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Yong Zeng; John E. McEneaney – Journal of Research Initiatives, 2022
This text presents an argument that competition, as a pedagogical design element, facilitates students' learning motivation in digital game-based learning environments (DGBLEs). Since competition has long been regarded as an adverse pedagogical element for fostering students' learning motivation, a considerable proportion of educators and…
Descriptors: Students, Game Based Learning, Computer Games, Educational Games
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Villegas-Torres, Perla – HOW, 2022
This article presents a discussion and analysis on the implementation of social networks to support the learning of a second language (L2) in the field of Computer Assisted Language Learning (CALL); an area that has regained especial significance in the post pandemic era. Through a cumulative case study report that compares and contrasts several…
Descriptors: Second Language Learning, Computer Assisted Instruction, Second Language Instruction, Social Networks
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Woodworth, Johanathan; Barkaoui, Khaled – TESL Canada Journal, 2020
While feedback is widely considered essential for second language (L2) writing development (Bitchener & Ferris, 2012), teachers may not always be able to provide their learners with immediate and frequent corrective feedback. Automated writing evaluation (AWE) systems can help respond to this challenge by providing L2 learners with written…
Descriptors: Writing Evaluation, Feedback (Response), Error Correction, Second Language Instruction
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Luckin, Rosemary; du Boulay, Benedict – International Journal of Artificial Intelligence in Education, 2016
In 1999 we reported a study that explored the way that Vygotsky's Zone of Proximal Development could be used to inform the design of an Interactive Learning Environment called the Ecolab. Two aspects of this work have subsequently been used for further research. Firstly, there is the interpretation of the ZPD and its associated theory that was…
Descriptors: Sociocultural Patterns, Metacognition, Goal Orientation, Student Motivation
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Liutkus, Darlene – Advances in Language and Literary Studies, 2012
A new paradigm in second language pedagogy has Computer Assisted Language Learning (CALL) playing a significant role. Much of the literature to-date claims that CALL can have a positive impact on students' second language acquisition (SLA). Mixed method of research produces data to investigate if CALL positively affects student language…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Language Proficiency
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Devolder, A.; van Braak, J.; Tondeur, J. – Journal of Computer Assisted Learning, 2012
Despite the widespread assumption that students require scaffolding support for self-regulated learning (SRL) processes in computer-based learning environments (CBLEs), there is little clarity as to which types of scaffolds are most effective. This study offers a literature review covering the various scaffolds that support SRL processes in the…
Descriptors: Computer Assisted Instruction, Science Education, Scaffolding (Teaching Technique), Self Management
Li, Na; Hung, Kang-hao; Chang, Chun-hao – Online Submission, 2010
Technology-supported education has become increasingly important and popular. Although it has long been claimed that a technology-enhanced learning environment is often more motivating than its traditional counterpart, not too many inspiring empirical studies have been carried out. In this article, the traditional approach in the motivation…
Descriptors: Research Methodology, Student Motivation, Educational Technology, Learning Motivation
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Finamore, Dora C. D.; Hochanadel, Aaron J.; Hochanadel, Cathleen E.; Millam, Loretta A.; Reinhardt, Michelle M. – Online Journal of Distance Learning Administration, 2012
Motivation, engagement, goal attainment and effective interaction are essential components for college students to be successful in the online educational environment. The popularity and influx of electronic media applications has allowed educators the opportunity to incorporate social media (Facebook, Twitter), and volitional messages (Simple…
Descriptors: Student Motivation, Motivation Techniques, Learner Engagement, Interaction
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Tan, Kim Hua; Tse, Ying Kei; Chung, Pui Ling – Computers & Education, 2010
Many researchers have advocated the use of games (and simulations) to enhance students' learning. Research has shown that in order to promote a deeper understanding of material, students ought to be engaged with what they are doing. However, there are limited interactive games for classroom teaching, especially within the operations management…
Descriptors: Active Learning, Business Administration, Learner Engagement, Educational Games
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Montero, Francisco; Lopez-Jaquero, Victor; Navarro, Elena; Sanchez, Enriqueta – Computers & Education, 2011
People with disabilities constitute a collective that requires continuous and customized attention, since their conditions or abilities are affected with respect to specific standards. People with "Acquired Brain Injury" (ABI), or those who have suffered brain injury at some stage after birth, belong to this collective. The treatment these people…
Descriptors: Neurological Impairments, Injuries, Brain, Disabilities
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Law, Kris M. Y.; Lee, Victor C. S.; Yu, Y. T. – Computers & Education, 2010
Computer programming skills constitute one of the core competencies that graduates from many disciplines, such as engineering and computer science, are expected to possess. Developing good programming skills typically requires students to do a lot of practice, which cannot sustain unless they are adequately motivated. This paper reports a…
Descriptors: Electronic Learning, Undergraduate Students, Self Efficacy, Learning Motivation
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Gomez, Elizabeth Avery; Wu, Dezhi; Passerini, Katia – Computers & Education, 2010
The benefits of teamwork and collaboration have long been advocated by many educational theories, such as constructivist and social learning models. Among the various applications of collaborative learning, the iterative team-based learning (TBL) process proposed by Michaelsen, Fink, and Knight (2002) has been successfully used in the classroom…
Descriptors: Constructivism (Learning), Socialization, Educational Theories, Teamwork
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Thang, Siew Ming; Bidmeshki, Leila – Computer Assisted Language Learning, 2010
This study investigates the perceptions of Malaysian undergraduates of the Faculty of Science and Technology, Universiti Kebangsaan Malaysia (UKM) towards an online English for science and technology course in terms of their improvement in reading skills and strategies, their autonomy and their motivation. These three areas were used as the focal…
Descriptors: Qualitative Research, Research Methodology, Online Courses, Student Motivation
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Duan, Yanqing; He, Qile; Feng, Weizhe; Li, Daoliang; Fu, Zetian – Computers & Education, 2010
This research aims to examine, from an innovation adoption perspective, Chinese students' intention of taking up e-learning degrees. A survey of Chinese students was conducted to reveal their perceptions concerning innovation attributes relevant to e-learning and their intentions of taking e-learning programmes provided by UK universities. Given…
Descriptors: Electronic Learning, Intention, Innovation, Foreign Countries
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Kilic-Cakmak, Ebru – Australasian Journal of Educational Technology, 2010
Rapid increase in information sources in different formats, developments in technology and need for lifelong learning have drawn increased attention to needs for information literacy. Although information literacy is significant for students of all educational levels, it has become even more significant for e-learners. Therefore, this study…
Descriptors: Foreign Countries, Electronic Learning, Computer Assisted Instruction, Distance Education
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