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Jered Borup; Richard E. West; Patrick Lowenthal; Leanna Archambault – Open Praxis, 2025
So much depends on online course participants' ability to communicate in ways so that others can perceive their personalities and know that they are "real people." However, the line between the "real" and the "artificial" has been blurred with the rise of generative AI and guidance is needed for integrating generative…
Descriptors: Asynchronous Communication, Interpersonal Relationship, Video Technology, Artificial Intelligence
Scott Jukes; Jonathan Lynch – Journal of Adventure Education and Outdoor Learning, 2024
Digital technologies are receiving increased attention in outdoor and environmental education (OEE). Historically, debates on digital technology in these fields have tended to focus on how technology might hinder authentic relationships with the outdoors or how it might be used instrumentally to meet educational aims or support pedagogy. More…
Descriptors: Educational Technology, Technology Uses in Education, Outdoor Education, Environmental Education
Chiara Andrà; Igor' Kontorovich; Domenico Brunetto – For the Learning of Mathematics, 2023
Valeria and Emilia are two experienced high-school teachers, who position themselves as enthusiasts of using instructional mathematical videos in their teaching. They both see the videos as adjuvant to students' learning, but their respective lessons turn out to be very different, in particular with respect to students' participation. Teachers'…
Descriptors: High School Teachers, Video Technology, Technology Uses in Education, Mathematics Instruction
HyeJin Hwang; Panayiota (Pani) Kendeou; Kristen L. McMaster – Journal of Special Education Technology, 2025
Successful comprehension is only possible when children draw inferences about ideas implicit or missing in discourse. Supporting inference-making with explicit instruction must start early given its importance in comprehension and knowledge development. However, students who experience difficulties with early reading skills often do not receive…
Descriptors: Inferences, Video Technology, Reading Difficulties, Reading Skills
HyeJin Hwang; Panayiota Kendeou; Kristen L. McMaster – Grantee Submission, 2025
Successful comprehension is only possible when children draw inferences about ideas implicit or missing in discourse. Supporting inference-making with explicit instruction must start early given its importance in comprehension and knowledge development. However, students who experience difficulties with early reading skills often do not receive…
Descriptors: Inferences, Video Technology, Reading Difficulties, Reading Skills
Torbjørn Netland; Rafael Lorenz; Daniel Kwasnitschka; Julian Senoner; Clemens Gróf – INFORMS Transactions on Education, 2024
The authors develop, use, and evaluate a spherical video-based virtual reality (SVVR) app for teaching operations management. The app contains a 360-degree photo- realistic copy of real factory environments with blended information and gamified exercises. To solve a learning assignment, students virtually immerse themselves in the factory using…
Descriptors: Computer Simulation, Industry, Video Technology, Visual Aids
Glaser, Noah; Newbutt, Nigel; Palmer, Heath; Schmidt, Matthew – Technology, Knowledge and Learning, 2023
Research suggests that virtual reality (VR) technologies can promote learning opportunities for individuals with autism in safe and controllable training scenarios. However, substantial challenges exist concerning the development and deployment of fully immersive VR systems in real-world settings. Video-based virtual reality is an emerging…
Descriptors: Computer Simulation, Autism Spectrum Disorders, Students with Disabilities, Educational Technology
Bonnici, Isabelle; Greene, Henry; Azzopardi, Rose Marie; Azzopardi, Joseph; Liu, Ran; Bonnici, Joseph – International Journal of Education and Development using Information and Communication Technology, 2023
For centuries, the mighty pen dominated classroom pedagogy in academia. In the 1980s, PowerPoint emerged as a significant tool to enhance in-class presentations. For the most part, academic presentations were confined to the four walls of the classroom. In 2019, the Coronavirus pandemic emptied the campuses, causing a pivot in the classroom…
Descriptors: Educational Technology, Technology Uses in Education, Graphic Arts, Design
Jacqueline Sheean – Hispania, 2023
This article explores perspectives from language pedagogy, writing and rhetoric, and media studies to analyze the implications and implementations of video essay assignments in intermediate and advanced Spanish language courses. The field of Hispanic Studies has largely accepted film as a useful pedagogical tool with broad student appeal. Yet…
Descriptors: Second Language Instruction, Second Language Learning, Audiovisual Aids, Media Literacy
Klette, Kirsti – Journal of Curriculum Studies, 2023
More than forty years ago, Dan Lortie famously lamented the lack of a common language with which to describe teaching and noted this scarcity as a key problem within studies of teaching and teacher professionalism. I argue that recent developments in video technology and supporting methodological designs have paved the way for a new generation of…
Descriptors: Classroom Observation Techniques, Video Technology, Technology Uses in Education, Teacher Effectiveness
Karen Gravett – Learning, Media and Technology, 2024
The move to digital, and now hybrid, education has defamiliarised teaching practices and unsettled experiences of what it means to be and to engage at university. In this article, I examine what new questions evolving teaching and learning practices provoke with regards rethinking notions of the body, and concepts of presence and absence.…
Descriptors: Electronic Learning, Computer Mediated Communication, Interpersonal Relationship, Student Participation
Shoda, Vera Paola – E-Learning and Digital Media, 2022
Let's Play (LP) is the term used to describe the videos of people providing commentary as they play video games that follow either live streaming or pre-edited format uploaded in online video sharing platforms. Previous studies on LP have shown its possible use in literary practice and pedagogical potential. This paper goes deeper into the…
Descriptors: Video Games, Electronic Learning, Teaching Methods, Video Technology
Bingbing Yan; Chixiang Ma; Mingfei Wang; Ana Isabel Molina – International Journal of Web-Based Learning and Teaching Technologies, 2024
With the emergence of short video and the development of mobile internet, short video software, such as TikTok and Kwai, has emerged. Based on the semantic understanding technology of teaching short videos, a teaching management platform was built to push healthy and positive short video for students' content in a targeted way. Taking the 21st…
Descriptors: Video Technology, Semantics, Visual Aids, Data
Middleton, Stuart – Management Teaching Review, 2022
As management educators grapple with the challenges of educating Gen Z cohorts (born 1997-2015) in and beyond an online COVID-19 environment, social media platforms represent potential teaching tools. TikTok® is one of the most popular global social media technologies with people aged under 25 and therefore has strong appeal for students. TikTok…
Descriptors: Video Technology, Social Media, Teaching Methods, Business Administration Education
Natasha M. Garner; Hans D. Osthoff – Journal of Chemical Education, 2024
The global Coronavirus disease 2019 (COVID-19) pandemic and associated restrictions on indoor gatherings posed considerable challenges to the delivery of courses that traditionally have relied on hands-on learning in their laboratory components. Here, our experiences converting a senior instrumental analysis course to remote online learning in the…
Descriptors: Science Laboratories, Science Education, Electronic Learning, Distance Education