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Showing 1 to 15 of 18 results Save | Export
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Rimando, Marylen; Smalley, K. Bryant; Warren, Jacob C. – Journal of Health Education Teaching, 2015
This article describes the design, implementation and lessons learned from a digital storytelling project in a health promotion theory course. From 2011-2012, 195 health promotion majors completed a digital storytelling project at a Midwestern university. The instructor observed students' understanding of theories and models. This article adds to…
Descriptors: Story Telling, Health Promotion, Student Projects, Undergraduate Students
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Becker, James P.; Plumb, Carolyn; Revia, Richard A. – IEEE Transactions on Education, 2014
The use of project circuits (a photoplethysmograph circuit and a simple audio amplifier), introduced in a sophomore-level electric circuits course utilizing active learning and inquiry-based methods, is described. The development of the project circuits was initiated to promote enhanced engagement and deeper understanding of course content among…
Descriptors: Electronics, Student Projects, Active Learning, Inquiry
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Burns, Marcia V.; Lewis, Alisha L. – Gifted Child Today, 2016
In this article, educators at University Primary School in Champaign, Illinois, share examples and understandings of the ways The Project Approach challenges young children to think critically about topics of importance in their world. Project investigations that provoke academic and social challenges for individuals and classroom communities of…
Descriptors: Young Children, Teaching Methods, Critical Thinking, Investigations
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Wetzel, Keith; Marshall, Summer – Journal of Digital Learning in Teacher Education, 2012
This is a qualitative study addressing the question: In what ways does a sixth grade middle school teacher show evidence of behaviors that fit the Technological Pedagogical Content Knowledge (TPACK) framework in the classroom? The researcher observed in this class, interviewed the teacher, and looked for evidence of the interplay between…
Descriptors: Evidence, Classroom Techniques, Student Projects, Observation
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Meyer, Angela Osterman; Mon, Manuel J.; Hibbard, Susan T. – Astronomy Education Review, 2011
We present our Lunar Phases Project, an ongoing effort utilizing students' actual observations within a mental model building framework to improve student understanding of the causes and process of the lunar phases. We implement this project with a sample of undergraduate, nonscience major students enrolled in a midsized public university located…
Descriptors: Astronomy, Undergraduate Students, Nonmajors, Student Projects
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Decker, Jesse; Ronay, Ashley; Telfer, Megan; Becker, Craig M.; Cremeens, Jennifer; Swinker, Marian – Health Educator, 2012
A medical school at a Southeastern university implemented a tobacco free policy to promote a healthy environment for its employees, patients, and visitors. Eighteen months post policy implementation, undergraduate students in the Department of Health Education and Promotion evaluated the satisfaction, awareness, and perceived…
Descriptors: Health Education, Smoking, Student Attitudes, Student Projects
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Halyo, Nesim; Le, Qiang – Journal of STEM Education: Innovations and Research, 2011
This paper describes the implementation of a revised freshman engineering course, "Introduction to Engineering," at Hampton University and the observations of the instructors during its implementation. The authors collaborated with Auburn University faculty in jointly implementing the same course material at both universities. The revised course…
Descriptors: Engineering, Case Studies, Ethics, Universities
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Baytak, Ahmet; Land, Susan M.; Smith, Brian K. – Turkish Online Journal of Educational Technology - TOJET, 2011
This study investigated how children designed computer games as artifacts that reflected their understanding of nutrition. Ten 5th grade students were asked to design computer games with the software "Game Maker" for the purpose of teaching 1st graders about nutrition. The results from the case study show that students were able to…
Descriptors: Nutrition, Interaction, Programming, Grade 5
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Zitter, Ilya; de Bruijn, Elly; Simons, Robert-Jan; ten Cate, Olle – Interactive Learning Environments, 2012
We study project-based, technology-enhanced learning environments in higher education, which should produce, by means of specific mechanisms, learning outcomes in terms of transferable knowledge and learning-, thinking-, collaboration- and regulation-skills. Our focus is on the role of objects from professional practice serving as boundary objects…
Descriptors: Foreign Countries, Educational Technology, Instructional Design, Computer Mediated Communication
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Andres, Hayward P.; Shipps, Belinda P. – Journal of Information Systems Education, 2010
This study examines technological, educational/learning, and social affordances associated with the facilitation of project-based learning and problem solving in technology-mediated distributed teams. An empirical interpretive research approach using direct observation is used to interpret, evaluate and rate observable manifested behaviors and…
Descriptors: Student Projects, Active Learning, Interaction, Social Environment
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Scribner, Samantha M. Paredes; Bradley-Levine, Jill – Educational Administration Quarterly, 2010
Purpose: The purpose of this study is to examine the meaning of teacher leadership from teachers' perspectives. The authors examine teachers' practice of and talk about legitimate sources of power and influence in the context of an urban high school reform. Design: This is an interpretive study of teacher leadership situated in one small high…
Descriptors: High Schools, School Restructuring, Team Teaching, Secondary School Teachers
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Fox-Turnbull, Wendy; Snape, Paul – Design and Technology Education, 2011
This paper reviews literature on constructivist learning theories relevant to and evident in teacher education in a New Zealand university. These theories are illustrated within an authentic technology education context which involves students from a primary teacher-education degree programme. It investigates how a practical activity, based on…
Descriptors: Foreign Countries, Preservice Teacher Education, Constructivism (Learning), Technology Education
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Rivet, Ann E.; Krajcik, Joseph S. – Journal of Research in Science Teaching, 2008
Contextualizing science instruction involves utilizing students' prior knowledge and everyday experiences as a catalyst for understanding challenging science concepts. This study of two middle school science classrooms examined how students utilized the contextualizing aspects of project-based instruction and its relationship to their science…
Descriptors: Prior Learning, Correlation, Secondary School Science, Science Instruction
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de Jesus, Helena Pedrosa; de Souza, Francisle Neri; Teixeira-Dias, Jose J. C.; Watts, Mike – Research in Science & Technological Education, 2005
Designing inquiry-based-learning with and for university students develops problem-solving skills and logical reasoning, as well as reflective thinking. It involves working as a member of a team, questioning, being creative, shaping the skills for continued intellectual development. It is argued that inquiry-based group work is one of the most…
Descriptors: Participant Observation, Intellectual Development, Chemistry, Student Attitudes
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Scardamalia, M.; And Others – Interactive Learning Environments, 1992
Presents results from elementary school classroom uses of the Computer Supported Integrated Learning Environments (CSILE) software that stores student productions, including text and graphics, in one database to which all users have simultaneous access. Educational uses, effects, and outcomes of CSILE are described; and knowledge construction is…
Descriptors: Academic Achievement, Classroom Observation Techniques, Comparative Analysis, Computer Assisted Instruction
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