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Innovation in Vietnamese Higher Education for Society 5.0: Opportunities, Challenges, and Strategies
Anh Quang Nguyen – International Journal of Research in Education and Science, 2024
The inception of Super Smart Society 5.0 marks a pivotal epoch in which technological advancements such as Artificial Intelligence (AI), the Internet of Things (IoT), and blockchain technology stand at the forefront of redefining the educational landscape. This article delves into the implications of this paradigm shift for higher education,…
Descriptors: Educational Innovation, Higher Education, Sustainable Development, Foreign Countries
Eyüp Yurt – International Society for Technology, Education, and Science, 2024
This study examines the impacts of AI-powered personalized education on student achievement and future perspectives. Personalized education refers to teaching methods tailored to the individual needs and learning paces of students, made more effective by the opportunities offered by AI. AI technologies transform educational processes such as…
Descriptors: Artificial Intelligence, Computer Software, Individualized Instruction, Privacy
Byrd, Antonio – Composition Studies, 2023
The concept 'literacy crisis' has framed ChatGPT's popularity, its rapid evolution, and its seemingly sophisticated language and knowledge performance. The concept helps scholars and teachers easily enter conversations about artificial intelligence (AI) text generation technologies and how they transform the notions of authorship, research, labor,…
Descriptors: Artificial Intelligence, Technological Advancement, Computational Linguistics, Computer Software
Mak, Carry; Hong, Jacky – Learning Organization, 2020
Purpose: This paper aims to offer a contextualized and multi-stakeholder perspective for creating a learning organization (LO) 2.0. Design/methodology/approach: Based on a systematic review of the critiques of LO in the past three decades, this paper suggests some possible directions for the development of next-generation of LO (e.g. LO 2.0).…
Descriptors: Criticism, Models, Stakeholders, Design
Rabin, Eyal; Kalman, Yoram M.; Kalz, Marco – Open Learning, 2020
Will open education replace traditional higher education, or augment it? Digital innovation in the higher education sector is fuelling speculation about the transformation of higher education and the future role of universities. Much of the speculation makes questionable implicit assumptions about current and future business models in the higher…
Descriptors: Open Education, Educational Innovation, Higher Education, Models
Chengdong, Yang; Shuang, Liang – International Education Studies, 2019
As BIM (Building information modeling) comprehensive advantages in the field of engineering, it develops rapidly in the international building industry including China. In the face of new technology and new methods of innovation, architecture teaching also needs to adjust. BIM as new design tool is very necessary. But how to perfectly combine BIM…
Descriptors: Talent, Architecture, Engineering, Technological Advancement
Snyder, Robin M. – Association Supporting Computer Users in Education, 2017
The author has attended and presented at most ASCUE meetings since 1994, and has worked professionally in research and development, industry, military, government, business, and private and public academia--moving between computer science, software engineering, and business fields at both the undergraduate and graduate level, and even running…
Descriptors: Computer Science, Computer Software, Information Technology, Information Systems
Fleischmann, Katja – Journal of Learning Design, 2015
The article "Big Bang technology: What's next in design education, radical innovation or incremental change?" (Fleischmann, 2013) appeared in the "Journal of Learning Design" Volume 6, Issue 3 in 2013. Two years on, Associate Professor Fleischmann reflects upon her original article within this article. Although it has only been…
Descriptors: Educational Technology, Design, Technological Advancement, Information Technology
Masterman, Elizabeth; Walker, Simon; Bower, Matt – Educational Media International, 2013
A significant area of learning design research has been the development of software applications that guide teachers' thinking as they plan, construct and revise learning events for their students. In this paper, we review conceptualisations of, and approaches to, the activity of pedagogic design and highlight the implications for the provision of…
Descriptors: Foreign Countries, Educational Technology, Adult Education, Higher Education
Perkell, Joseph S. – Journal of Speech, Language, and Hearing Research, 2013
Purpose: The author presents a view of research in speech motor control over the past 5 decades, as observed from within Ken Stevens's Speech Communication Group (SCG) in the Research Laboratory of Electronics at MIT. Method: The author presents a limited overview of some important developments and discoveries. The perspective is based…
Descriptors: Articulation (Speech), Psychomotor Skills, Phonology, Syllables
Fleischmann, Katja – Journal of Learning Design, 2013
Since the introduction of digital media, design education has been challenged by the ongoing advancement of technology. Technological change has created unprecedented possibilities for designers to engage in the broadening realm of interactive digital media. The increasing sophistication of interactivity has brought a complexity which needs to be…
Descriptors: Educational Technology, Design, Technological Advancement, Information Technology
Subrahmaniyan, Neeraja; Krishnaswamy, Swetha; Chowriappa, Ashirwad; Srimathveeravalli, Govindarajan; Bisantz, Ann; Shriber, Linda; Kesavadas, Thenkurussi – Journal of Interactive Learning Research, 2012
Research has shown that children with learning disabilities exhibit considerable challenges with visual motor integration. While there are specialized Occupational Therapy interventions aimed at visual motor integration, computer games and virtual toys have now become increasingly popular, forming an integral part of children's learning and play.…
Descriptors: Learning Disabilities, Educational Technology, Feedback (Response), Computer Software
Rosen, Dina; Nelson, Charles – Computers in the Schools, 2008
New social-sharing applications are transforming the Internet from a "read-only" (Web 1.0) environment to a "read-write" ecology that many are calling Web 2.0. These tools (e.g., weblogs and wikis) enable Internet users to publish information online almost as easily as they can read online, and they have tremendous potential for learning. This…
Descriptors: Internet, Social Networks, Communities of Practice, Technological Advancement
Johnson, James E.; Christie, James F. – Computers in the Schools, 2009
This article examines how play is affected by computers and digital toys. Research indicates that when computer software targeted at children is problem-solving oriented and open-ended, children tend to engage in creative play and interact with peers in a positive manner. On the other hand, drill-and-practice programs can be quite boring and limit…
Descriptors: Play, Early Childhood Education, Toys, Educational Technology
Atkinson, Chris; Newton, David – Journal of Sexual Aggression, 2010
This paper reviews the development of online technologies over the last 40 years in the context of the perceived risks to children. It reviews the literature on the main research, legislation and guidance and their role in the development of responses to safeguard children from the perceived threat of harm online. Significant gaps are found in the…
Descriptors: Young Adults, Internet, Adolescents, Information Technology