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Torbjørn Netland; Rafael Lorenz; Daniel Kwasnitschka; Julian Senoner; Clemens Gróf – INFORMS Transactions on Education, 2024
The authors develop, use, and evaluate a spherical video-based virtual reality (SVVR) app for teaching operations management. The app contains a 360-degree photo- realistic copy of real factory environments with blended information and gamified exercises. To solve a learning assignment, students virtually immerse themselves in the factory using…
Descriptors: Computer Simulation, Industry, Video Technology, Visual Aids
Lior, Noam – Research in Drama Education, 2020
Multimedia Shakespeare apps include performance materials alongside Shakespeare's text. I examine two innovations across seven such digital Shakespeare projects: combination of Shakespeare performance with text, and the use of digital platforms to place Shakespeare text and performance literally at users' fingertips. Multimedia Shakespeare…
Descriptors: Classical Literature, Drama, Theater Arts, Performance
Meyer, Bente; Bergström, Peter; Wiklund-Engblom, Annika – Education Inquiry, 2021
Although many studies have investigated teaching in one-to-one computing classrooms, not many have considered the material dimension as equally important to the human dimension. Thus, by using a sociomaterial perspective, we aim to broaden the discussion about emergent teaching practices in Nordic classrooms where students use tablets as personal…
Descriptors: Computer Uses in Education, Teaching Methods, Handheld Devices, Foreign Countries
Gansterer, Margaretha; Klug, Veronika – Education Sciences, 2020
The Traveling Salesman and Vehicle Routing Problems are integral parts of bachelor and master programs related to Operations Research/Management Science. This is due to their relevance in both practical applications and research. For students, it is essential to gain a deep understanding of the problems' inherent complexity. For this, several…
Descriptors: Operations Research, Instructional Materials, College Instruction, Classification
Reyna, Jorge; Hanham, Jose; Meier, Peter – E-Learning and Digital Media, 2018
Being literate has traditionally meant being able to read and write using the media of the day. In the 21st century, being literate requires additional skills such as competence with digital media creation. Until recently, those who could afford and use equipment and applications to produce digital media content were typically developers and…
Descriptors: Internet, Web 2.0 Technologies, Media Literacy, Taxonomy
Becker, Emily Ann; Watry-Christian, Meghan; Simmons, Amanda; Van Eperen, Ashleigh – Journal of Occupational Therapy, Schools & Early Intervention, 2016
This review explores the evidence in support of using video modeling for teaching children with autism. The process of implementing video modeling, the use of various perspectives, and a wide range of target skills are addressed. Additionally, several helpful clinician resources including handheld device applications, books, and websites are…
Descriptors: Occupational Therapy, Modeling (Psychology), Video Technology, Children
Vogt, Nicole P.; Cook, Stephen P.; Muise, Amy Smith – American Journal of Distance Education, 2013
This article introduces a set of distance education astronomy laboratory exercises for use by college students and instructors and discusses first usage results. This General Astronomy Education Source exercise set contains eight two-week projects designed to guide students through both core content and mathematical applications of general…
Descriptors: Distance Education, Astronomy, Laboratory Experiments, College Students
Durkin, Kevin; Conti-Ramsden, Gina – Child Language Teaching and Therapy, 2014
New media are commonplace in children's lives. Speech and language therapists (SLTs), educational psychologists and teachers are sometimes called upon by caregivers to provide advice on whether or how children and young people with language impairments should be encouraged to use these media. This article aims to illuminate some of the key…
Descriptors: Speech Therapy, Language Impairments, Educational Psychology, Special Needs Students
Lin, Hao-Chiang Koong; Hsieh, Min-Chai; Wang, Cheng-Hung; Sie, Zong-Yuan; Chang, Shei-Hsi – Turkish Online Journal of Educational Technology - TOJET, 2011
In this study, we develop an interactive AR Learning System based on Augmented Reality and interactive touch-screen. The learning content knowledge is about conservation of fish in Taiwan. The system combines the game by the concept of AR book which allows children to learn about the importance of conservation of fish. A mechanism is designed to…
Descriptors: Animals, Conservation (Concept), Foreign Countries, Usability