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Ladwig, Adam; Berg-Poppe, Patti J.; Ikiugu, Moses; Ness, Brandon M. – Distance Learning, 2021
Accelerated by the COVID-19 pandemic, graduate health programs have undertaken greater utilization of online learning, utilizing synchronous and asynchronous online lectures as a replacement for traditional face-to-face instruction. Although supported in previous literature as a method at least equally effective to traditional learning, online…
Descriptors: Andragogy, Graduate Study, Health Programs, COVID-19
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Del Carmen, Ma.; Salcedo, Nolasco – International Journal of Education and Practice, 2017
Online training permits or encourages a change in the teacher's role. It is in this sense that the objective of this paper was to analyze the implications of the application of an unconventional model to the teaching process, supported by Information and Communications Technology (ICT) and incorporating new methodological paradigms into the…
Descriptors: Foreign Countries, Electronic Learning, Online Courses, Teacher Role
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Gryczka, Patrick; Klementowicz, Edward; Sharrock, Chappel; Maxfield, MacRae; Montclare, Jin Kim – Journal of Chemical Education, 2016
Lab instructors, for both high school and undergraduate college level courses, face issues of constricted time within the lab period and limited student engagement with prelab materials. To address these issues, an online prelab delivery system named LabLessons is developed and tested out in a high school chemistry classroom. The system…
Descriptors: Online Courses, Undergraduate Students, High Schools, Student Motivation
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Dominguez, Adrian; Saenz-de-Navarrete, Joseba; de-Marcos, Luis; Fernandez-Sanz, Luis; Pages, Carmen; Martinez-Herraiz, Jose-Javier – Computers & Education, 2013
Gamification is the use of game design elements and game mechanics in non-game contexts. This idea has been used successfully in many web based businesses to increase user engagement. Some researchers suggest that it could also be used in web based education as a tool to increase student motivation and engagement. In an attempt to verify those…
Descriptors: Games, Web Based Instruction, Electronic Learning, College Students
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Verdu, Elena; Regueras, Luisa M.; Verdu, Maria J.; Leal, Jose P.; de Castro, Juan P.; Queiros, Ricardo – Computers & Education, 2012
Several Web-based on-line judges or on-line programming trainers have been developed in order to allow students to train their programming skills. However, their pedagogical functionalities in the learning of programming have not been clearly defined. EduJudge is a project which aims to integrate the "UVA On-line Judge", an existing…
Descriptors: Electronic Learning, Student Attitudes, Learning Strategies, Student Motivation
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Sansone, Carol; Fraughton, Tamra; Zachary, Joseph L.; Butner, Jonathan; Heiner, Cecily – Educational Technology Research and Development, 2011
Successful online students must learn and maintain motivation to learn. The Self-regulation of Motivation (SRM) model (Sansone and Thoman 2005) suggests two kinds of motivation are essential: Goals-defined (i.e., value and expectancy of learning), and experience-defined (i.e., whether interesting). The Regulating Motivation and Performance Online…
Descriptors: Electronic Learning, Student Motivation, Online Courses, Learning Motivation
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Thomas, David; Hollander, Justin B. – Learning, Media and Technology, 2010
This study interrogates the idea of using videogames and game-like virtual worlds as a means to advance studio education pedagogy. Looking at a series of case studies of urban planning courses taught using "Second Life," the results describe the potentials, and limits, of this emerging digital media. Key findings are that the virtual worlds…
Descriptors: Urban Planning, Play, Computer Simulation, Computer Uses in Education
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Abrami, Philip C.; Bernard, Robert M.; Bures, Eva M.; Borokhovski, Eugene; Tamim, Rana M. – Journal of Computing in Higher Education, 2011
In a recent meta-analysis of distance and online learning, Bernard et al. (2009) quantitatively verified the importance of three types of interaction: among students, between the instructor and students, and between students and course content. In this paper we explore these findings further, discuss methodological issues in research and suggest…
Descriptors: Foreign Countries, Evidence, Instructional Design, Distance Education
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Finamore, Dora C. D.; Hochanadel, Aaron J.; Hochanadel, Cathleen E.; Millam, Loretta A.; Reinhardt, Michelle M. – Online Journal of Distance Learning Administration, 2012
Motivation, engagement, goal attainment and effective interaction are essential components for college students to be successful in the online educational environment. The popularity and influx of electronic media applications has allowed educators the opportunity to incorporate social media (Facebook, Twitter), and volitional messages (Simple…
Descriptors: Student Motivation, Motivation Techniques, Learner Engagement, Interaction
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Miller, Leslie M.; Chang, Ching-I.; Wang, Shu; Beier, Margaret E.; Klisch, Yvonne – Computers & Education, 2011
The power of a web-based forensic science game to teach content and motivate STEM careers was tested among secondary students. More than 700 secondary school students were exposed to one of the three web-based forensic cases for approximately 60 min. Gain scores from pre-test to a delayed post-test indicated significant gains in content knowledge.…
Descriptors: Science Careers, Persuasive Discourse, Student Attitudes, Technology
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Tay, Elaine; Allen, Matthew – Educational Media International, 2011
Using the example of an undergraduate unit of study that is taught both on-campus and externally, but uses Internet-based learning in both cases, we explore how social media might be used effectively in higher education. We place into question the assumption that such technologies necessarily engage students in constructivist learning; we argue…
Descriptors: Foreign Countries, Constructivism (Learning), Learning Experience, Internet
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Lan, Yu-Feng; Hung, Chun-Ling; Hsu, Hung-Ju – Turkish Online Journal of Educational Technology - TOJET, 2011
The purpose of this paper is to develop different guided writing strategies based on media richness theory and further evaluate the effects of these writing strategies on younger students' writing attitudes in terms of motivation, enjoyment and anxiety. A total of 66 sixth-grade elementary students with an average age of twelve were invited to…
Descriptors: Foreign Countries, Writing Attitudes, Writing Strategies, Writing Instruction
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Reis, M. G. A. D.; Cabral, L.; Peres, E.; Bessa, M.; Valente, A.; Morais, R.; Soares, S.; Baptista, J.; Aires, A.; Escola, J. J.; Bulas-Cruz, J. A.; Reis, M. J. C. S. – Turkish Online Journal of Educational Technology - TOJET, 2010
Technology has profoundly changed the way we learn and live. Indeed, such relationship appears to be quite complex, within IT contexts, and especially in socially and technologically rich learning environments, where related skills and learning are progressively required and fostered. Thus, if a satisfactory level of intellectual performance and…
Descriptors: Mental Retardation, Cerebral Palsy, Student Attitudes, Educational Technology
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Sutton, Stephen C.; Nora, Amaury – Journal of College Student Retention: Research, Theory & Practice, 2009
Much of what is known regarding student withdrawal from college is specific to students in a traditional classroom setting. A major issue is whether those same factors play themselves out in much the same manner in courses where technology plays a significant role in the delivery of instruction such as in distance learning programs where…
Descriptors: Distance Education, Academic Persistence, Academic Achievement, School Holding Power
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Chen, Li-Mei; Zhang, Ruiming – Current Issues in Education, 2010
This study investigated effectiveness of Web-based CALL on listening comprehension. Both students' academic performance and attitudes were examined. T-tests were used to analyze the results of students' academic performance. Descriptive statistics interpreted students' attitudes toward this learning. Students' participation was also recorded.…
Descriptors: Listening Comprehension, Student Attitudes, Internet, Computer Uses in Education
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