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Avedon, Elliott M.1
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Avedon, Elliott M. – Impact of Science on Society, 1982
Game-playing has become a more generalized phenomenon than ever, entering into public recreation, school programs, and commercial promotional efforts. Games require competitive interaction between two or more individuals, making game-playing useful in clinical therapy and opening games to technological innovation. The latest such innovation is the…
Descriptors: Competition, Computer Oriented Programs, Economics, Games