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Delacruz, Stacy – TechTrends: Linking Research and Practice to Improve Learning, 2019
Students deepen their content knowledge and collaborative skills as they interact with others across the globe. In order to deepen early childhood students' awareness and understanding of the world, teachers worked with their classes to develop and share school-based virtual field trips. The researcher sought to (a) identify the steps to create a…
Descriptors: Field Trips, Educational Technology, Technology Uses in Education, Computer Simulation
Zipp, Sarah A.; Craig, Scotty D. – Educational Technology Research and Development, 2019
Biases influence the decisions people make in everyday life, even if they are unaware of it. The current study investigates the extent bias behavior transfers into social interactions in virtual worlds by investigating the effect of aversive racism on helping behaviors and learning within a virtual world for medical triage training. In a 2 × 2 × 2…
Descriptors: Behavior, Interaction, Interpersonal Relationship, Computer Mediated Communication
Anstadt, Scott P.; Bradley, Shannon; Burnette, Ashley; Medley, Lesley L. – International Review of Research in Open and Distance Learning, 2013
Due to the unique applications of virtual reality in many modern contexts, Second Life (SL) offers inimitable opportunities for research and exploration and experiential learning as part of a distance learning curriculum assignment. A review of current research regarding SL examined real world social influences in online interactions and what the…
Descriptors: Computer Simulation, Distance Education, Social Work, Constructivism (Learning)

Klabbers, Jan – Simulation and Games, 1980
Discusses general structure and specification guidelines for interactive simulation/games, which include development of a computer simulation model, embedding the model in an interactive simulation, and embedding the simulation in a game. An outline following these guidelines is presented for the development of DENTIST, a dental health care…
Descriptors: Case Studies, Computer Assisted Instruction, Dental Health, Educational Games