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Driggers, Kenneth – Studies in Philosophy and Education, 2023
While virtual simulations are a familiar professional training tool, they have only recently been implemented in teacher education programs. These simulations are used to complement traditional student teacher placement. In this paper, the author critically examines one teacher training simulation, TeachLivE, specifically in terms of its implicit…
Descriptors: Computer Simulation, Teacher Education Programs, Training, Instruction
Ezequiel Scott; Marcelo Campo – Interactive Learning Environments, 2023
Scrum is one of the most used frameworks for agile software development because of its potential improvements in productivity, quality, and client satisfaction. Academia has also focussed on teaching Scrum practices to prepare students to face common software engineering challenges and facilitate their insertion in professional contexts.…
Descriptors: Computer Simulation, Training, Computer Software, Computer Science Education
Akdere, Mesut; Jiang, Yeling; Lobo, Flavio Destri – European Journal of Training and Development, 2022
Purpose: As new technologies such as immersive and augmented platforms emerge, training approaches are also transforming. The virtual reality (VR) platform provides a completely immersive learning experience for simulated training. Despite increased prevalence of these technologies, the extent literature is lagging behind in terms of evaluating…
Descriptors: Training, Computer Simulation, Educational Technology, Program Evaluation
Tobias, Sigmund, Ed.; Fletcher, J. D., Ed. – IAP - Information Age Publishing, Inc., 2011
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games,…
Descriptors: Evidence, Constructivism (Learning), Play, Video Games
Bloom, Charles P.; And Others – 1992
The objective of the current research program was to develop a prototype knowledge acquisition tool that could enable the investigation of knowledge acquisition issues for instructional systems. Our approach to accomplishing this objective entailed the identification of the types of knowledge to be acquired, the evaluation of methods of acquiring…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Development, Expert Systems
Prodan, Augustin; Campean, Remus – Campus-Wide Information Systems, 2005
Purpose: The aim of this work is to implement bootstrapping methods into software tools, based on Java. Design/methodology/approach: This paper presents a category of software e-tools aimed at simulating laboratory works and experiments. Findings: Both students and teaching staff use traditional statistical methods to infer the truth from sample…
Descriptors: Computer Software, Computers, Statistical Analysis, Laboratory Experiments

Milheim, William D. – Machine-Mediated Learning, 1995
An overview is provided of current trends in virtual reality research and development, including discussion of hardware, types of virtual reality, and potential problems with virtual reality. Implications for education and training are explored. (Author/JKP)
Descriptors: Computer Peripherals, Computer Simulation, Computer Software Development, Computer Uses in Education
Lin, Zhiang; Carley, Kathleen – 1992
How should organizations of intelligent agents be designed so that they exhibit high performance even during periods of stress? A formal model of organizational performance given a distributed decision-making environment in which agents encounter a radar detection task is presented. Using this model the performance of organizations with various…
Descriptors: Air Traffic Control, Communications, Comparative Analysis, Computer Simulation
Fankhauser, Rae; Lopaczuk, Helmut – 1996
The move by training and educational institutions in Australia toward the use of multimedia to facilitate effective and cost effective training and professional development has grown at a substantial pace. This paper focuses on the impact of multimedia on the areas of training and professional development. Benefits of the technology are described,…
Descriptors: Computer Assisted Instruction, Computer Managed Instruction, Computer Simulation, Computer Software Development
Hawley, Chandra L.; Duffy, Thomas M. – 1998
This paper presents a model for designing computer-based simulation environments within a constructivist framework for the K-12 school setting. The following primary criteria for the development of simulations are proposed: (1) the problem needs to be authentic; (2) the cognitive demand in learning should be authentic; (3) scaffolding supports a…
Descriptors: Banking, Computer Assisted Instruction, Computer Simulation, Computer Software Development