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Haidee A. Jackson; Sohyun Yang; Ling Zhang – Journal of Special Education Leadership, 2024
This paper discusses the ethical challenges presented by artificial intelligence (AI) within the instructional process for students with disabilities. The authors briefly overview technological changes in education and applications of AI in education in addition to policy. Discussion is directed toward the development of an ethical pedagogy using…
Descriptors: Ethics, Teaching Methods, Artificial Intelligence, Adoption (Ideas)
Emily Tarconish; Sally Scott; Manju Banerjee; Allison Lombardi – Journal of Postsecondary Education and Disability, 2023
Universal Design (UD), a theory that encompasses a proactive approach to accessibility and inclusion, has spread from its roots in architecture and product design to a host of applications including educational contexts. Over more than two decades, applications of UD in postsecondary settings have undergone exponential growth. In this theoretical…
Descriptors: Usability, Teaching Methods, Learning Processes, Diversity
Fatma Jaupi; Rezart Prifti – Journal of Educators Online, 2024
The purpose of this paper is to analyze factors that affect the behavioral intentions of undergraduate students to use blended learning methods. The research uses the three-tier use model (3-TUM) to explore the influencing behavioral factors of students at the undergraduate level to use LMSs. "The research was carried out at a university and…
Descriptors: Learning Management Systems, Undergraduate Students, Multimedia Instruction, Teaching Methods
Savski, Kristof – ELT Journal, 2023
Over the last two decades, the Common European Framework of Reference for Languages (CEFR) has become ubiquitous in ELT. In this article, I consider how differences in the way in which the framework is being interpreted by different powerful actors, including governments and for-profit organizations, affect its usability for ELT practitioners, a…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Guidelines
Melanie W. Jensen; Peter J. Rich – International Journal of Designs for Learning, 2025
In the teaching of math-fact automaticity, most classroom teachers are unaware of research-based practices such as the use of a controlled response time, the scaffolded teaching of individual math facts, the limiting of exposure to new math facts, the separation of math facts with common operands, and even the definition of automaticity. As a…
Descriptors: Computer Software, Mathematics Instruction, Evidence Based Practice, Scaffolding (Teaching Technique)
Silvia García-Méndez; Francisco de Arriba-Pérez; Francisco J. González-Castaño – International Association for Development of the Information Society, 2023
Mobile learning or mLearning has become an essential tool in many fields in this digital era, among the ones educational training deserves special attention, that is, applied to both basic and higher education towards active, flexible, effective high-quality and continuous learning. However, despite the advances in Natural Language Processing…
Descriptors: Higher Education, Artificial Intelligence, Computer Software, Usability
Ölmez, Rabia; Ulutas, Nurdan Kavakli – Indonesian Journal of English Language Teaching and Applied Linguistics, 2023
Technology acceptance is rooted at the center of the growing body of research in lieu of education, educational technology, and teacher education. This is mainly occupied with the idea of integrating technology into the classroom setting in order to trigger learners to be advanced in higher-order thinking skills and be digitally literate in order…
Descriptors: Educational Technology, Technology Integration, Teaching Methods, Thinking Skills
Yates, Stephanie R. – Journal of Financial Counseling and Planning, 2020
Using data from the 2016 Survey of Consumer Finances, this study investigates factors that affect electronic banking adoption rates. Financial knowledge, income, education, and credit card ownership are associated with a high probability of electronic banking adoption. However, age is negatively associated with the probability of online banking…
Descriptors: Banking, Online Systems, Money Management, Probability
Panagiotis Panagiotidis – European Journal of Education (EJED), 2022
New technological developments, such as 5G networks, smart and interconnected devices, and the development of the Internet of Things (IoT), lead to a new reality in which the secure flow of data is non-negotiable. In this new reality, blockchain technology can play a crucial role, as it has the ability to provide the necessary background for the…
Descriptors: Second Language Learning, Second Language Instruction, Telecommunications, Handheld Devices
Saastamoinen, Kalle; Rissanen, Antti – International Baltic Symposium on Science and Technology Education, 2019
Conventional learning guidance systems are typically automated machines for creating teaching materials: quizzes, exercises, examinations etc. In the future, systems will also offer ease of use, attention to sociality, ability to adapt to the pupil's needs and skill levels, and time savings. Ease-of-use and adaptation can be sought using systems…
Descriptors: Teaching Methods, Intelligent Tutoring Systems, Artificial Intelligence, Usability
Ozogul, Gamze; Karlin, Michael; Ottenbreit-Leftwich, Anne; Ding, Ai-Chu Elisha; Liao, Yin-Chan; Guo, Meize – Research on Education and Media, 2019
This article examines the instructional practices used to teach the computer science (CS) standard of computer devices and systems to undergraduate preservice teachers (PSTs). With computer science education (CSE) gaining an international focus, there is a need to explore a variety of instructional practices used to teach these topics. This…
Descriptors: Teaching Methods, Computer Science Education, Standards, Undergraduate Students
Karakasis, Christodoulos; Xinogalos, Stelios – Informatics in Education, 2020
At 21st century Computational Thinking (CT) is considered a fundamental skill that anyone should possess and develop from a young age. Serious games and more specifically educational games (EGs) are a promising means of introducing algorithmic thinking and programming concepts and engaging students through the process of learning. In this article,…
Descriptors: Educational Technology, Technology Uses in Education, Game Based Learning, Computation
Phillips, Stephanie – Journal of Technical Writing and Communication, 2019
The release of genetically modified mosquitoes in the Florida Keys is part of a public health initiative to limit the spread of infectious disease. The local debate over this proposed action provides a current case study of a public, scientific controversy in which citizens and officials disagree about what is best for the community. The case…
Descriptors: Genetics, Entomology, Public Health, Case Studies
Parlakkiliç, Alaattin – International Journal of Modern Education Studies, 2019
Today, digital transformation is changing the educational and social life rapidly. In contrast, organizations and educational institutions, developers, and end users do not benefit from cloud-based mobile technologies to the desired level. Mobile systems are used extensively for educational purposes in the Internet of Things (IoT) environment, and…
Descriptors: Computer Software, Computer Science Education, Internet, Information Technology
Steenbeek, Henderien W.; van Geert, Paul L. C. – Mind, Brain, and Education, 2015
In the context of an educational or clinical intervention, we often ask questions such as "How does this intervention influence the task behavior of autistic children?" or "How does working memory influence inhibition of immediate responses?" What do we mean by the word "influence" here? In this article, we introduce…
Descriptors: Intervention, Neurosciences, Brain Hemisphere Functions, Guidelines