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Jeldes, Juan Carlos; Cortés-Morales, Susana; Rodo Lunissi, Renée; Moreira-Muñoz, Andrés – International Journal of Art & Design Education, 2022
We reflect about the role of creative and innovative design/fabrication technologies in processes of learning to become with the world and understanding our place as humanity within nature. In particular, we present part of the work of Aconcagua Fablab, a mobile design and digital fabrication laboratory. We situate it in relation to the Fablab…
Descriptors: Design, Innovation, Creativity, Computer Software
Bhargava, Rahul; Brea, Amanda; Palacin, Victoria; Perovich, Laura; Hinson, Jesse – Educational Technology & Society, 2022
Data literacy is a growing area of focus across multiple disciplines in higher education. The dominant forms of introduction focus on computational toolchains and statistical ways of knowing. As data driven decision-making becomes more central to democratic processes, a larger group of learners must be engaged in order to ensure they have a seat…
Descriptors: Theater Arts, Data Analysis, Social Justice, Statistics Education
Parry, Rebecca; Howard, Frances; Penfold, Louisa – Learning, Media and Technology, 2020
Traditionally media production with young people has been characterized by an aspiration to 'give voice' or 'empower youth', but this core value is under threat. Recently, the rationale for undertaking youth media production has shifted to focus on enabling young people to acquire digital and entrepreneurial skills that serve the needs of rapidly…
Descriptors: Entrepreneurship, Technological Literacy, Libraries, Program Descriptions
Kumar, Vikas; Sharma, Deepika – International Journal of Web-Based Learning and Teaching Technologies, 2016
Students in the digital era are habitual of using digital devices not only for playing and interacting with their friends and peers, but also as a tool for education and learning. These digital natives are highly obsessed with the internet driven portable devices and always demand for a multimedia rich content. This specific demand needs to be…
Descriptors: Management Systems, Teaching Methods, Cooperative Learning, Learning Experience
Alejandra, Almirón; Fernando, Bifano; Leonardo, Lupinacci – International Journal for Technology in Mathematics Education, 2015
Solving systems of equations at school, at least in Argentina, is usually a task that students are given as a series of techniques that "allow" them to find a solution. How to overcome educational obstacles that are generated from a fragmented approach of knowledge? What can DGS do, in particular the CAS environment? What epistemic and…
Descriptors: Foreign Countries, Mathematics Education, Mathematics Instruction, Computer Software
Lavolette, Elizabeth; Venable, Melissa A.; Gose, Eddie; Huang, Eric – TechTrends: Linking Research and Practice to Improve Learning, 2010
The synchronous tool that is right for developing an online course depends on the context, needs and priorities. This report compares synchronous, virtual classroom systems Elluminate Live! v. 9 and Dimdim v. 4.5. The researchers compared the features of each system in terms of facilitation of communication, presentation of course content and…
Descriptors: Feedback (Response), Online Courses, Student Attitudes, Teacher Attitudes
Peterson, Debra – Online Submission, 2011
This paper focuses on the lack of technological skills that educators do not have to intertwine pedagogy with technology. Teachers are finding themselves lacking the skills necessary to keep up with their tech savvy students, therefore the electronic rift is growing bigger. Educators must be able to master software that allows them to become more…
Descriptors: Higher Education, Instructional Design, Professional Training, Educational Technology
Hohenwarter, Judith; Hohenwarter, Markus; Lavicza, Zsolt – International Journal for Technology in Mathematics Education, 2010
This paper describes a study aimed to identify commonly emerging impediments related to the introduction of dynamic mathematics software. We report on the analysis of data collected during a three-week professional development programme organised for middle and high school teachers in Florida. The study identified challenges that participants face…
Descriptors: Computer Software, Workshops, Secondary School Teachers, Geometry
Schlitz, Stephanie A.; O'Connor, Margaret; Pang, Yanhui; Stryker, Deborah; Markell, Stephen; Krupp, Ethan; Byers, Celina; Jones, Sheila Dove; Redfern, Alicia King – International Journal of Teaching and Learning in Higher Education, 2009
This article describes how a diverse, interdisciplinary team of faculty formed a topic-based faculty learning community. Following an introduction to faculty learning communities and a brief discussion of their benefit to faculty engaged in the process of adopting new technology, we explain how our team, through a competitive mini-grant…
Descriptors: Training, Educational Technology, Internet, Faculty Development
Tangney, Brendan; Oldham, Elizabeth; Conneely, Claire; Barrett, Stephen; Lawlor, John – IEEE Transactions on Education, 2010
This paper describes a model for computer programming outreach workshops aimed at second-level students (ages 15-16). Participants engage in a series of programming activities based on the Scratch visual programming language, and a very strong group-based pedagogy is followed. Participants are not required to have any prior programming experience.…
Descriptors: Foreign Countries, Computer Software, Programming Languages, Computer Science Education
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Hutinger, Patricia; Robinson, Linda; Schneider, Carol – Center for Best Practices in Early Childhood Education, 2004
The Early Childhood Technology Integrated Instructional System (EC-TIIS), a Steppingstones of Technology Innovation Phase 1--Development project, was developed by the Center for Best Practices in Early Childhood (the Center) at Western Illinois University as an online instructional system. EC-TIIS' ultimate goal was to improve technology services…
Descriptors: Workshops, Internet, Emergent Literacy, Computer Software Evaluation
Guerrero, Frank; Eisler, Judith – 1986
This evaluation focused on staff development activities in mathematics, science, and computer science in New York City schools during 1985-86. Workshops for mathematics teachers and supervisors were designed to help participants implement new curricular mandates. Participants rated the training positively and felt it would be useful and had…
Descriptors: Computer Science, Computer Software, Educational Assessment, Elementary Secondary Education
Falconer, Isobel – ALT-J: Research in Learning Technology, 2007
The slow uptake by teachers in post-compulsory education of new technological tools and technology-enhanced teaching methods may be symptomatic of a general split in the e-learning community between development of tools, services and standards, and research into how teachers can use these most effectively (i.e. between the teaching practitioner…
Descriptors: Postsecondary Education, College Faculty, Teacher Attitudes, Foreign Countries
Jarrell, Michele G.; Hebbler, Stephen W. – 1992
Preparing the final report for an evaluation project often involves preparation of lengthy tables. To prevent persons from having to retype the data already in a mainframe file and then verify the data, the Evaluation and Assessment Laboratory of the University of Alabama (Tuscaloosa) uses a simple procedure that entails: (1) formatting the output…
Descriptors: Computer Software, Educational Assessment, Elementary Secondary Education, Evaluation Methods
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