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Ronak R. Mohanty; Peter Selly; Lindsey Brenner; Shantanu Vyas; Cassidy R. Nelson; Jason B. Moats; Joseph L. Gabbard; Ranjana K. Mehta – IEEE Transactions on Learning Technologies, 2025
Immersive extended reality (XR) technologies, including augmented reality (AR), virtual reality, and mixed reality, are transforming the landscape of education and training through experiences that promote skill acquisition and enhance memory retention. These technologies have notably improved decision making and situational awareness in public…
Descriptors: Technology Integration, Artificial Intelligence, Safety Education, Instructional Design
William Billingsley – Science & Education, 2025
This article explores the epistemological trade-offs that practical and technology design fields make by exploring past philosophical discussions of design, practitioner research, and pragmatism. It argues that as technologists apply Artificial Intelligence (AI) and machine learning (ML) to more domains, the technology brings this same set of…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Technology Integration
Hiroaki Ogata; Changhao Liang; Yuko Toyokawa; Chia-Yu Hsu; Kohei Nakamura; Taisei Yamauchi; Brendan Flanagan; Yiling Dai; Kyosuke Takami; Izumi Horikoshi; Rwitajit Majumdar – Technology, Knowledge and Learning, 2024
This paper explores co-design in Japanese education for deploying data-driven educational technology and practice. Although there is a growing emphasis on data to inform educational decision-making and personalize learning experiences, challenges such as data interoperability and inconsistency with teaching goals prevent practitioners from…
Descriptors: Educational Technology, Instructional Design, Cooperation, Data Use
Jewoong Moon; Unggi Lee; Junbo Koh; Yeil Jeong; Yunseo Lee; Gyuri Byun; Jieun Lim – Technology, Knowledge and Learning, 2025
This paper reviews the role of Generative Artificial Intelligence (GenAI) in transforming the landscape of educational game design. The recent rise and development of GenAI have expanded its applications in creating dynamic and interactive game systems. This review explores the potential of GenAI to craft personalized educational game designs that…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Games, Instructional Design
Haidee A. Jackson; Sohyun Yang; Ling Zhang – Journal of Special Education Leadership, 2024
This paper discusses the ethical challenges presented by artificial intelligence (AI) within the instructional process for students with disabilities. The authors briefly overview technological changes in education and applications of AI in education in addition to policy. Discussion is directed toward the development of an ethical pedagogy using…
Descriptors: Ethics, Teaching Methods, Artificial Intelligence, Adoption (Ideas)
Victoria L. Lowell; Weijian Yan – TechTrends: Linking Research and Practice to Improve Learning, 2024
Virtual reality (VR) in education has tremendous potential in providing immersive and interactive experiences for students. Immersive virtual reality (IVR) technologies and IVR learning experiences have been increasingly used in education settings to support a variety of instructional methods and outcomes by providing experiential and authentic…
Descriptors: Systems Approach, Instructional Design, Computer Simulation, Learning Experience
Davis, Jon D. – Mathematics Teacher: Learning and Teaching PK-12, 2021
In this article, the author presents a set of design principles that were used to construct and refine a lesson involving the TI-Nspire handheld graphing calculator through multiple enactments in high school algebra classrooms to assist students in constructing a deeper understanding of systems of linear inequalities, a high school algebra content…
Descriptors: Technology Integration, Mathematics Instruction, Algebra, Instructional Development
Lee, Kyungmee – Open Learning, 2021
This article tackles a critical question:'to what extent can online higher education (HE) be open and innovative at the same time?' To provide a more comprehensive answer to the question, the author takes up a notion of discourse and situates the analysis in a specific online HE setting: Athabasca University (AU), Canada. In this article, the…
Descriptors: Foreign Countries, Open Universities, Distance Education, Educational Innovation
Weiner, Steven; Warr, Melissa; Mishra, Punya – TechTrends: Linking Research and Practice to Improve Learning, 2020
A core element of systems thinking is perspective taking. Perspectives help people distinguish between salient and irrelevant information, take particular types of actions, and make sense of the world. In this article, we consider what systems thinking and perspective taking means for designers in education. First, we present a framework,…
Descriptors: Systems Approach, Educational Change, Perspective Taking, Instructional Design
Aqel, Magdy S. – International Journal of Information and Communication Technology Education, 2021
The study aimed to design learning environment based on ISTE standards for students and computer science educators. For answering the questions of the study, the researchers adopted the descriptive approach, they identified the ISTE standards and analyzed the content of instructional technology course based on ISTE standards for students and for…
Descriptors: Computer Science Education, Educational Environment, Standards, Course Content
McGinty, Jacqueline M.; Rehak, Kimberly M. – American Association for Adult and Continuing Education, 2022
Critical educational approaches challenge practices and structures that perpetuate inequalities. The goal is to surpass knowledge acquisition, emphasizing the interconnections of community and context. Twenty-first-century adult education environments must attend to digital literacy and aim to help close the digital divide. One way to address this…
Descriptors: Andragogy, Adult Education, Influence of Technology, Adult Educators
Howard, Sarah K.; Thompson, Kate; Yang, Jie; Ma, Jun – British Journal of Educational Technology, 2019
There has been extensive investigation into factors affecting digital technology integration in learning and teaching, but the complexity of integration continues to elude understanding. Thus, questions about how digital technologies can be best used to support learning persist. This paper argues that methods designed to address complex systems…
Descriptors: Technology Integration, Systems Approach, Instructional Design, Student Experience
Chelsea Waite; Janette Avelar – Center on Reinventing Public Education, 2024
Since 2019, the world has irrevocably changed, and public education is not exempt. The pandemic and related political, social, economic, and technological developments have indelibly changed the K-12 landscape. Over the past five years, the Canopy Project has documented innovations in K-12 education, uncovering how schools are addressing systemic…
Descriptors: Educational Innovation, National Programs, Instructional Design, Educational Change
Khoo, Benjamin K. S. – International Journal of Information and Communication Technology Education, 2019
Distance education or learning has been around for a long time and with the advent of mobile devices like the smart phone, it is inevitable that mobility impacts the distance education arena. Mobile learning in this article is defined as the "mobile" state of the learner. In theory, this amplifies the flexibility of distance and online…
Descriptors: Computer Oriented Programs, Higher Education, Electronic Learning, Educational Technology
Hall, Tony – Digital Education and Learning, 2018
This book examines and illustrates the potential of narrative technology, the integration and synthesis of storytelling and digital media in education. Storytelling is a foundational and powerful process in all learning and teaching, and technology is becoming ever more ubiquitous and sophisticated, particularly in its capabilities to mediate and…
Descriptors: Story Telling, Computer Uses in Education, Technology Integration, Educational Practices