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Popescu, Elvira; Badea, Gabriel – Educational Technology & Society, 2020
The Community of Inquiry (CoI) framework has been widely used in blended and online educational research, more recently being applied also to social media settings. This paper explores the learning community created in such a social media-based educational environment, using an extended version of CoI, which includes four components: cognitive…
Descriptors: Communities of Practice, Active Learning, Inquiry, Social Media
Grooms, James; Kline, Douglas; Cummings, Jeffrey – Information Systems Education Journal, 2016
Capstones have become an integral part of many information systems programs, both at the undergraduate and graduate level. One of the challenges can be tracking the process from the start of the capstone to completion. This paper describes the analysis, design and implementation of a web application for the approval workflow of a master's program…
Descriptors: Student Projects, Information Systems, Masters Theses, Management Information Systems
Sanders, Nathan E.; Faesi, Chris; Goodman, Alyssa A. – Journal of Science Education and Technology, 2014
Educational technology has attained significant importance as a mechanism for supporting experiential learning of science concepts. However, the growth of this mechanism is limited by the significant time and technical expertise needed to develop such products, particularly in specialized fields of science. We sought to test whether interactive,…
Descriptors: Computer System Design, Computer Software, Learning Modules, Instructional Innovation
Moll, Mark; Bordeaux, Janice; Kavraki, Lydia E. – Computer Science Education, 2013
Motion planning is a core problem in robotics concerned with finding feasible paths for a given robot. Motion planning algorithms perform a search in the high-dimensional continuous space of robot configurations and exemplify many of the core algorithmic concepts of search algorithms and associated data structures. Motion planning algorithms can…
Descriptors: Computer Software, Active Learning, Student Projects, Robotics
Lin, Wei-Liang; Cheng, Wang-Chuan; Wu, Chen-Hao; Wu, Hai-Ming; Wu, Chang-Yu; Ho, Kuan-Hsuan; Chan, Chueh-An – IEEE Transactions on Education, 2010
This work describes a novel, first-year graduate-level analog integrated circuit (IC) design course. The course teaches students analog circuit design; an external manufacturer then produces their designs in three different silicon chips. The students, working in pairs, then test these chips to verify their success. All work is completed within…
Descriptors: Foreign Countries, Graduate Study, Equipment, Computer System Design
Baytak, Ahmet; Land, Susan M.; Smith, Brian K. – Turkish Online Journal of Educational Technology - TOJET, 2011
This study investigated how children designed computer games as artifacts that reflected their understanding of nutrition. Ten 5th grade students were asked to design computer games with the software "Game Maker" for the purpose of teaching 1st graders about nutrition. The results from the case study show that students were able to…
Descriptors: Nutrition, Interaction, Programming, Grade 5
Chen, Hsinchun; Li, Xin; Chau, M.; Ho, Yi-Jen; Tseng, Chunju – IEEE Transactions on Education, 2009
With the advent of the World Wide Web, many business applications that utilize data mining and text mining techniques to extract useful business information on the Web have evolved from Web searching to Web mining. It is important for students to acquire knowledge and hands-on experience in Web mining during their education in information systems…
Descriptors: Class Activities, Information Systems, Internet, Computer Science Education
Chen, Chao-hsiu – Computers & Education, 2010
Recently, more and more researchers have been exploring uses of mobile technology that support new instructional strategies. Based on research findings related to peer and self assessment, this study developed a Mobile Assessment Participation System (MAPS) using Personal Digital Assistants (PDAs) as the platform. In addition, the study proposes…
Descriptors: Feedback (Response), Educational Strategies, Education Courses, Self Evaluation (Individuals)
Crisp, Kevin M.; Jensen, Murray; Moore, Randy – Advances in Physiology Education, 2007
To generate motivation and promote the development of written communication skills, students in a freshman-level anatomy and physiology course for nonmajors created group webpages describing historically important diseases. After the groups had been formed, each individual was assigned specific components of the disease (e.g., causes or…
Descriptors: Physiology, Anatomy, Communication Skills, Computer System Design
Berglund, Anders; Eckerdal, Anna – Computer Science Education, 2006
This paper explores what students taking an international project-based course in computer systems strive to learn. Through empirical, phenomenographic work we have identified three different motives that the students strive for: academic achievement; project and team working capacity; and social competence. What a student strives to learn largely…
Descriptors: Computer Science Education, Student Educational Objectives, Foreign Countries, Phenomenology
Beise, Catherine M.; King, Merle; Myers, Martha E. – 1997
World Wide Web page projects offer both opportunities and limitations as hands-on projects for students in systems development classes. This paper outlines common pedagogical goals for systems analysis and design courses and then maps the advantages and disadvantages of Web projects over more traditional systems development projects. An example…
Descriptors: Computer System Design, Computer Uses in Education, Course Content, Educational Objectives