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Namsoo Shin; Kevin Haudek; Joseph Krajcik – Community for Advancing Discovery Research in Education (CADRE), 2025
In this brief, authors Namsoo Shin, Kevin Haudek, and Joseph Krajcik explore how artificial intelligence (AI) can serve as a transformative learning partner in K-12 STEM education. They describe theoretical foundations of using AI in STEM education and the importance of fostering an integrated understanding of STEM content. The brief examines AI's…
Descriptors: Artificial Intelligence, STEM Education, Computer Uses in Education, Elementary Secondary Education
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Roanes-Lozano, Eugenio; Solin, Pavel – International Journal for Technology in Mathematics Education, 2020
This experience has taken place at the School of Education of the Universidad Complutense de Madrid. The goals of the subjects considered are to show how the computer can help in the teaching-learning process in Primary and/or Secondary Education and to clarify and strengthen the mathematical concepts of our students. Mastering a specific…
Descriptors: Foreign Countries, Teaching Methods, Elementary Secondary Education, Mathematics Education
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Belland, Brian R.; Drake, Joel – Educational Technology Research and Development, 2013
One way to help students engage in higher-order thinking is through scaffolding, which can be defined as support that allows students to participate meaningfully in and gain skill at a task that is beyond their unassisted abilities. Most research on computer-based scaffolds assesses the average impact of the tools on learning outcomes. This is…
Descriptors: Scaffolding (Teaching Technique), Computer Uses in Education, Social Theories, Elementary Secondary Education
OECD Publishing, 2017
The OECD Programme for International Student Assessment (PISA) examines not just what students know in science, reading and mathematics, but what they can do with what they know. This report is the product of a collaborative effort between the countries participating in PISA, the national and international experts and institutions working within…
Descriptors: Achievement Tests, Foreign Countries, International Assessment, Secondary School Students
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Asterhan, Christa S. C.; Schwarz, Baruch B. – Educational Psychologist, 2016
There is increasing consensus among psycho-educational scholars about argumentation as a means to improve student knowledge and understanding of subject matter. In this article, we argue that, notwithstanding a strong theoretical rationale, causal evidence is not abundant, definitions of the objects of study (argumentation, learning) are often not…
Descriptors: Persuasive Discourse, Definitions, Research Methodology, Research Problems
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Grimley, Michael; Green, Richard; Nilsen, Trond; Thompson, David; Tomes, Russell – Active Learning in Higher Education, 2011
Computer games are fun, exciting and motivational when used as leisure pursuits. But do they have similar attributes when utilized for educational purposes? This article investigates whether learning by computer game can improve student experiences compared with a more formal lecture approach and whether computer games have potential for improving…
Descriptors: College Students, Student Experience, Teaching Methods, Video Games
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Ting, Yu-Liang – Educational Technology & Society, 2010
This study validates a pedagogical framework, which integrates a mainstream game to teach the technology supporting that game. Technologies in learning games can engage students and make the learning contents interesting to them. However, technologies themselves are seldom the subject of learning in the game they support. In addition, learning…
Descriptors: Student Interests, Student Motivation, Teaching Methods, Educational Technology
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Thomas, David; Hollander, Justin B. – Learning, Media and Technology, 2010
This study interrogates the idea of using videogames and game-like virtual worlds as a means to advance studio education pedagogy. Looking at a series of case studies of urban planning courses taught using "Second Life," the results describe the potentials, and limits, of this emerging digital media. Key findings are that the virtual worlds…
Descriptors: Urban Planning, Play, Computer Simulation, Computer Uses in Education
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Bekele, Teklu Abate – Educational Technology & Society, 2010
Previous studies examined student motivation and satisfaction in Internet-Supported Learning Environments (ISLE) in higher education but none provided a comprehensive analysis of significant methodological and theoretical issues. To contribute toward filling this knowledge gap and then to better inform instructional systems development, practice,…
Descriptors: Distance Education, Student Attitudes, Satisfaction, Student Motivation
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Reis, M. G. A. D.; Cabral, L.; Peres, E.; Bessa, M.; Valente, A.; Morais, R.; Soares, S.; Baptista, J.; Aires, A.; Escola, J. J.; Bulas-Cruz, J. A.; Reis, M. J. C. S. – Turkish Online Journal of Educational Technology - TOJET, 2010
Technology has profoundly changed the way we learn and live. Indeed, such relationship appears to be quite complex, within IT contexts, and especially in socially and technologically rich learning environments, where related skills and learning are progressively required and fostered. Thus, if a satisfactory level of intellectual performance and…
Descriptors: Mental Retardation, Cerebral Palsy, Student Attitudes, Educational Technology
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McDaniel, Larry; Jackson, Allen; Gaudet, Laura; Shim, Andrew – American Journal of Business Education, 2009
It may amaze those in education that in this age of technology and computers, how basic concepts of classroom teaching are similar or even more important than they were 40 years ago when Kounin first defined withitness elements. New challenges, related to laptop Internet instruction, require instructors to develop "withitness" skills and…
Descriptors: Laptop Computers, Educational Technology, Teaching Methods, Computer Uses in Education
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Swan, Aubrie E.; O'Donnell, Angela M. – Innovations in Education and Teaching International, 2009
The virtual laboratories developed by a life sciences department at a public university in the US were designed for use by college students enrolled in an introductory biology course. The results analyses conducted to examine their effectiveness indicated that self-selected users of the virtual laboratories outperformed non-users on laboratory…
Descriptors: College Students, Science Laboratories, Biology, Science Instruction
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Chen, Ching-Huei; Howard, Bruce – Educational Technology & Society, 2010
This study examined the effect of live simulation on students' science learning and attitude. A total of 311 middle school students participated in the simulation, which allowed them to access and interpret satellite data and images and to design investigations. A pre/post design was employed to compare students' science learning and attitude…
Descriptors: Middle School Students, Teacher Effectiveness, Student Attitudes, Simulation
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Hubscher, Roland – Computers & Education, 2009
Students learn more effectively with personally meaningful tasks. Thus, students learn more if they have a say in deciding what specific topics and examples are being discussed in class. Naturally, the instructor knows what topics are important to cover in a course and which ones might be optional. Finding the right balance between students'…
Descriptors: Student Attitudes, Course Content, Educational Technology, Assignments
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Chen, Li-Mei; Zhang, Ruiming – Current Issues in Education, 2010
This study investigated effectiveness of Web-based CALL on listening comprehension. Both students' academic performance and attitudes were examined. T-tests were used to analyze the results of students' academic performance. Descriptive statistics interpreted students' attitudes toward this learning. Students' participation was also recorded.…
Descriptors: Listening Comprehension, Student Attitudes, Internet, Computer Uses in Education
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