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Michael J. Hogan; Adam Barton; Alison Twiner; Cynthia James; Farah Ahmed; Imogen Casebourne; Ian Steed; Pamela Hamilton; Shengpeng Shi; Yi Zhao; Owen M. Harney; Rupert Wegerif – Irish Educational Studies, 2025
Collective Intelligence (CI) is important for groups that seek to address shared problems. CI in human groups can be mediated by educational technologies. The current paper presents a framework to support design thinking in relation to CI educational technologies. Our framework is grounded in an organismic-contextualist developmental perspective…
Descriptors: Intelligence, Educational Technology, Problem Solving, Group Behavior
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Davidson, Alfred Festus; Viraraghavan, Janakiraman – IEEE Transactions on Education, 2023
Contribution: The ability to design circuit layouts is a critical component of circuit design. This article presents an approach wherein layout-based design projects can be integrated into the traditional digital integrated circuit (IC) curriculum targeted at large classes and addresses the relevant challenges. Background: Most circuit design…
Descriptors: Design, Electronic Equipment, Student Projects, Large Group Instruction
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Pessoa, M. V. Pereira – European Journal of Engineering Education, 2023
Real-world design settings can be complex, ill-structured, open and typically uncertain and/or ambiguous about their goals and solution paths. This study contributes to understanding how to work with these types of problems in a course project setting. The main objective of the study is to identify, propose and validate a set of practical…
Descriptors: Guidelines, Teaching Methods, Engineering Education, Active Learning
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Kärnä-Behm, Jaana – International Journal of Art & Design Education, 2022
In order to achieve successful products and services, design research nowadays is searching for new methods that unify collaboration between professional designers and future users. Developing and using these new design methods is also of interest in design education. In this study, design toolkits are developed to practise participatory design…
Descriptors: College Students, Design, Student Projects, Art Education
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Sébastien Proulx – International Journal of Designs for Learning, 2021
The research phase preluding a design capstone project is challenging for both students and instructors. In a situation where students are free to work on a topic of their choosing, a preset, generic research design is not suitable. Imposing a rigid framework would endanger the possibility of students truly examining and capturing the complexity…
Descriptors: Teaching Methods, Capstone Experiences, Student Projects, Research Design
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P. Hariharasakthisudhan; K. Logesh; K. Sathickbasha; Sathish Kannan – Discover Education, 2025
This study presents a structured hybrid framework integrating Design Thinking (DT), the Conceive-Design-Implement-Operate (CDIO) methodology, and Root Assessment (RA) to enhance project-based learning (PBL) in engineering education. The framework addresses limitations in conventional PBL by embedding iterative ideation, structured engineering…
Descriptors: Student Projects, Active Learning, Design, Decision Making
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Tomasz Miaskiewicz – Marketing Education Review, 2024
This article presents marketing educators with an approach to teaching an undergraduate services marketing class with a unique emphasis on service design. As part of the class, the content on services marketing fundamentals is blended with a detailed discussion of service design. Additionally, hands-on experience with the service design process is…
Descriptors: Undergraduate Students, College Faculty, Business Administration Education, Experiential Learning
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Ramli, Nurshahrily Idura; Rawi, Mohd Izani Mohamed; Rebuan, Fatin Nur Nabila – International Journal of Web-Based Learning and Teaching Technologies, 2022
Today, in the realm of Industry 4.0, vastly diverse internet of things (IoT) technologies are integrated everywhere, not to mention included in academic programs in schools and universities. Domain ratio of the final year projects in Universiti Teknologi MARA exposes a staggering hype in IoT as compared to other domains despite not having IoT…
Descriptors: Technology Uses in Education, Capstone Experiences, Student Projects, College Students
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Matthew J. Satusky; Hunter Wilkins; Bryant Hutson; Mahfuz Nasiri; Dillon E. King; Dorothy A. Erie; Thomas C. Freeman Jr. – Journal of Chemical Education, 2022
Undergraduate research experience is critical to success in postgraduate research settings. The recent movement away from "cookbook" style laboratories to course-based undergraduate research experiences (CUREs) in undergraduate laboratories has allowed universities to provide inclusive research experience while bypassing the limitations…
Descriptors: Biochemistry, Science Laboratories, Undergraduate Study, Research Design
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Simonton, Kelly L.; Layne, Todd E.; Irwin, Carol C. – Curriculum Studies in Health and Physical Education, 2021
Innovative Physical Education (PE) instructional and curriculum models have had a modest effect on PE programs in the United States (U.S.). In general, although several evidence-based models have been developed, there has been less adoption within schools. Notwithstanding, science, technology, engineering, arts, and math (STEAM) curriculum and…
Descriptors: Active Learning, Student Projects, Physical Education, Instructional Design
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Loh, A. P.; Law, Elliot; Putra, Andi Sudjana; Koh, Edwin; Zuea, Tang Kok; Tat, Khoo Eng – Advances in Engineering Education, 2021
A quick literature survey shows that Engineering education has been undergoing change since more than a hundred years ago, largely due to the needs of industry. The current drive for change is not very different and comes from the perception that Engineering graduates of today are not able to function effectively in the workplace. This is in part…
Descriptors: Foreign Countries, Innovation, Design, Engineering Education
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Vincent, Valeria; Powell, Frieda; Miller, Emily Adah; Kelly, Susan Codere – Science and Children, 2022
In this essay from a teacher in Argentina, Valeria Vincent describes how she employed Multiple Literacies in Project-based Learning (MLPBL) (Krajcik, Palincsar, and Miller 2015). ML-PBL, an open education free resource, has three design principles that support teacher and student learning and satisfaction. ML-PBL builds on teacher ingenuity and…
Descriptors: Foreign Countries, Multiple Literacies, Active Learning, Student Projects
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Bustamante, David Guillermo; Perez, Ana Maria; Calderon-Cerquera, Kyangzi; Orozco-Donneys, Carolina; Orozco, Ana Maria; Giron-Sedas, Jaime Andres; Perea, Jose Dario – European Journal of STEM Education, 2021
We performed an innovative STEM outreach project. High school students from the Colombian robotics' designed a prototype of a Lunar Loo named Tech Lunar Toilet (TLT) that was part of the international HeroX-NASA Challenge. These experiences were possible thanks to a wonderful network of collaboration. As a result of this program, the students that…
Descriptors: STEM Education, High School Students, Foreign Countries, Outreach Programs
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Wang, Xiao-Ming; Yu, Xiao-Han; Hwang, Gwo-Jen; Hu, Qing-Nan – Educational Technology Research and Development, 2023
How to improve students' problem-solving skills and creativity and adapt them to the new situation of the twenty-first century is a rather important educational objective at present, and is expected to be for a long time to come. Project-based learning (PBL) is considered to be an approach that can develop students' higher-order thinking skills,…
Descriptors: Electronic Learning, Computer Mediated Communication, Peer Evaluation, Student Projects
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Jay R. Goldberg – Biomedical Engineering Education, 2021
In March 2020, the COVID-19 pandemic required capstone design course instructors to transition to online learning. Student project teams were denied access to resources needed to construct and test prototypes scheduled to be delivered to project sponsors and clients at the end of the semester. Face-to-face collaboration was replaced with virtual…
Descriptors: Design, Educational Resources, COVID-19, Pandemics
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