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Samantha Rarrick; Reza Arab – Language Documentation & Conservation, 2025
We collaborated to investigate humor in the existing corpus of Kere (ISO639-3: sst). This collaboration was a useful test of the Kere corpus and led to the rediscovery of unarchived video recordings, which contained important contextual information. These videos had been deprioritized in the original deposit, but they contained important…
Descriptors: Computational Linguistics, Video Technology, Language Research, Metadata
Shrodes, Addie – Reading Research Quarterly, 2021
The author contributes new insights into everyday literacies in participatory cultures using a multimodal analysis of three LGBTQ+ reaction videos on YouTube. LGBTQ+ reaction videos respond, often comedically, to oppressive media forms and technologies. In the analysis, the author considers how reaction video makers draw on seven meaning-making…
Descriptors: Humor, Critical Literacy, Media Literacy, LGBTQ People
Johnson, David – Change: The Magazine of Higher Learning, 2019
There is a growing and inexplicable trend among professors to voluntarily fade into the online pedagogical background and allow someone--or something--to do the teaching for them. The professoriate should be concerned about three kinds of online courses that require minimal preparation: YouTube courses, PowerPoint courses, and publisher courses.…
Descriptors: Educational Change, Online Courses, Video Technology, Computer Software
Wortley, Amy; Dotson, Elizabeth – Journal of Instructional Research, 2016
This paper examines the use of instructional humor in higher education settings and makes connections between the levels of student achievement in academics and the influence of appropriate instructional humor. The work of prominent researchers such as Wanzer, Frymier, and Irwin (2010), and Segrist & Hupp (2015), who postulate that…
Descriptors: Humor, Teaching Methods, Learner Engagement, College Students
Vasudevan, Lalitha – Journal of Language and Literacy Education, 2015
In this article, I explore laughter as a form of multimodal play in which adolescents' engage across contexts and in various configurations. With a few recent exceptions, a focus on unscripted play is largely missing from ongoing research and discussion about the education of adolescents. Whereas the space to play has been vitally important to the…
Descriptors: Humor, Adolescents, Play, Educational Technology
Nelson, Marie – Multilingua: Journal of Cross-Cultural and Interlanguage Communication, 2014
This paper draws on the KINSA project (The Communicative Situation of Immigrants at Swedish Workplaces), which aimed to identify communicative factors that have a positive impact on the integration of second language speakers in the workplace and in their immediate work team. The focus here is on humour and swearing as strategies for doing…
Descriptors: Foreign Countries, Multilingualism, Work Environment, Metalinguistics
Strohminger, Nina; Lewis, Richard L.; Meyer, David E. – Cognition, 2011
Positive emotions are often treated as relatively similar in their cognitive-behavioral effects, and as having unambiguously beneficial consequences. For example, Valdesolo and DeSteno (2006) reported that a humorous video made people more prone to choose a utilitarian solution to a moral dilemma. They attributed this finding to increased positive…
Descriptors: Emotional Response, Moral Issues, Value Judgment, Experiments
Dormann, Claire; Biddle, Robert – Simulation & Gaming, 2009
Computer games are now becoming ways to communicate, teach, and influence attitudes and behavior. In this article, we address the role of humor in computer games, especially in support of serious purposes. We begin with a review of the main theories of humor, including superiority, incongruity, and relief. These theories and their…
Descriptors: Play, Humor, Video Games, Educational Games
Bingham, Shawn Chandler; Hernandez, Alexander A. – Teaching Sociology, 2009
Much of the sociological curriculum often represents society as tragedy. This article explores the incorporation of a society as comedy component in introductory courses at two institutions using the sociological insight and social critique of comedians. A general discussion of parallels between the comedic eye and the sociological imagination is…
Descriptors: Introductory Courses, Questionnaires, Course Content, Sociology
Matthews, John – Mind, Culture, and Activity, 2006
In this study, I gave a group of six to eight very young Chinese Singaporean children (between 2 and 4 years of age) three identical digital video cameras, plus tripods, and tracked their development in moviemaking over a 2-year period. The children were allowed to explore the cameras freely, though the investigators offered advice and support as…
Descriptors: Longitudinal Studies, Child Development, Young Children, Foreign Countries