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Ronak R. Mohanty; Peter Selly; Lindsey Brenner; Shantanu Vyas; Cassidy R. Nelson; Jason B. Moats; Joseph L. Gabbard; Ranjana K. Mehta – IEEE Transactions on Learning Technologies, 2025
Immersive extended reality (XR) technologies, including augmented reality (AR), virtual reality, and mixed reality, are transforming the landscape of education and training through experiences that promote skill acquisition and enhance memory retention. These technologies have notably improved decision making and situational awareness in public…
Descriptors: Technology Integration, Artificial Intelligence, Safety Education, Instructional Design
Lee, Kyungmee – Open Learning, 2021
This article tackles a critical question:'to what extent can online higher education (HE) be open and innovative at the same time?' To provide a more comprehensive answer to the question, the author takes up a notion of discourse and situates the analysis in a specific online HE setting: Athabasca University (AU), Canada. In this article, the…
Descriptors: Foreign Countries, Open Universities, Distance Education, Educational Innovation
William Billingsley – Science & Education, 2025
This article explores the epistemological trade-offs that practical and technology design fields make by exploring past philosophical discussions of design, practitioner research, and pragmatism. It argues that as technologists apply Artificial Intelligence (AI) and machine learning (ML) to more domains, the technology brings this same set of…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Technology Integration
Changhui Wang; Miaomiao Xue – International Journal of Web-Based Learning and Teaching Technologies, 2024
This article mainly discusses the integration of smart home technology and interior environment design under the background of the Internet, as well as their application in the field of education. First, the basic concepts of smart home technology and interior environment design are introduced. Then, the opportunities and challenges in their…
Descriptors: Foreign Countries, Educational Technology, Educational Facilities Design, Technology Uses in Education
Emmanuel Dumbuya – Online Submission, 2025
This paper explores innovative approaches to curriculum design and teacher education that aims to address the evolving needs of 21st-century learners. With the increasing integration of technology, the need for teacher professional development and the importance of inclusive education, this paper examines key trends in curriculum development and…
Descriptors: Curriculum Design, 21st Century Skills, Teacher Education, Faculty Development
Hiroaki Ogata; Changhao Liang; Yuko Toyokawa; Chia-Yu Hsu; Kohei Nakamura; Taisei Yamauchi; Brendan Flanagan; Yiling Dai; Kyosuke Takami; Izumi Horikoshi; Rwitajit Majumdar – Technology, Knowledge and Learning, 2024
This paper explores co-design in Japanese education for deploying data-driven educational technology and practice. Although there is a growing emphasis on data to inform educational decision-making and personalize learning experiences, challenges such as data interoperability and inconsistency with teaching goals prevent practitioners from…
Descriptors: Educational Technology, Instructional Design, Cooperation, Data Use
Crisp, Erin; Hardman, Philippa – New Directions for Teaching and Learning, 2023
This chapter proposes a new approach to evaluating course quality by prioritizing the learner's feedback experience. The authors argue that courses may still be ineffective despite having the core components and suggest incorporating technology to enhance the feedback experience.
Descriptors: Learning Motivation, Feedback (Response), Design, Standards
Jewoong Moon; Unggi Lee; Junbo Koh; Yeil Jeong; Yunseo Lee; Gyuri Byun; Jieun Lim – Technology, Knowledge and Learning, 2025
This paper reviews the role of Generative Artificial Intelligence (GenAI) in transforming the landscape of educational game design. The recent rise and development of GenAI have expanded its applications in creating dynamic and interactive game systems. This review explores the potential of GenAI to craft personalized educational game designs that…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Games, Instructional Design
David R. Squires – Journal of Educational Technology, 2023
Educational research has witnessed profound changes in recent decades as society becomes increasingly digital and interconnected. This paper delves into the intersections between AI, design-based research, and the learning sciences. As classrooms, whether physical or virtual, have evolved into hubs of diverse interactions, there is a pressing need…
Descriptors: Artificial Intelligence, Research Design, Technology Integration, Sciences
Haidee A. Jackson; Sohyun Yang; Ling Zhang – Journal of Special Education Leadership, 2024
This paper discusses the ethical challenges presented by artificial intelligence (AI) within the instructional process for students with disabilities. The authors briefly overview technological changes in education and applications of AI in education in addition to policy. Discussion is directed toward the development of an ethical pedagogy using…
Descriptors: Ethics, Teaching Methods, Artificial Intelligence, Adoption (Ideas)
Sümmermann, Moritz L.; Rott, Benjamin – For the Learning of Mathematics, 2020
While design of artefacts plays a large role in mathematics education, in this paper we argue that this is not reflected in mathematics education research. Design may only be considered for publication as an appendix for or as a result of empirical research. We argue that this development, which is in line with the fading of subject-matter…
Descriptors: Mathematics Education, Educational Research, Research Design, Technology Integration
Victoria L. Lowell; Weijian Yan – TechTrends: Linking Research and Practice to Improve Learning, 2024
Virtual reality (VR) in education has tremendous potential in providing immersive and interactive experiences for students. Immersive virtual reality (IVR) technologies and IVR learning experiences have been increasingly used in education settings to support a variety of instructional methods and outcomes by providing experiential and authentic…
Descriptors: Systems Approach, Instructional Design, Computer Simulation, Learning Experience
Corey Schimpf; Brian Castellani – International Journal of Social Research Methodology, 2024
Advances in the integration of smart technology with interdisciplinary methods has created a new genre, approachable modeling and smart methods -- AM-Smart for short. AM-Smart platforms address a major challenge for applied and public sector analysts, educators and those trained in traditional methods: accessing the latest advances in…
Descriptors: Technology Integration, Technology Uses in Education, Computer Oriented Programs, Artificial Intelligence
Michael Agyemang Adarkwah – Adult Learning, 2025
Adult learners are a neglected species in the generative artificial intelligence (GenAI) era. The sweeping changes brought by GenAI in the educational arena have implications for adult learning. GenAI in education will usher in a world of adult learning that will be radically different from its predecessor. However, how adult learners will apply…
Descriptors: Artificial Intelligence, Man Machine Systems, Natural Language Processing, Adult Learning
Davis, Jon D. – Mathematics Teacher: Learning and Teaching PK-12, 2021
In this article, the author presents a set of design principles that were used to construct and refine a lesson involving the TI-Nspire handheld graphing calculator through multiple enactments in high school algebra classrooms to assist students in constructing a deeper understanding of systems of linear inequalities, a high school algebra content…
Descriptors: Technology Integration, Mathematics Instruction, Algebra, Instructional Development