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Showing 1 to 15 of 16 results Save | Export
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Pierre-Edouard Danjou; Saâd Bouhsina; Sylvain Billet; Francine Cazier-Dennin – Journal of Chemical Education, 2023
The year 2020 will be remembered as the year of COVID-19 and its subsequent lockdowns. The time to return to face-to-face teaching has arrived, but the shadow of the disease still hangs over teachers, students, and society. Disruption in teaching can still occur for students, or even teachers, if they are either diagnosed as COVID-19 positive or…
Descriptors: Synchronous Communication, Blended Learning, COVID-19, Pandemics
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Lane, Suzanne; Banuazizi, Atissa; Effron, Malcah; Roldan, Leslie; Ruff, Susan; Stickgold-Sarah, Jessie; Trice, Michael; Karatsolis, Andreas – Across the Disciplines, 2022
Studies have shown that students learning to write in engineering fields struggle to integrate subject matter and communication expertise, and that STEM faculty's communication knowledge often remains tacit, rather than being explicitly taught to students. Here we show a method for eliciting and revealing tacit communication knowledge using what…
Descriptors: Writing Across the Curriculum, STEM Education, Teaching Methods, Communication (Thought Transfer)
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West, Deborah; Luzeckyj, Ann; Toohey, Danny; Vanderlelie, Jessica; Searle, Bill – Australasian Journal of Educational Technology, 2020
Increasingly learning analytics (LA) has begun utilising staff- and student-facing dashboards capturing visualisations to present data to support student success and improve learning and teaching. The use of LA is complex, multifaceted and raises many issues for consideration, including ethical and legal challenges, competing stakeholder views and…
Descriptors: College Faculty, College Administration, Ethics, Student Attitudes
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Aleman, Karla J.; Porter, Toccara D. – Journal of Library & Information Services In Distance Learning, 2016
Connecting with text-weary students can be a challenge in the online instructional environment. Librarians have often developed screencast videos and integrated screenshots into online learning objects to teach students basic research skills. An alternative technology, graphical interchange format (GIF), may prove to be an excellent blend of the…
Descriptors: Library Instruction, Research Skills, Skill Development, Web Based Instruction
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Glore, Peyton; David, Alicia – International Journal on E-Learning, 2012
This article reviews research pertaining to the use aesthetics design, and usability in education. This article focuses on defining the role of visual elements and aesthetics in the user interface while exploring the importance of their application in a web-based learning environment. Research demonstrates that aesthetics are pivotal in…
Descriptors: Aesthetics, Electronic Learning, Credibility, Web Based Instruction
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Lorenzo, Gonzalo; Pomares, Jorge; Lledo, Asuncion – Computers & Education, 2013
This paper presents the use of immersive virtual reality systems in the educational intervention with Asperger students. The starting points of this study are features of these students' cognitive style that requires an explicit teaching style supported by visual aids and highly structured environments. The proposed immersive virtual reality…
Descriptors: Intervention, Learning Strategies, Cognitive Style, Asperger Syndrome
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Tang, Michael; David, Hyerle; Byrne, Roxanne; Tran, John – International Journal on E-Learning, 2012
This paper is a mathematical (Boolean) analysis a set of cognitive maps called Thinking Maps[R], based on Albert Upton's semantic principles developed in his seminal works, Design for Thinking (1961) and Creative Analysis (1961). Albert Upton can be seen as a brilliant thinker who was before his time or after his time depending on the future of…
Descriptors: Cognitive Mapping, Computer Science, Semiotics, Mathematical Concepts
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Blue, Elfreda; Tirotta, Rose – TechTrends: Linking Research and Practice to Improve Learning, 2011
Twenty-first century technology has changed the way tools are used to support and enhance learning and instruction. Cloud computing and interactive white boards, make it possible for learners to interact, simulate, collaborate, and document learning experiences and real world problem-solving. This article discusses how various technologies (blogs,…
Descriptors: Private Colleges, Usability, Education Courses, Preservice Teacher Education
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Barfield, Woodrow – Themes in Science and Technology Education, 2009
The experience of "virtual reality" can consist of head-tracked and stereoscopic virtual worlds, spatialized sound, haptic feedback, and to a lesser extent olfactory cues. Although virtual reality systems have been proposed for numerous applications, the field of education is one particular application that seems well-suited for virtual…
Descriptors: Technology Uses in Education, Visual Aids, Educational Technology, Computer Simulation
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Hao, Chen Fang – Australasian Journal of Educational Technology, 2010
"Paper Scribbles" (PS) consisting of markers, vanguard sheets and 3M "Post-It" notes, is a pedagogical tool to harness collective intelligence of groups for collaborative learning in the classroom. Borrowing the key features of PS and yet avoiding some of their physical limitations, a computer-based tool called "Group…
Descriptors: Cooperative Learning, Comparative Analysis, Grade 5, Learning Processes
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Ruecker, Stan; Given, Lisa M.; Sadler, Elizabeth; Ruskin, Andrea; Simpson, Heather – Visible Language, 2007
This paper examines inclusive design delivery through interface design, with a particular focus on access to healthcare resources for seniors. The goal of the project was to examine how seniors are able to access drug information using two different online systems. In the existing retrieval system, pills are identified using a standard search…
Descriptors: Older Adults, Patients, Drug Use, Identification
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San Diego, Jonathan P.; McAndrew, Patrick – Journal of Interactive Media in Education, 2009
Two small studies, one an "eye-tracking" study and the other a "remote observation" study, have been conducted to investigate ways to identify two kinds of online learner interactions: users flicking through the web pages in "browsing" action, and users engaging with the content of a page in "learning"…
Descriptors: Observation, Flow Charts, Eye Movements, Use Studies
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Moor, Brian D.; Deek, Fadi P. – Journal of Information Technology Education, 2006
Few beginners find learning to program easy. There are many factors at work in this phenomenon with some being simply inherent in the subject itself, while others have more to do with deficiencies in learning methods and resources. As a result, many programming environments, software applications, and learning tools have been developed to address…
Descriptors: Constructivism (Learning), Visual Learning, Visual Aids, Visualization
Mu, Xiangming; Marchionini, Gary – Proceedings of the ASIST Annual Meeting, 2003
Presents an enriched video metadata framework including video authorization using the Video Annotation and Summarization Tool (VAST)-a video metadata authorization system that integrates both semantic and visual metadata-- metadata integration, and user level applications. Results demonstrated that the enriched metadata were seamlessly…
Descriptors: Computer System Design, Information Systems, Information Technology, Metadata
Ben-Arie, Jezekiel; Pandit, Purvin; Rajaram, ShyamSundar – 2001
This paper is focused on a central aspect in the design of a planned digital library for human movement, i.e. on the aspect of representation and recognition of human activity from video data. The method of representation is important since it has a major impact on the design of all the other building blocks of the system such as the user…
Descriptors: Computer System Design, Database Design, Electronic Libraries, Human Posture
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