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Bhagya Munasinghe; Tim Bell; Anthony Robins – ACM Transactions on Computing Education, 2023
In learning to program and understanding how a programming language controls a computer, learners develop both insights and misconceptions whilst their mental models are gradually refined. It is important that the learner is able to distinguish the different elements and roles of a computer (compiler, interpreter, memory, etc.), which novice…
Descriptors: Computation, Thinking Skills, Programming, Programming Languages
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Christine Eith; Denise Zawada – Impacting Education: Journal on Transforming Professional Practice, 2025
This paper proposes a framework for integrating generative artificial intelligence (AI) tools into statistical training for Doctor of Education (EdD) students. The rigorous demands of doctoral education, coupled with the challenges of learning complex statistical software and coding language, often lead to anxiety and frustration among students,…
Descriptors: Doctoral Programs, Artificial Intelligence, Technology Integration, Statistics Education
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Buteau, Chantal; Muller, Eric; Mgombelo, Joyce; Sacristán, Ana Isabel; Dreise, Kirstin – Digital Experiences in Mathematics Education, 2020
In this article, we seek to understand how university students learn to use programming as an instrument for 'authentic' mathematical investigations. We use the instrumental approach as a framework, focusing on how the transformation of the programming language into an instrument requires that the user develops or mobilizes multiple schemes at…
Descriptors: Undergraduate Students, Programming, Mathematics Education, Mathematics Skills
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Robertson, Judy; Gray, Stuart; Martin, Toye; Booth, Josephine – International Journal of Computer Science Education in Schools, 2020
We argue that understanding the cognitive foundations of computational thinking will assist educators to improve children's learning in computing. We explain the conceptual relationship between executive functions and aspects of computational thinking. We present initial empirical data from 23 eleven year old learners which investigates the…
Descriptors: Executive Function, Computation, Thinking Skills, Mathematics Skills
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Sinclair, Nathalie; Patterson, Margaret – Mathematical Thinking and Learning: An International Journal, 2018
The goal of this paper is to explore dynamic geometry environments (DGE) as a type of computer programming language. Using projects created by secondary students in one particular DGE, we analyse the extent to which the various aspects of computational thinking--including both ways of doing things and particular concepts--were evident in their…
Descriptors: Mathematics Instruction, Programming, Computation, Thinking Skills
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Lee, Victor R.; Recker, Mimi – TechTrends: Linking Research and Practice to Improve Learning, 2018
In this paper, we propose that paper circuitry provides a productive space for exploring aspects of computational thinking, an increasingly critical 21st century skills for all students. We argue that the creation and operation of paper circuits involve learning about computational concepts such as rule-based constraints, operations, and defined…
Descriptors: Computation, Electronics, Paper (Material), Instructional Materials
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Maruyama, Ryoga; Ogata, Shinpei; Kayama, Mizue; Tachi, Nobuyuki; Nagai, Takashi; Taguchi, Naomi – International Association for Development of the Information Society, 2022
This study aims to explore an educational learning environment that supports students to learn conceptual modelling with the unified modelling language (UML). In this study, we call the describing models "UML programming." In this paper, we show an educational UML programming environment for science, technology, engineering, art, and…
Descriptors: Case Studies, Programming Languages, Learning Processes, Models
Ioannidou, Andri; Bennett, Vicki; Repenning, Alexander; Koh, Kyu Han; Basawapatna, Ashok – Online Submission, 2011
The iDREAMS project aims to reinvent Computer Science education in K-12 schools, by using game design and computational science for motivating and educating students through an approach we call Scalable Game Design, starting at the middle school level. In this paper we discuss the use of Computational Thinking Patterns as the basis for our…
Descriptors: Computer Science Education, Elementary Secondary Education, Student Motivation, Middle School Students
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Games, Alex – E-Learning and Digital Media, 2010
This article examines the language and literacy practices of middle-school children as they worked toward constructing their own computer games using "Gamestar Mechanic," a game intended to teach them key ways of thinking and communicating germane to the discourse of game designers. It examines the changes that took place in what previous work…
Descriptors: Educational Games, Protocol Analysis, Familiarity, Discourse Analysis
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What Works Clearinghouse, 2006
"The Expert Mathematician" is designed to help middle school students develop the thinking processes for mathematical applications and communication. A three-year program of instruction, "The Expert Mathematician" uses a software and consumable print materials package with 196 lessons that teach the "Logo" programming…
Descriptors: Intervention, Programming Languages, Computer Software, Programming
Goldenson, Dennis – 1996
The assertion that "higher order" thinking skills can be improved by learning to program computers is not a new one. The idea endures even though the empirical evidence over the years has been mixed at best. In fact, there is no reason to expect that all programming courses will have identical, or even similar, effects. Such courses typically…
Descriptors: Academic Achievement, Authoring Aids (Programming), Computer Software, Computers
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Papert, Seymour – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2005
The phrase "technology and education" usually means inventing new gadgets to teach the same old stuff in a thinly disguised version of the same old way. Moreover, if the gadgets are computers, the same old teaching becomes incredibly more expensive and biased towards its dullest parts, namely the kind of rote learning in which measurable…
Descriptors: Thinking Skills, Teaching Methods, Technology Uses in Education, Programming Languages