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Mourad El Karkri; Antonio Quesada; Marta Romero-Ariza – Review of Education, 2025
Until now, the conventional approach using two distinct groups, experimental and control, continues to dominate research, especially education research. Researchers, particularly those who are active in this domain, readily recognise this pattern when surveying literature. This article explores the use of the Solomon four-group design as a…
Descriptors: Educational Research, Research Methodology, Experimental Groups, Control Groups
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Aidan Rowe – International Journal of Art & Design Education, 2025
Traditionally, design -- and by extension design education -- has focused on the creation of distinct outputs (forms, artefacts, and objects) that satisfy a specific purpose and need. Historically these needs -- and often the designed outputs themselves -- have been dictated not by the designer but by clients and also through established…
Descriptors: Design, Educational Change, Competency Based Education, Outcome Based Education
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Nicholas Stock – Discourse: Studies in the Cultural Politics of Education, 2024
This article begins by considering the radical changes that occurred in architecture throughout the twentieth century due to the influence of Le Corbusier and the ensuing movement of modernism. Though the building of schools was embroiled in this architectural movement, the classrooms within them remained broadly the same as they had been in the…
Descriptors: Classroom Design, Classroom Research, Classrooms, Lighting
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Albert Weideman – Educational Linguistics, 2024
Technical unity in multiplicity is a key elementary applied linguistic primitive. Conceptually, it derives from the relation between the technical and numerical modalities. We examine order or system in designed language interventions on the norm side, and the unity of technical subjects and objects on the factual side. Design teams represent a…
Descriptors: Applied Linguistics, Design, Intervention, Theories
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Michele Dickey – Journal of Educational Multimedia and Hypermedia, 2025
Instructional design is a design discipline that bridges science and arts-based practices. It has a long history of borrowing from various fields of design. Experience Design (XD) is a relatively new field that holds relevance for instructional design because, as a multidisciplinary approach, XD focuses on creating meaningful user experiences and…
Descriptors: Instructional Design, Learning Experience, Educational Environment, Design
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Chan, Jenny Yun-Chen; Nagashima, Tomohiro; Closser, Avery H. – Cognitive Science, 2023
Given the recent call to strengthen collaboration between researchers and relevant practitioners, we consider participatory design as a way to advance Cognitive Science. Building on examples from the Learning Sciences and Human-Computer Interaction, we (a) explore "what," "why," "who," "when," and…
Descriptors: Cognitive Science, Learning Processes, Man Machine Systems, Cooperation
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Albert Weideman – Educational Linguistics, 2024
Designs have a technical range, specified by the conditions that guide their development. Such analogical spatial moments in the technical give rise to the elementary applied linguistic concept of technical extension or continuity on both the norm side and factual side. Examples are the dimensionality and internal coherence of a designed…
Descriptors: Applied Linguistics, Design, Norms, Intervention
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Albert Weideman – Educational Linguistics, 2024
The interpretability of technical processes depends conceptually on lingual analogies. In analyzing the meaningfulness of applied linguistic designs, this chapter examines how technical design anticipates the expressive dimension of experience. Designs are articulated in the form of a blueprint for each language solution. The specifications in the…
Descriptors: Applied Linguistics, Design, Language Usage, Experience
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Villesèche, Florence; Teilmann-Lock, Stina – Journal of Management Education, 2023
In this article, we argue that a key diversity issue to be tackled in the classroom is disparity: Some students are more privileged than others, and their inputs are more valued than others'. Therefore, as educators, we need to devise new ways to rebalance benefits and deficits in our classrooms. Complementing critical work on privilege in…
Descriptors: Administrator Education, Teamwork, Advantaged, Power Structure
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Isabelle Antes – Journal of College Academic Support Programs, 2025
This exploratory piece is intended to set the stage for an ongoing conversation about Open Educational Resources (OER). The current OER landscape has hundreds of repositories and thousands of curated guides and lists for finding OER--few of which "talk" to each other behind the scenes, resulting in separate and often redundant resources…
Descriptors: Usability, Open Educational Resources, Technology Uses in Education, Advocacy
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Weihua An – Sociological Methods & Research, 2024
Egocentric networks represent a popular research design for network research. However, to what extent and under what conditions egocentric network centrality can serve as reasonable substitutes for their sociocentric counterparts are important questions to study. The answers to these questions are uncertain simply because of the large variety of…
Descriptors: Research Design, Network Analysis, Data Analysis, Social Influences
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Albert Weideman – Educational Linguistics, 2024
Analogies of the juridical in the technical sphere allow conceptualizations of how our designs do justice to the language abilities being measured, facilitating improvement of the planned arrangements we make. Juridical anticipations within the technical sphere function on the norm side of the latter as requirements to correct aberrations in…
Descriptors: Accountability, Intervention, Design, Language Skills
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Ronak R. Mohanty; Peter Selly; Lindsey Brenner; Shantanu Vyas; Cassidy R. Nelson; Jason B. Moats; Joseph L. Gabbard; Ranjana K. Mehta – IEEE Transactions on Learning Technologies, 2025
Immersive extended reality (XR) technologies, including augmented reality (AR), virtual reality, and mixed reality, are transforming the landscape of education and training through experiences that promote skill acquisition and enhance memory retention. These technologies have notably improved decision making and situational awareness in public…
Descriptors: Technology Integration, Artificial Intelligence, Safety Education, Instructional Design
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Chahna Gonsalves – Journal of Learning Development in Higher Education, 2025
Generative AI (GenAI) is transforming higher education. It has already challenged the validity of traditional assessment methods and revealed concerns about the authenticity and reliability of conventional approaches. This opinion piece proposes an expanded theoretical framework for contextual learning, incorporating practical, situational,…
Descriptors: Artificial Intelligence, Higher Education, Evaluation Methods, Technology Uses in Education
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Neil Selwyn – Power and Education, 2024
This paper explores the role of material design as a form of institutional power within contemporary school settings. Drawing on concepts of "coercive design" and "hostile architecture" from design studies, the paper examines three "innovative" designs for classroom chairs -- relatively mundane but integral elements…
Descriptors: Classroom Environment, Furniture, Design, Design Requirements
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