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Natalie Rusk; Rupal Jain; Caitlin K. Martin; Ricarose Roque; João Adriano Freitas; Linford Molaodi – Learning, Media and Technology, 2024
This paper shares reflections and stories from a collaborative design process between the Lifelong Kindergarten group at the MIT Media Lab and a global network of community-based educators to develop a creative coding app called OctoStudio, which supports children and families to create and share interactive projects on mobile devices. The app…
Descriptors: Community Education, Teachers, Cooperative Learning, Design
Lundtofte, Thomas Enemark – American Journal of Play, 2020
The author reviews the research and scholarly literature about young children's play with tablet computers and identifies four major topics relevant to the subject--digital literacy, learning, transgressive and creative play, and parental involvement. He finds that young children's tablet computer play relies not only on technology, but also on…
Descriptors: Young Children, Play, Handheld Devices, Technological Literacy
Wohlwend, Karen E. – Theory Into Practice, 2015
This article examines the digital literacy practices that emerge when young children play together with digital apps on touchscreen devices. Children's collaborative composing with a digital puppetry app on a touchscreen--with many hands all busy dragging, resizing, and animating puppet characters, and many voices making sound effects, narrating,…
Descriptors: Technological Literacy, Technology Uses in Education, Young Children, Puppetry
Kelly, Clare – Journal of Early Childhood Research, 2015
This article discusses a small-scale study that explores how members of one family based in Australia and the United Kingdom use remote technology to develop and maintain family relationships across generations and distance. Of particular interest was the manner in which Skype computer software was mediated to develop intersubjectivity between a…
Descriptors: Foreign Countries, Computer Mediated Communication, Computer Software, Family Relationship
McGlynn-Stewart, Monica; Murphy, Shelley; Pinto, Ivorie; Mogyorodi, Emma; Nguyen, Thien – Education 3-13, 2019
There is conflicting research on the value of using digital technology with young children. This study investigated how an app, used in conjunction with dual language picture books, can support the social, emotional, and literacy learning of bi/multilingual children. Twenty-one children used the app "Talking Stickers" at home and school…
Descriptors: Multilingualism, Emergent Literacy, Preschools, Young Children
Ergazaki, Marida; Saltapida, Konstantina; Zogza, Vassiliki – Research in Science Education, 2010
This paper is concerned with highlighting young children's ideas about the nature, location and appearance of germs, as well as their reasoning strands about germs' ontological category and biological functions. Moreover, it is concerned with exploring how all these could be taken into account for shaping a potentially fruitful learning…
Descriptors: Young Children, Interviews, Scientific Concepts, Educational Environment
Hillman, Margy; Marshall, James – Computers in the Schools, 2009
Even a quick review of U.S. households, daycare centers, and preschools reveals widespread use of digital programs and products with young children. Research indicates that regardless of the hard technology that delivers these digital applications, their content most significantly affects the experience and outcomes. A primary question thus…
Descriptors: Young Children, Emergent Literacy, Media Selection, Computer Software Selection
Kirmani, Mubina Hassanali; Davis, Marcia H.; Kalyanpur, Maya – Dimensions of Early Childhood, 2009
Computers have become an important part of young children's lives, both as a source of entertainment and education. The National Association for the Education of Young Children's (NAEYC) position statement on Technology and Young Children (2006) supports the need for equal access to technology for all children with attention to eliminating gender…
Descriptors: Sex Stereotypes, Computer Uses in Education, Young Children, Instructional Materials
McKenney, Susan; Voogt, Joke – Computers & Education, 2009
PictoPal is the name of a technology-supported intervention designed to foster the development of emergent reading and writing skills in four and five year old children. Following the theoretical underpinnings and a brief description of PictoPal, this article describes how children worked with the technology; how the intervention elicited their…
Descriptors: Class Activities, Intervention, Learning Activities, Observation
Aldrich, Jennifer – Information Technology in Childhood Education Annual, 2002
The proliferation of computer software for young children necessitates that early childhood teachers have the knowledge and skills needed to evaluate and select developmentally appropriate software. This article describes the manner in which one university prepares early childhood teacher candidates to analyze software for the young children in…
Descriptors: Preservice Teacher Education, Young Children, Computer Software, Computer Uses in Education
Donker, Afke; Reitsma, Pieter – Computers and Education, 2007
Because there is little empirical data available on how well young children are able to use a computer mouse, the present study examined their proficiency in clicking on small objects at various positions on the screen and their skill in moving objects over the screen, using drag-and-drop and click-move-click. The participants were 104 children…
Descriptors: Young Children, Computer Literacy, Computer Peripherals, Kindergarten
Paparistodemou, Efi; Noss, Richard – International Group for the Psychology of Mathematics Education, 2004
This research aims to study the ways in which "local" events of randomness, based on experiencing the outcome of individual events, can be developed into "global" understandings that focus on an aggregated view of probability (e.g. probability of an event). The findings reported in the paper are part of a broader study that adopted a strategy of…
Descriptors: Probability, Games, Computers, Young Children
Marsh, Jackie – Language and Education, 2006
This paper outlines a research project in which three- and four-year-old children in one nursery engaged with editing software to create short animated films. Research questions were related to the knowledge and understanding of multimodal texts that the children developed in the activity, the skills they demonstrated in undertaking the animation…
Descriptors: Media Literacy, Animation, Young Children, Nursery Schools
Hutinger, Patricia; Robinson, Linda; Schneider, Carol – Center for Best Practices in Early Childhood Education, 2004
The Early Childhood Technology Integrated Instructional System (EC-TIIS), a Steppingstones of Technology Innovation Phase 1--Development project, was developed by the Center for Best Practices in Early Childhood (the Center) at Western Illinois University as an online instructional system. EC-TIIS' ultimate goal was to improve technology services…
Descriptors: Workshops, Internet, Emergent Literacy, Computer Software Evaluation
Varol, Filiz; Colburn, Linda K. – AACE Journal, 2007
The purpose of this study was to investigate the critical attributes of mathematical software designed for children between the ages of four and seven. This study sought to offer guidelines that will assist software designers in the design of developmentally appropriate educational software. In addition, teachers and parents may benefit from this…
Descriptors: Computer Software, Young Children, Mathematics Instruction, Computer Uses in Education
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