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Rivera-Nivar, Mericia; Pomales-Garcia, Cristina – Computers & Education, 2010
This work explores the feasibility of proposing universal design guidelines for E-training modules considering aging differences as an important factor. A controlled experiment was designed and conducted to evaluate the effects of module design characteristics on information recall, satisfaction, disorientation, and task workload, and the…
Descriptors: Design Requirements, Photography, Learning Modules, Recall (Psychology)
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Hutchins, Holly M.; Hutchison, Dennis – Journal of Workplace Learning, 2008
Purpose: The purpose of this paper is to review cross-disciplinary research on e-learning from workplace learning, educational technology, and instructional communication disciplines to identify relevant e-learning design principles. It aims to use these principles to propose an e-learning model that can guide the design of instructionally sound,…
Descriptors: Instructional Design, Courseware, Literature Reviews, Inferences
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Greitzer, Frank L.; Kuchar, Olga Anna; Huston, Kristy – Journal on Educational Resources in Computing, 2007
Serious games use entertainment principles, creativity, and technology to meet government or corporate training objectives, but these principles alone will not guarantee that the intended learning will occur. To be effective, serious games must incorporate sound cognitive, learning, and pedagogical principles into their design and structure. In…
Descriptors: Training Objectives, Educational Technology, Educational Principles, Design Requirements
Ehrlich, Lisa R. – 1984
This paper focuses on item design considerations faced by instructional designers and evaluators when using computer videodisc delivery systems as a means of assessing learner comprehension and competencies. Media characteristics of various interactive computer/videodisc training systems are briefly discussed as well as reasons for using such…
Descriptors: Computer Assisted Testing, Design Requirements, Individualized Instruction, Microcomputers
Spears, William D. – 1983
To lay a foundation for the design and effective use of low-cost, part-task and low-fidelity training devices, this report identifies dimensions of skill performance in terms of modern learning and behavior theory, and analyzes cognitive and motor skills as they relate to information processing. Cognitive processes discussed include task…
Descriptors: Cognitive Processes, Design Requirements, Educational Equipment, Learning Theories