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Sabbah, Sabah Salman – International Journal of Education and Development using Information and Communication Technology, 2015
This study explored the potential effect of college students' self-generated computerized mind maps on their reading comprehension. It also investigated the subjects' attitudes toward generating computerized mind maps for reading comprehension. The study was conducted in response to the inability of the foundation-level students, who were learning…
Descriptors: Foreign Countries, College Students, Concept Mapping, Reading Achievement

Liedtke, Jane – Technology Teacher, 1993
This overview of the types of multimedia technology available for education addresses issues of selection, instructional design and development, and effective classroom applications. (SK)
Descriptors: Computer Uses in Education, Educational Technology, Instructional Design, Media Selection
Reiser, Brian J. – Journal of the Learning Sciences, 2004
There has been much interest in using software tools to scaffold learners in complex tasks, that is, to provide supports that enable students to deal with more complex content and skill demands than they could otherwise handle. Many different approaches to scaffolding techniques have been presented in a broad range of software tools. I argue that…
Descriptors: Computer Software, Design Requirements, Scaffolding (Teaching Technique), Learning Strategies
Strickland, James – 1989
The use of computers in the writing classroom changes the actual activities used in class, adapting some present activities and creating new paradigm activities, and also changes the arrangement of the classroom, forcing a radical rethinking of spatial design. The computer classroom is not a passive room, one where information goes out from the…
Descriptors: Classroom Design, Classroom Environment, Computer Uses in Education, Educational Technology
Strickland, R. Mack; Poe, Stephen E. – Technological Horizons in Education, 1989
Discusses producing effective instructional software using a balance of course content and technological capabilities. Describes six phases of an instructional development model: discovery, design, development, coding, documentation, and delivery. Notes that good instructional design should have learner/computer interaction, sequencing of…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Graphics, Computer Science