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Diehl, B. J. – Simulation and Games, 1979
The current level of simulation and game (SG) research and development activity in Australia is limited compared with levels in America and England; but Australian interest in SG is rapidly increasing, especially due to the recent formation of the Australian Decision-Simulation and Educational Gaming Association. (CMV)
Descriptors: Curriculum Development, Educational Games, Educational Research, Instructional Design
Zwart, Willem Jaap – 1992
This paper argues that Merrill's instructional transaction theory provides a framework that can decrease learners' problems in using computer simulations by specifying transaction shells rather than frames in designing interactive courseware. The three types of data used in a transaction, i.e., an instructional algorithm, are identified as a…
Descriptors: Computer Simulation, Computer Software Development, Courseware, Educational Environment
Currier, Richard L. – High Technology, 1983
Discussion of capabilities of interactive videodisc, which combines video images recorded on disc and random-access, highlights interactivity; teaching techniques with videodiscs (including masking, disassembly, movie maps, tactical maps, action code, and simulation); costs; and games. Illustrative material is provided. (High Technology, P. O. Box…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Costs, Display Systems
Strickland, R. Mack; Poe, Stephen E. – Technological Horizons in Education, 1989
Discusses producing effective instructional software using a balance of course content and technological capabilities. Describes six phases of an instructional development model: discovery, design, development, coding, documentation, and delivery. Notes that good instructional design should have learner/computer interaction, sequencing of…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Graphics, Computer Science