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Tafoya, Dennis W. – Simulation and Games, 1979
Describes a simulation exercise designed to illustrate the effects of incentives on individual and group behavior. Examination of game-generated data suggests that the schemes affect both individual and group behavior. (Author/CMV)
Descriptors: Educational Games, Experiential Learning, Group Dynamics, Incentives
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Miller, Larry D. – Simulation and Games, 1979
This experiential learning activity highlights the perceptual processes that transpire between two interactants. Participants attempt to match other participants with their prime concern when interacting with someone socially for the first time. Illustrative data from a sample game are presented and discussed. (Author)
Descriptors: Educational Games, Experiential Learning, Group Dynamics, Interaction Process Analysis
Peer reviewed Peer reviewed
Parker, Radha J. – Counselor Education and Supervision, 1991
Describes a role-play exercise that offers an experiential means to teach counseling students about process consultation. Claims exercise provides an experiential framework for understanding the role of the consultant but also illustrates the complexity of interpersonal dynamics within an existing organization. (ABL)
Descriptors: Consultants, Consultation Programs, Counselor Training, Experiential Learning
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Norton, Robert W. – Simulation and Games, 1979
This game focuses on techniques for identifying coalitions or subgroups within larger social systems; and generates a wealth of data that not only serve to dramatize social dynamics, but also can be used to identify the structure of coalitions and the degree to which particular individuals exert interpersonal influence. (Author/CMV)
Descriptors: Educational Games, Experiential Learning, Group Behavior, Group Dynamics
Peer reviewed Peer reviewed
McAndrews, Lawrence J. – History Teacher, 1991
Describes three methods of active learning for an undergraduate history class: (1) debates over differing historical interpretations; (2) demonstrations of change and continuity between past and present in an historical issue; and (3) simulations of real or imaginary events. Includes instructions, evaluation information, and a course description.…
Descriptors: Course Content, Debate, Demonstrations (Educational), Experiential Learning