utilized for educational purposes? This article investigates whether learning by computer game can improve student experiences compared with a more formal lecture approach and whether computer games have potential for improving…
Descriptors: College Students, Student Experience, Teaching Methods, Video Games
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Larkin, Helen E. – Australasian Journal of Educational Technology, 2010
The move to increasingly flexible platforms for student learning and experience through provision of online lecture recordings is often interpreted by educators as students viewing attendance at lectures as optional. The trend toward the use of this technology is often met with resistance from some academic staff who argue that student attendance…
Descriptors: Attendance, Program Effectiveness, Student Experience, Reflective Teaching
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Klappa, Peter – Bioscience Education, 2008
The benefits of a "developing" teaching style, in which a specific topic is developed on a white- or blackboard, commonly known as "chalk and talk", have been widely acknowledged. However, one of the drawbacks of this teaching approach is the transient nature of the notes. Students are reliant on the correctness of their copies for revisions,…
Descriptors: Teaching Styles, Teacher Characteristics, Computer Peripherals, Student Experience